After quite a little while now, I have completed two of my three characters. [hider=Johnathan Falcon][hider=Johnathan's mask][img]https://myanimelist.cdn-dena.com/images/characters/3/243573.jpg[/img][/hider] [hider=Johnathan's Normal attire (Mask always on)][img]https://orig00.deviantart.net/9f13/f/2017/154/f/a/black_hat___villainous_by_adanda-dbbgsso.jpg[/img][/hider] [hider=Johnathan's Jester attire (His mask replacing the one on the image)][img]https://orig00.deviantart.net/3072/f/2009/086/d/9/welcome_to_the_party_by_pimmy.png[/img][/hider] Full Name: Johnathan Michael Falcon Nicknames/Aliases: "The Lord of Jesters" "The Lord of Masks" "The Lord of Crooked Smiles" "The Jest" Age: About 50, but it's hard to tell when he's wearing a mask all the time. Gender: Male Gift: [b]"The Impossible Jester" (Improbability Field Generation)[/b] Loyalty: Lord of Erubescia Description: Standing at 5'5" and weighing around 150 lbs, with rather young and pure skin for someone his age, and a happy white mask that's on his face while in public. There doesn't seem to be a particular reason for this though, seeing as his face is...relatively normal for someone of his age, (Odd considering his voice seems quite young for his age.) with a slight tan and few wrinkles underneath his sapphire blue eyes. What he's really hiding is not his face itself, but his expression, as his face is in an internal expression of stagnant apathy...a catatonic frown stuck on his face without change. No matter how happy his voice and body language seems, his face seems to forever personify a sense of nothingness. He's often seen wearing very fancy black clothes over his mask, a red dress shirt under a grey vest and a black coat, black pants and dress shoes, a rose blossom on his lapel, a black tophat with a red stripe over his head, covering his hair, and a black cane in hand. Simply removing the coat, vest, and hat is enough for him to consider casual wear...still wearing that mask though. When entertaining the masses of Erubesco, he is either wearing this outfit, or he changes into his Jester Outfit, a set of black tight clothes over his torso and legs, pointy rubber shoes, and a cape seemingly made purple and yellow diamonds...no, not just in shape, ACTUAL diamonds, and a matching cap on his head. Half of his mask is now magically painted black, and his cane is replaced with a baton with a crystal ball at its tip. Personality: Of all the Lords and Ladies and Viceroys of Erubesco, The Jest has got to be the Happiest, most energetic and optimistic of them all. His personality is very similar to the Wanderer, Pierrot: Eccentric, theatrical and glamorous, believing all the world a stage and himself a director of a grand show. But he takes it to a literal form as he prefers going into town, one of the only Lords likely willing to associate himself with the Serfs and peasents below him, and perform many plays, and magic shows for them. Even outside of his shows and among his own peers and even towards the King himself he never lets up the colorful jester act. He cracks jokes, mostly at the expense of everyone around him, doesn't take much of anything that seriously, and plays up laughs at even the darkest moments. He never seems to get intimidated by anyone, not even the King himself can make him truly fear his wrath, though he can certainly play-act the drama, often switching up his masks to convey different emotions. Though when he has to, during moments where his patience is tested, his colorful attitude can make way for darkness, his voice becoming gritty and one could swear to see his eyes glow a light blue through the sockets of his mask. But ultimately, all his emotions, every last one of them, is an act. In truth, he cannot truly feel any emotion, nor actually convey it. Nothing about his personality is genuine, nothing truly sincere, and if one was to take off the mask, all they would see on his old face is...nothing, no emotion, not even any actual expression, as if his face is stuck in a catatonic state, an eternally frozen glare of emptiness and boredom. Even so, his voice and his body still conveys the mannerisms it always has, even as the face continues to stay in place, as if his face, in itself, is simply another mask. But no, This is his true self, an empty shell of a man, with nothing true or sincere in his heart, save for a sense of nihilism. Essentially he is the void personified; he cares about nothing, feels nothing, and wants nothing. There is nothing in this world that truly gives him anything to feel, and so there is nothing he finds valuable, not even his own wealth or power, not even his country, nor the war with the other country. ...Nothing valuable, that is, Save for one thing: The literary works of Alstair and Nicodemus Hathaway. One could say that he's outright obsessed with their works, their novellas and poetry placed all over his mansion. Skills: [b][u][i]The Fool's Gift[/i][/u][/b]- Johnathan's gift is the ability to generate from his body a large dome-like field around himself and his envionment, the size of which he can manipulate, but the minimum is a 3 feet diameter from the epicenter point in which he stands and 5 feet tall, and the maximum is a 20 feet diameter with a 30 feet height. Within this field, all laws of probability inverts into laws of improbability, and with it pulling all the laws from physics, science, nature, and even space and time itself, inside-out. In other words, What was impossible in the real world becomes possible within this dome, and vice-versa. As he has had this ability for most of his life, He has experienced many many things that one can do when the laws no longer matter. So skilled, that he makes himself out to be a Wizard or sorcerer, capable of performing acts, both on the show and in the shadows, that no normal human is capable of performing; a fact that is especially deadly when in actual combat against him. In regards of his own administration of this field, He can keep it up for approximately 10-20 minutes at a time, but can immediately switch it off and revert the area back to normal in an instant with the snap of his fingers, in the event where he no longer needs it, or an emergency within it comes up. Once deactivated, everything that was altered within the field will revert back to its normal state, except for injuries, corpses, and whatever he touches at the time. However, whatever improbable thing makes it back into probability, shall be effected by the laws of probability in kind. (Let's say that a building get reshaped in the Improbable realm into something that's impractical in reality, like a spiral, or is bent over in a curve. In reality, the laws of physics and gravity would take effect, and the impractical building will collapse as a result of those laws.) ...It should be noted that there is a limit to the size of whatever he brings into the probable world again, so this example is merely that. [b][u][i]The Whims of a Trickster[/i][/u][/b]- Because of how Probability becomes Improbability and Vice-versa within his field, John needed to become something of a trickster to make it work to his advantage, tricking and manipulating both friends and enemies alike to be placed exactly where he needs them to be. Outside of combat, he is an experienced puppetmaster of sorts. Rather than playing a game of proverbial chess like his other lords and ladies, he finds it much more entertaining to go for a direct approach. Contrary to his appearance, he has the intelligence and social know-how befitting a lord of Erubesco, and uses it to manipulate not just people, but events, to his favor. In fact, he uses his appearance and oddball and unpredictable personality to his advantage, baiting the people around him to underestimate him and put themselves at a disadvantage for thinking he's not a threat, not to mention making fools - no pun intended - out of those who would use intellect and logic against him. He also knows, just as much if not more so than any other lord and lady, how to win the hearts of the Erubescian masses to his favor. To top it off, he knows very well how to use his gift to the advantage of his manipulations, allowing for...'accidents' to occur or for non-existant crimes to be committed and logically lead to someone who never actually did it, an action that once again serves to humiliate those who uses logic to win their battles. Inside of Combat however, He is a master of feints, tricks, and traps, and his unpredictable nature makes him more roundabout and indirect with how he fights others. He prefers to manipulate even his foes into walking to their doom, or provoking them into attacking him directly, only to lure them into a deathtrap. Even when he must go for direct combat, he takes advantage of the laws of Improbability, to attack in ways that are normally not possible and often strives to keep the opponents guessing. [b][u][i]Jack of Swords[/i][/u][/b]- Even without his Gift, Johnathan has trained himself in the art of swordplay fairly well. While he is by no means a master of it, preferring to use his gift over his weapon, he is still capable of going toe-to-toe with even experts of the field, often using that cane of his baton as his melee weapon of choice. (Like himself, there's more to them than one would expect.) He is also not bad at firing a gun, but he's something of an ameteur with one. Weaknesses: [b][u][i]The Fool's Curse[/i][/u][/b]- His ultimate weakness is ironically his greatest strength, for his generation of improbability fields serves as a Double-edged sword for him. While he can turn on and off the field on a whim, he cannot specifically control what is and isn't possible. Within this field, all people, places, and things are effected the same way: the laws of probability and improbability for all things within are inverted without exception. Even Johnathan cannot control what is and isn't possible specifically, hence why he has to be more roundabout in his style of combat. But ultimately, this rule is also true for those who get dragged in with him. Whatever improbability Johnathan can use, so too can his opponents, and he can't switch out specific aspects to prevent this, and so he can't stop them from doing so. It's because of this that, like a Magician, he keeps this aspect a secret from everyone around him, make them "think" he's simply capable of magic unlike everyone in society. Ergo, half the battle is realizing what exactly is being done within this field. (And for this reason, I implore that most people aren't aware of his powers.) In which case, all that would remain is to try and beat him at his own game...a difficult task given how much experience he has and needing to work outside the natural laws of logic and common sense, but certainly not impossible. Moreover, whether it expires naturally, or he switches it off manually and instantly, either way, it becomes an effective drain on his energy, and so he cannot re-activate it for an hour. The time may be earlier if he has a way to recharge his energy, such as eating, or going to someone with some kind of energy-recharging gift. "[b][u][i]The Strength Reversed[/i][/u][/b]"- As somebody who relies mostly on his Gift in combat or his talent with a sword, not to mention being aged past his prime at this point, he is not exactly physically strong or fast. If his gift was somehow gone, all you have left is an old man who knows how to swing a sword well. Brief History: There's an urban legend about Johnathan among the lords and others who know of the man behind the mask. They say his heart was replaced by an empty bottomless void when he was born, that he never cried, or laughed, or even ever smiled from his birth to now, and that his very soul was a manifestation of emptiness and nihilism. Others say, he was a demon, incarnated as a man, who was born into this world so that he may one day bring about its end. If only the truth was so black and white... In reality, Johnathan was simply born with a mental birth defect that has made him emotionally and mentally numb, Heir to the Falcon Family of Erubescian nobility, his mother died at childbirth, and the desire for an heir overcame his father's want to kill this defective spawn of his loins for that. It did not, however, save Johnathan from a physical wrath the likes of which would make even a tyrant cringe. For the first years of his life, Johnathan was locked up in the basement, beaten by his father, cold from having no clothes, and his body getting wrecked from the inside out by the miserable excuse for food that he was fed every day. Oddly enough, the infant didn't cry or go against any of this, as he could not comprehend the feelings he should be feeling for his abuse. His father took advantage of Johnathan numbed emotions, using him as entertainment for the lords and ladies...among other things, and calling his lack of feeling as a sign of consent, even hiring a jester to further enhance the "circus freak show" feeling of the amusement of his peers to the abuse of his son. As his father used this to try and elope with a lady of another house, hoping to try again for a better heir so he could throw this defect away, amidst the rock-throwing, and the humiliations, the only thing he could think about was the laughter... The laughter of those who were entertained by his slow destruction every single day was something he never heard before, something he never heard his father do, and the piercing laughter of the Jester for hire was particularly striking to him. The Smiling, the Laughing, he tried his hardest to move his face to imitate these things, but his jaw and his tongue, and his eyes, were the only things he could move on his face. One faithful day, in the midst of the everyday abuse, after the usual beating, Johnathan began to do something, he never did before, something he was wanting to find an excuse in his hellhole of a life... [i]He Laughed...[/i] A face without expression, opened his mouth wide and laughed, laughed as loud as he could. It was eerie to his father, disturbing even. He has never showed emotion after a beating, not even anger or sadness, and now he was laughing, laughing without the smile to come with it. It was enough to irk him, to make him want to beat him yet again, but as he approached, Johnathan glowed, brighter and brighter as he laughed louder and louder. As his father tried to walk over to silence his child eerie laughs, suddenly a burst, a pulse, explodes from Johnathan's body and around the mansion, the mansion suddenly locking itself and turning upside down. It was like this for 20 minutes before eventually returning to normal once again. The Impossible Gift came to life, and with it, Johnathan was reborn. Within those twenty minutes, no one knows what happened inside that mansion, He walked out, all dressed up, doning a comedy happy mask that his mother kept before she died, his scars gone as if the years of torture faded away, his knowledge going from naive infant to the intelligence worthy of a lord, and dressed up in his father's clothes. With his mask on, he declared his father dead and himself the Lord that would take his place. If one checked the corpse, he would confirm the truth, but the...disturbed death suggested suicide, more than whatever he could [i]possibly[/i] have done himself. The Next act of his life before the present time, was driven by fascinating inspiration one after the other. Inspired by the clown long ago (Who has mysteriously vanished...), he wandered through town to perform magic tricks with his gift, wanting to see a sample of genuine happiness in the eyes of the applauding masses. Inspired by the experiments being done in the shadows at the expense of innocent life, he supported them and ensured the silence of a resistant Knight Commander, Edward Marshal. Inspired by romance, he thought he could feel love, or at least a moment of satisfaction and happiness when with someone...but this failed in the end and so he casted her aside forcing her leave to the Ashlands with pressure. And Inspired by the literary works of the Hathaways, his own insanity deepened as an obsession grew for them. The rest, as they say, is history. Other: [url=https://www.youtube.com/watch?v=HXnfneef5YM]The Greatest Show Unearthed (Lyrical Theme)[/url] [url=https://www.youtube.com/watch?v=gJVF7_tu1Io]The Lord of Jesters (Normal Theme)[/url] [url=https://www.youtube.com/watch?v=V6Dczx19bI8]The Lord of Masks (Dark/"True" Theme)[/url] [url=https://www.youtube.com/watch?v=Qb6J0-3KTnY]The Lord of Crooked Smiles (Battle Theme)[/url][/hider] [hider=Captain Arron Falcon][img]https://s-media-cache-ak0.pinimg.com/736x/bb/68/3c/bb683caaec94bc89c530b0aa46403f8b.jpg[/img] Full Name: "CAPTAIN!" Arron Marshal Falcon Nicknames/Aliases: "The Mad Captain", "Captain Asshole", "That crazy son of a bitch with the Pirate Fetish." Age: He appears 18, and seems to act 17, but due to his direct manipulation of his internal metabolic energy, it's unknown if that's his real age, and what his real age is if it isn't. Gender: Male Gift: "Internal Reality Amplifier" or "IRA" for short, also known as "Reverse-Absorption" Loyalty: Wanderer, Illegitmate Erubescian Nobility Description: He stands at about 5'2" tall with brown, somewhat lazily styled hair covered mostly by the pirates cap he has on his head at all times, cerulean blue eyes, one of which is needlessly covered by an unnecessary eye patch he puts on for the sake of his pirate Aesthetic. It is also for this aesthetic that he is commonly seen wearing a long red leather coat, stylized wth a black-and-yellow collar and shoulder pads, over a long-sleeve, white, cloth, button down shirt, a red ring wrapping around his neck scarf, and a pair of black silk pants, and leather boots. Around the waist is a brown leather belt with a holster for his flintlock, and a pair of sheathes for his two scimitars. His casual attire is essentially the same but minus the red coat. Personality: If one had to describe Arron Falcon in one word, it would be...eccentric, or Odd, or simply insane. All three of these things can be associated with him in one way or another. To start with: Arron is often seen as an incredibly optimisitc, and energized. He's often caring of his crew, and hopefully confident in their successes. Arron has a very eccentric love for the theatrical, sometimes even over the practical. Having a fascinated love of the olden-style Pirates of yore, he has a tendency to both talk and dress like a pirate captain from the time, damn the consequences of wearing leather and cloth in an era where guns are a thing. He often uses classic pirate terminology, and invokes the pirate code... despite living in a time where 99.9% of people probably never heard of it. "[b]PARLEY![/b]" "[b]...What?[/b]" "[b]I invoke Parley![/b]" "[b]...Parle-wha-I don't even...THE FUCK'S PARLEY!?[/b]" "[b]Part of the pirate code, lad. A pirate invokes Parley, and we negotiate the trade so that we may get out of this situation fair-[/b]" [i]A bullet fires his hat off his head.[/i] "[b]...Negotiation's over, me guess.[/b]" [i]Arron runs off[/i] Also because of his love of the theatrical, he has little to no subtlety when going for a target; his Raider crew was quite large and could likely be seen from a distance by any observation deck, and he didn't care. He's confident that he and his crew would take what they want even without an element of surprise and takes a bow to their pillaging victims before running off. His love of luck and gambling goes into his usage of Helena, which he purposely randomize and even sabotage by adding two duds amidst the bullets for a fairer chance. Often times, he is singing classic pirate tunes, not caring if it's while in the middle of a mission, or simply while he's walking down a hall by himself. Even against the odd love for theatrics, is his oddities altogether. Perhaps it's due to his abilities, or perhaps it's simply due to the constant exhaustion caused by said abilities, or maybe even a result of coping with the mental trauma of Edward's capture and execution, but either way, he thinks of things in ways that...no normal person would think on, making him look incomprehensible and frankly bloody mad at times. He never seems to call anyone by name, both the wanderers now and the Raiders back then, instead giving each one a one-syllable nickname based on how he sees them. He is often in a bit of a daze at times as if drunk off alcohol, once again possibly as a result of his ability's side-effects, and can sometimes speak in utter nonsense. Whether it's because of something only he seems to know or see, or because of his brain being effected from his exhaustion, we may never know. What we do know, is that because of his abilities' side effect, Arron has an insatiable hunger for food, always getting exhausted at the thought of eating some. When energetic and healthy, however, and his antics become hyper and outright comical, perhaps because it's a rare case of feeling alive in the wake of his ability exhausting him so much. However, beneath all the antics, the childish nature and insanity, lies the makings of a leader. While he is technically uneducated, save for the basic stuff Edward Marshall taught him, like reading, writing, science, and math, Arron has experience and that experience had led him to being street smart. He can strategize plans simply from looking at the situation at hand, whatever it may be, and can think up less elaborate schemes on the fly. His charisma and intelligence has given him some pretty damn good acting skills as well, often manipulating friend and foe alike into an advantageous situation. He has also shown to have a darker side of him, often making tough choices that may very well go against his own morals for the sake of his crew. (They ARE Pirates, after all.) and seems to have a deep bitter hatred specially reserved for two things: His father, and the Kingdom of Erubesco...Oh, and for killing Uncle Edward, Liberty's also on his shit-list. Skills: [b][u][i]Gift[/i][/u][/b]- The Captain's unique special ability, his trump card in the face of battle. While it's unknown what he means by "Internal Reality", the main function of it is to serve as an Amplifier. Simply put, Arron is able to discharge his own metabolic/biotic energy into any person or thing he touches by his own will, letting other absorb from him rather than he absorbing from others, hence "Reverse-Absorption." This ability works differently depending on what he is using it on. Because its pure energy created from biological means, it is energy that can adapt to properly amplify what he gives it to. Giving his energy to a person would have their own abilities enhanced by this energy for a short amount of time. The strong ones shall be stronger, the smart ones will be smarter, the fast ones more fast, etc. Because it is simply metabolic energy, it will fade as time passes until eventually it's gone, your attributes going back to normal. Giving it to an item, such as a battery, will make it be used as a temporary fill up, if not boost, of that item's energy. If the item in question doesn't have any energy in it, it will when he's done with it. Giving it to a weapon, would change the quality of the weapon in hand, and provide them with special abilities for as long as he can stand the energy sapping. Much like with giving the energy to the people, Arron can't keep them like this forever and the energy would fade away after a period of time. Helena was created with this ability in mind. Rather than giving out large amounts of energy to people, or giving it to his weapons for a period of time, Helena is capable of being enhanced and used in small but powerful bursts. He can also enhance his body, make it stronger and faster, by controlling and redirecting the flow of his energy. [b][u][i]Formidable Gunslinger[/i][/u][/b]- His uncle taught him how to fight in the Ashlands, starting with how to fire a gun. Throughout the years, Arron has gained experience with the gun for quite some time. [hider=His Flintlock Revolver, Helena][img]https://img2.cgtrader.com/items/666124/1fe09d0248/large/flintlock-revolver-model-and-textures-3d-model-low-poly-obj-fbx-tga.png[/img][/hider] [b][u][i]Expert Swordsman[/i][/u][/b]- Another aspect of fighting taught by his uncle was the art of swordsmanship for those needs for attacking in close quarters. He prefers dual-wielding swords as oppose to just one. [hider=His Cutlass, Drake][img]http://www.coldsteel.com/media/catalog/product/cache/1/thumbnail/960x/17f82f742ffe127f42dca9de82fb58b1/8/8/88cls.jpg[/img][/hider] [hider=His Scimitar, Teach][img]http://www.strongblade.com/prod/prodimages/sbif-persianscimitar1_m.jpg[/img][/hider] Weaknesses: [b][u][i]The Downside of his Gift[/i][/u][/b]- Because he is essentially discharging his own metabolic energy into people and things around him, as well as using it up in himself, it naturally creates a great state of exhaustion and wears him down quite a bit after constant use. Hunger, Thirst, even Delirium are common side-effects of overuse, but it can reach extremely dangerous levels if too much energy is taken from him, to the point of comatose or even Death. As such, in order to use his energy probably, he must eat, drink, and sleep alot more than usual. [b][u][i]His Reliance on Luck[/i][/u][/b]- Arron is a firm believer of luck, so much so, that he deliberately screws himself over at times in the name of a fair gamble. The four remaining bullets in his gun were deliberately left as blanks, purposely giving himself a 50% chance of nothing coming out of the gun, made worse by spinning the cylinder every time he uses it so that even he doesn't know what'll come out, if anything. Some if not most of his plans are also reliant on luck in order to work, sometimes even putting his life on the line for a risky plan of action. Brief History: Arron Falcon is the Bastard Son of Johnathan Falcon, a Lord of Erubesco, and Mary Marshal, A former Alchemist of Erubesco. Concieved in a moment of curious lust on Johnathan's part, he wanted to feel pleasure in the hopes that it would make him feel genuinely happy, and would do so with the most beautiful woman in his eyes, which was the alchemist Mary. But even afterwards he felt nothing, no happiness, no satisfaction, nothing, and soon he realized things would get...annoying should it be revealed that she was pregnant with his child. As such, using his own "gift", he arranged for her to be tried with Treason, hoping it would get rid of her. ...It did not, instead she was simply stripped of her title of Alchemist and reduced to a Serf. Any normal person would find that satisfactory, but John most definitely wasn't normal. He arranged the murder of loved ones and friends around her, threatening her life next, prompting her to retreat into exile away from the city with her child, born by now, in hand. For Johnathan, her self-banishment was enough to leave her be, assuming that she would not survive long in the harshness of the ashlands beyond the kingdom, and that the illegitimate son of his would die with her. (And even if he somehow was found and raised to survive out there...It could happen...he may find use for him in the future.) He was not wrong, but Mary was a strong woman. For about three years she survived the wastelands, gaining help from a face she had not seen in many years...Her younger brother, Edward Marshal, a former Knight commander of Erubesco before he too was falsely convicted for murdering a Chancellor, and ran off in exile out into the ashlands and eventually became a leader of a group of Ashland raiders. In the third year of her life in these lands, Mary's body could no longer handle that Ashlands, and died. Despite being the son of the man who ruined both of their lives, (The Lord of Crooked smile was responsible for his false conviction as well.) Edward took in his year old nephew, and raised him as if he was his own son. Ever since, Arron was taught everything Edward knows. Becoming fascinated with his stories of the raiders of the days before the Ash, Pirates of blue waters and crystaline seas. They were so influential for him, that his personality shaped itself around the pirates of old. Something that gave quite a laugh for the fellow raiders of Edward's crew, but were ultimately charmed by the boy's passion for this nonetheless. He was also informed of Erubesco, his lineage on both sides of the family, and has essentially inherited his uncle disdain for it and his father as a result. By age 17, Arron became a passionate, albeit overly theatrical raider among his peers. He had a love of gambling and luck, and his gift was discovered to be very helpful for Edward's Raiders, allowing him to power up a select few gifts of other Raiders before charging in. This, plus Edward's own charisma and skills as a former Knight Commander, were reasons that this group of Raiders, The Diamond Suns, gained a reputation among the Ashlanders as one of the very best Raiding company to ever spawn from the wastes. However, their fame was short-lived, as Edward and his crew discovered a valuable weapon within the state of Liberty, and arranged an organized heist with local rebels in order to take it from there. While his crew was certainly on board with this, believing themselves unstoppable at this point, Edward himself had his doubts. Something in his gut was telling him that there was something off about this particular raid, and so Arron, who was sharing the crew's enthusiasm for this mission, was ordered by Edward to stay out of this, even knocked out and left behind to keep the boy safe. His suspicions turned out to be true, as the heist took an immediate turn for the worst. Turned out that this heist was a set up created by Liberty's department of Espionage, a trap made by one of its agents to lure out and trap any and all rebels in the area together. He was not anticipating that Raiders would be involved, but Edward's own reputation became the end of him as a former Knight Commander of Erubesco. The rebels and Raiders both were captured and publicly executed for their crimes, Edward included. Arron woke with only a few other Raiders left behind with him to keep him safe. He found out what happened and the fate of his father-figure and his crew, who was like family to him, and hatred began to bubble for Liberty just as it had for Erubesco. Without much other choice, Arron took over what was left of the Diamond Sun raiders and began raiding and pillaging with theatrical style for quite some time. Eventually, his theatrical nature got the better of him, along with the reputation of his raider group, as the cities of both countries were becoming more and more cautious of them as they came. Eventually, yet another trap was laid, this time specifically meant for them, but the same result occured: The Raiders protected their captain as they did before, essentially rushing into the danger that was coming their way, and were devastated with Arron as the only survivor. The Diamond Suns was now officially no more, and Arron, needless to say, was devastated. Without a home, and now a family to call his own, he wandered alone for some time, swearing revenge on the two factions if it was the last thing he could do. Even with his gift however, there was only so long he could wander the ashlands, and eventually he collapsed from the exhaustion. Still, He was always a firm believer of luck, and lady luck always seemed to have a small liking to Arron at times. As such, it was coincidence that a group of Wanderers found the collapsed and fainted boy, and took him in. Still cocky from the moment he wakes up with nourishment and a temporary bed, after discovering that they brought him back to the brink, and also shared a seething hatred for both of these factions like himself, he shows them his gratitude, by joining their cause. Other: [url=https://www.youtube.com/watch?v=NFfluBYzrrk]Arron's theme[/url] [url=https://www.youtube.com/watch?v=plJzZLdxawk]The song he always sings/His Lyrical Theme[/url][/hider]