[@Andreyich] "Head he who will come on a Red Corgi, to take peace from this world..." I really, really like the idea of Nomad Rats, and the general feel of your faction, but i have a few points to make out! 1. No Skulkers and Ironbacks! A Skulker is a quick and dangerous opponent for a Rat, and can easily take on multiple from them. Having three in the middle of your pack, is a disaster waiting to happen! As for Ironbacks...well, you could have them in your Pack but you ever have seen a Turtle walking on land? They are pretty slow, and compared to the speed of a rat, almost ridiculously slow! If you want to keep them as Weapon Platforms that walk, you can keep them! You can Keep the corgies, for Stinkers would be dumb enough to be broken, once a fitting collar can be fitted around their neck! - An easy solution to that would be to simply have most of the Carts be pulled by Mice! They are abundant, easily replaceable, and an "just-in-case" Ration all in one! 2. Having both faiths around is a pretty dangerous Idea! The Faith of Fire sees the Burning of every stature of the Creators as their hold deed, while the Faith of the Creators sees their burning of the Creations of the Creators as the absolute Sacrilege! You will have to pick one over the other... 3. The age of the Corgies! Remember that 3 years are equal to 100 years in Rat time! So if you want the Corgies to fully grow, your clan has to be of an fitting age!