[center][u][h3]Combat[/h3][/u][/center] [center][img]https://artfiles.alphacoders.com/836/83683.jpg[/img][/center] [center]Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a rail gun, don't attempt to Neo-dodge the bullets or you will just get torn up). However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you [b]can[/b] auto-hit the enemy is against 'horde' type enemies like mindless sprinter mutants,low level bandits/gangsters or stationary defense turrets if you are in the tank. Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped on a mine'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.[/center]