[@ArisenMoon] While I'm no GM I feel you may want to put atleast put 1 point in Knowledge, you're not really losing a point as you get +1 to Ferocity and you also get the Half-feral weakness which perfectly represents what you're going for. 0 Knowledge sounds like it'll be real bad for you, at 1 Knowledge it's said you can barely understand concepts such as armour or repairing so I despair at the thought of what state your clan would be in.