[centre][hr][img]https://www.pcgamesn.com/sites/default/files/simcity%20cities%20of%20the%20future.png[/img] [img]https://fontmeme.com/permalink/171030/c730ac684ed5a8a18dd5224048b6882a.png[/img] [hr][/centre] [color=Gray] [b]Welcome to Cystra City[/b], home of the arts, media and entertainment industry for the Western and Eastern world. A place that has striven to house the biggest of organisations in many branches of entertainment find themselves a home here amongst the many skyscrapers and large business complexes, alongside an assortment of leisure centres and points of interest. Located in Southern Japan as a sister-city for Nimrod City in France, the international praise this wonderland, taking interests in embarking their own organisations there. Many existing companies have planted their own business facilities there, however larger and more recent organisations have formed, such as Huey International, a media-journalism company, and the OTCS, a telecommunications service that provides large visual media coverage and mobile provision throughout the city and nation. One thing that can be said is that whilst Nimrod City is the place of fame, Cystra City is the place of opportunity and chance. Large organisations have left chances for those able enough to make big breaks in the industry of entertainment, allowing themselves to gain popularity and create networking links between labels. Recently, the more noticeable rise in popularity for the city is its income of musical talent. Cystra City has always been about entertainment, and the music industry was bound to make its way there like it had in Nimrod City all those years ago. Great bands, production labels and recording firms have found themselves striking national success from their time spent within Cystra City, and its perfect environment for creation and design has left many with tickets for glory. Whilst this is true, Cystra does have its fair share of failures and those who fall from grace, but the balance between success and shame is uneasy and constantly changing, as is the city itself. Yet, during the recent 15 months of the world, this phenomenal and iconic metropolis has seen a decay in its musical offspring that are let out into the world. Keen to see this stigma disappear, worldwide fanatic for the development of music in composition and modern production Sir Arthur J. Daywing, alongside his fellow Japanese Record Label CEO and colleague Kuroba Tadashi, sought to fix this issue with the development of a new organisation keen on housing and preparing musically involved individuals for the world of industry, hoping to boost the outcome of audible geniuses to revive the once treasured title of 'opportunity'. The main method of doing so was to fund and construct an entirely new and unique complex made up of apartments and easy-to-access facilities that allowed inhabitants to progress, practice and pursue a life they wanted. At first, the idea was doubted, but after a 2 year building process it finally found itself apart of the great Cystra metropolis. A month before its completion, Arthur unfortunately died of cardiac arrest, finally giving the complex its own title in commemoration for its construction: [i][b]The Daywing District.[/b][/i] The Daywing District wasn't something that you could buy yourself into. It was an invitational experience, where anyone who could catch the eyes and ears of Kuroba Tadashi personally or any of his executive A&R Scouts. Recommendations would need to be sent through from smaller organisations or third-party A&R Personnel in order to reach the selection process. Here, key staff for the Daywing District would decide on certain groups or individuals that could potentially make-do for the occupation of the district. Then the analysis of their act, where they are based, their popularity and ability to make-do of the high quality facilities Sir Arthur Daywing had funded are taken into account. Usually moderately (as in localised or national awareness) yet promising activists are selected for the accommodation, where most of their homesteading is paid for by the organisation itself. Here, the allowance of opportunities, such as competitions for performers, openings in projects for producers and composers and generalised collaboration chances, are prominent in allowing these promising people their chance to shine. Yet, there is one large condition that rules the complex...You need to maintain progression through success in order to stay. Falter too many times in your progression, and you're out.[/color] [centre][b][color=Gold]-------[/color][/b][/centre] Welcome to the chance to make it big, inside Cystra City! Within the newest addition to the urbanised jungle of buildings and complexes lies the Daywing District, a project set forth by one of the greatest musical inspirations of the current generations. Why, you may ask? That's because a city like this needs people like you! Musicians are on the decline within this great metropolis of world entertainment and you and I are the ones to be invited. The rule is, obviously, to keep your success going and you'll remain in the District. Can't have it too easy otherwise City officials would never have allowed it with how far-fetched the idea would remain. There was no telling if the idea would work in the first place, so if people weren't going to keep up their progression on a semi-positive way, then the project could be dropped if it didn't raise an appreciative amount of new-talent to the world. But who are you specifically? Well, that's for you to say. The new breed of solo performers, instrumentalists, bands, producers, sound designers, composers and recording studio handlers. These are the open job listings that the programme aimed to draw inwards. Featuring special invitations to mediocre-in-popularity groups and individuals world-wide, the city and project aimed to bring out the unheard heroes of the industry and give them the rightful spot to present themselves. And music isn't the only thing this district has to offer. Having the entire city as your living space, you have access to visiting iconic locations, bars, restaurants, leisure centres and businesses in order to swing both your personal and career life in the right, or wrong, directions. The city holds an enormous amount of locations, some even unknown to the District itself, as the expanses of a life worth living are there to be held. Whilst the city does seem flashy and expensive, it tends to the less fortunate with many voluntary programmes that build well-off districts in the hopes of creating a better world. But that specifically isn't why you're here. And whilst you continue your stay within the complex of the Daywing District, you also have the chance to see and become one with the many other musicians staying with you. Mingle in, maybe find yourself someone better than a friend, or find those who could collaborate and work alongside. Speaking of such collaborations, there are the opportunities to go out and work on projects both small and big around the city, such as multimedia events, or partake in competitive opportunities against your fellow and third-party musical talents in order to boost your awareness in the world. Now, I think you've been given enough of the ropes. Go on out there! the future of the music industry rests in your palms, doesn't it? [centre][b][color=Gold]-------[/color][/b] Whilst the character sheet has no set design, which you are free to decorate as you wish, there are some important factors within it that are required for all characters within the Roleplay. They will be listed from the basics, like names and nationality, to the more character-specific, like jobs, groups or instruments. Make sure these are within your Character sheets when making them. [hider=Character Sheet][hr] [color=Gray][i]An image of the character could go here. If no image is provided, please see the appearance section for more details on what to do.[/i][/color][hr] [color=Silver][b]Name[/b][/color] [color=gray]Should be simple enough[/color] [color=Silver][b]Gender[/b][/color] [color=gray]Ditto[/color] [color=Silver][b]Age[/b][/color] [color=gray]Years and Date of Birth. No confirmed year in this Roleplay, so just put the month/day[/color] [color=Silver][b]Nationality[/b][/color] [color=gray]Take a pick. Pick a town/city of upbringing here too[/color] [hr] [color=Silver][b]Appearance[/b][/color] [color=gray]Description of how they look, both common attire and whilst working attire, as well as physically, alongside what the image doesn't show you. If there was no image provided, please extensively describe the character in detail.[/color] [color=Silver][b]Height[/b][/color] [color=gray]Easy enough. Feet and inches, preferably.[/color] [color=Silver][b]Personality[/b][/color] [color=gray]What kind of person are they usually?[/color] [hr] [color=Silver][b]Music Industry Role[/b][/color] [color=gray]Choices are the following: Solo performer, group performer, producer, sound designer, composer and studio handler/personnel.[/color] [color=Silver][b]Specified Job Details (Name varies depending on career choice)[/b][/color] [color=gray]What instrument do they play? What kind of performer are they? Do they perform as a electronic producer? What sound design do they specialise in? What's their group name? Questions like these and more to summarise what they do.[/color] [color=Silver][b]Relative Experience[/b][/color] [color=gray]A description about what their career has taken them and how it attracted the attention of Arthur Daywing's committee.[/color] [hr] [color=Silver][b]Biography[/b][/color] [color=gray]A word about their past, how they grew up and their journey into and through their musical life. If education is necessary for more technological jobs, then specify what they did and where abouts-it happened.[/color] [color=Silver][b]Affiliations[/b][/color] [color=gray]Who are they families, major friends or life-impacting individuals with prior to the RP's start?[/color] [color=Silver][b]Relationships[/b][/color] [color=gray]This is how they view other characters throughout the story. This will be updated as major changes in their involvement and view of one another is expanded.[/color] [color=Silver][b]Character Theme[/b][/color] [color=gray]Not necessary, but can be used if wished.[/color] [/hider] [/centre] Whilst the rules of the Roleplay aren't too strict, there's a mix of both the site rules and a few of my own. As you'd expect, the standard site rules apply, and posting applications for Character Sheets must be put into the OOC. Please mention myself or [@Poi] for confirmation of it. Same goes for location applications, which will be put in the zeroth post above. Events and other smaller competitions that don't feature as major events will need to be consolidated by myself, as I feel that the power of these events can also be put into your own hands. However, do not over-do the amount of events you create. If you wish to put your character onto a project, also let myself and my co-GMs know of this. The general pace of this Roleplay shouldn't be too demanding. I won't ask specific people to post unless it is hindering someone else's progression for a long time. Having not a lot of time free in the week myself to make a full post, I too will not be too demanding of the post rate. As long as it is stable and working, it should be fine for the long-run. At the end of this, I wish to thank those who partake in it, and hope an enjoyable experience can be delivered from me.