[center][h1][color=a187be]Ailanthus_Altissima[/color][/h1]• Tʜᴇ Dᴜɴɢᴇᴏɴ •[/center][hr] Real life...SUCKS. Being unable to reverse your decisions...SUCKS. Dying...SUCKS. Eileen played games more to escape than to have fun. In the past, when she had stuck to console games, she was a regular save-scummer. She needed to be in control. She needed everything to go her way in the most optimal manner. In a way, she's grown away from that, after all, you couldn't exactly hit the reset button in an MMO. But one thing that she never did was play in any "Nightmare" or "Hardcore" mode, never anything where permadeath was a thing. The thought of all her time and effort going to waste because of one, tiny mistake was unthinkable. So maybe the truth of the GM's announcement hadn't fully sunk in yet; Eileen didn't truly feel 'threatened' or that her actual life was in mortal danger, but the thought of losing everything she had worked so hard to achieve, prompted her to preemptively down a mana potion and send out her chains again, activating them for their area of effect spells. She wasn't going to let an ambush get the better of her. And although she did this mainly to protect herself, any party members inside the area were equally as protected. She watched in anticipation as Landon attempted to blast a hole in the door barring their retreat from the dungeon. Eileen kept her mind on the spell that made her other spells discriminate between friend and foe, ready to drop the enchantment should anyone in this party suddenly wish to experiment with player-killing AKA murder. She also kept a close 'eye' on her remaining mana, which was draining at a slow pace as long as she kept up her spells, although instead of a bar, how much remaining mana she had was more of a 'sensation'. [color=a187be]"Ochre?"[/color] she said calmly, surprising even herself, [color=a187be]"Come here."[/color] She didn't know why, but she would feel safer if the people she was familiar with were closer. [@Tergonaut] [@Xiro Zean]