[@Robo27], [@PrinceAlexus] Alright, here's my take and I'm a little bit torn on this one. I'm working on a map for us and I tend to look at the locations that we've all put together as dots on the map that we will be able to pinpoint, same as if you were a tourist. All major cities have "slums" per se, but you wouldn't necessarily be able to open up a map and point to a particular spot and say, "Here's where we find the slums, let us go there and do crime." Muggings and killings are not exactly what we wanted to get into with this game and I say that while the "total freedom" side of me rages at the thought of limiting anyone's creativity. I will go for this, but it's going to have to be a good bit more nebulous in the description for sure. With that in mind, Alexus and I have been discussing perhaps giving a little bit of direction to everyone's creative juices as far as locations. We appreciate that everyone wants to contribute and you can certainly keep them coming, but try to think in terms of places that we don't already have. For example, we already have [i]two[/i] major airfields so we probably won't need another airport... Well maybe a single runway GA strip wouldn't hurt... KIDDING!, but you get the point. Coming up either tomorrow or Friday, we're going to put up some kind post detailing our first week's activity, how many people we have here in the game, strategies for expansion/retention and other items such as the first time skip, and what I mentioned above concerning locations. We're also interested in vague over-arching plots or plans you may have for your characters. Stay tuned.