[i][h3]The Vale[/h3][b]The Crypt,[/b] [b]Currently[/b][/I] [i]“The path to verity seems to have many branches. Do these routes hold a dark toll, Valmjr?”[/i] "If the honored dead have anything to say, the toll might be more trial by combat." The burly man's voice came in return, hushed and calm, not displaying an ounce of worry. Instead in the wake of his words, Valmjr's strong hands eased and flexed upon his trusted axe, "And in this land, the next life is never far, friend." "Their magic is [i]really[/i] weird." Birbin's soft voice whispered, adjusting his hat as the spells took shape and admiring the display, standing now beside the warrior who was near thrice his height and several times over his build. The warrior of the realm nodded with a slight chuckle in his throat; no disagreement to be had that the outsiders were strange, very strange. They fought well and had good hearts, that was what mattered to the man and certainly the gnome as well. This was to ignore the obvious in that it would be quite unlikely they would succeed here with the encroaching darkness outside without their aid. It was then the invisible perch found itself gliding gently across the battered stones and drifting among them like any of the other ghosts of old, traveling down the left path. Atop it, the keen eyed avian - allowing its master to see through its eyes - sat patiently and attentively, none bothered by the strange trip. What it beheld then was a far, far larger tomb, arms and armor cast to the floor and the subtle signs of battle. Clearly someone else had been present, just as they expected and was foretold. There were smashed jars and old pottery that laid still beside the inlets of the crypt, some skeletons in their burial shrouds atop the stone slabs, but no overt danger as of yet. Unaccosted even now, the pair continued their bearing witness until they beheld a final door ajar; a gap permitting only a faint, split ray of light to creak through; firelight, rather torchlight, that flickered and lived yet. [i]That[/i] must be where the source of the troubles in the tomb traveled. The place perhaps the mysterious [i]Green Man[/i] or other unknown figure had ventured. [hider=Effects] Wick's Familiar and the [i]Unseen Servant[/i] discover the map below by their illumination and perception. There seems to be not outward evidence of the ghosts other than their thrown, cast, and fallen armor that suggests a battle not unlike the one but a flight of stairs higher took place. At the end of the room, a door sits cracked slightly, with the most dim of lights weakly shining through it. The small silver circle is the familiar [i]Judgment[/i], the rectangles denote slabs, the dark grey circles denote firepits, the brown oval the door and the large box a shrine. [b]Score[/b] [url=https://www.youtube.com/watch?v=_2AAR9jRc7I]One Last Way[/url] [b]Map[/b] [i][url=https://www.myth-weavers.com/map.html#id=4370]Tomb of Honor[/url][/i] [b]Tentative Initiative[/b][list][*] Cesar (19) [*] Theodore (18) [*] [i]Valmjr (18)[/i] [*] [i]Thea (18)[/i] [*] [i]Birbin (15)[/i] [*] Wick (10) [*] Katia (9) [*] [i]Haemar (8)[/i][/list] [/hider] [@Cu Chulainn], [@Gordian Nought], [@Hekazu], [@JBRam2002], [@Rig]