[center][h3][b]Dan: Cunning Success[/b][/h3] [img]https://i.imgur.com/DzDw9Aw.png[/img] [color=gray]Dan and the Prospector have a nice long chat, and you can visibly see the Prospector relaxing and his suspiciousness fading. The rancher convinces the Prospector to leave before he gets into trouble down here (this place is just not too safe anymore) and the Prospector seems to agree with that, muttering about tentacle monsters and big ol' scary beasties.[/color] [i]The Prospector offers to patch up the party with his med kit to heal [b]2[/b] wounds, but he realises none of you are injured and dejectedly scampers off.[/i] [@duthguy] [h3][b]Random Luck Test: Hawkeye Harold. Success![/b][/h3] [center][img]http://i.imgur.com/dTO1Dib.png[/img] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 100 / 500 XP || 100 Gold || Level 1 [b]A Dead Eye Shot is loaded.[/b] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Hawkeye Harold][hider=Skills][b]Quickdraw:[/b][indent] Anytime a new group of enemies appear, and you have one hand free, you may immediately make a free attack against them. [/indent] [b]The Quick and the Dead:[/b][indent] Start with 6 [i]Dead eye shot[/i] bullets. At any point you can choose to load one of these bullets into your gun. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 2/5 Slots filled [indent]1x [b]Whiskey[/b] 1x [b]Darkstone[/b][/indent] [b]5/6x Dead Eye Shot Bullets:[/b][indent] Each Bullet does +2 Damage.[/indent] [b]Trusty Pipe:[/b] [indent]You may take a puff of your pipe to Recover [b]1 determination[/b] any time you gain loot or successfully scavenge..[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i] [b]Cavalry Sabre[/b]: [color=gray]Gear • Weapon • Blade[/color] [i]One Handed[/i] You may make a melee attack [b]as well as[/b] a ranged attack during your turn. [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $600[/i] [/indent][/hider][/hider] [color=gray]As the Prospector is making his way out the mine, he bobs his hat in agreement about delicious egg-covered chilli, deciding to have some when he gets back to town. He tells you to stay safe and passes you some [b]loot.[/b][/color] [color=gold][b]Loot![/b] This should come in handy![/color] [b]Haweye Harold[/b] adds a [b]Cavalry Sabre[/b] to his inventory. [b]Hawkeye Harold[/b] receives [b]20 XP![/b] [b]Cavalry Sabre[/b]: [color=gray]Gear • Weapon • Blade[/color] [i]One Handed[/i] You may make a melee attack [b]as well as[/b] a ranged attack during your turn. [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $600[/i][/center] [@DeadbeatWalking][b]Hawkeye Harold[/b] can't scavenge here. This map tile has been scavenged by [b]Aaron Goldfeld[/b] previously. (You're one tile away from the new room D:) [center][img]https://i.imgur.com/Q5Fi5rz.png[/img] 10 / 10 HP || 10 / 10 Sanity || 2 / 2 Determination || 10 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Aaron Goldfeld][hider=Skills][b]Fast:[/b][indent] +1 Movement.[/indent] [b]Cavalry Scout:[/b][indent]You may roll 2 dice for movement each turn and choose which to use.[/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 2/5 Slots filled [indent]1x [b]Bandages[/b] 1x [b]Dynamite[/b][/indent] [b]Shackles:[/b] [indent][i]Once per Adventure, cancel and redraw an exploration token.[/i][/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Carbine:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 8 Squares [b]Shots:[/b] 3 Shot per round [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $400[/i] [/indent] [b]Hatchet:[/b] [indent][i]One Handed[/i] [i]Tribal, Traveler or Frontier Heros only[/i] [b]Damage:[/b] +1 Damage [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $250[/i] [/indent][/hider][/hider] [center][img]https://i.imgur.com/5MPN74r.png[/img][/center] [@CollectorofMyst][b]Aaron Goldfeld[/b] ends his movement to search for dynamite. He manages to find [b]1x Dynamite[/b] and adds it to his side bag. [b]Preacher Jimmy[/b] can't [i]quite[/i] reach Square [b]C4[/b] so he settles for [b]C2[/b] instead. [b]Scare, the Law Holder[/b] moves up, frustrated about the amount of queueing involved in dungeon delving. Weren't there supposed to be dungeons and loot instead? [b]Movement:[/b] [indent][@Scarecrow][b]Scare[/b] is out of movement. He can [b]Scavenge[/b] or [b]Scavenge for Dynamite[/b]. [b]Preacher Jimmy[/b] is out of movement. He can [b]Scavenge[/b] or [b]Scavenge for Dynamite[/b]. [i][color=gray]Dan is out of movement and has used his action this turn.[/color][/i] [i][color=gray][b]Father C[/b] is out of movement this turn.[/color][/i] [i][color=gray]Hawkeye Harold is out of movement and has used his action this turn.[/color][/i] [i][color=gray]Aaron Goldfeld is out of movement and has used his action this turn.[/color][/i][/indent]