EDIT: Just realised the arrows were turned off, one second~ [@CollectorOfMyst]ahh, must of already counted it and got mixed up :D Wasn't sure if you were rerolling any of the failed scavenges to try to get loot as well. [@Scarecrow] Scare sifts through the wreckage of the [b]Mining Room[/b] and finds [b]1x Dynamite[/b] which he adds to his side bag. [center][img]https://i.imgur.com/ose81zH.png[/img] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 0 / 500 XP || 0 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Scare the Law Keeper][hider=Skills][b]Double-Shot:[/b][indent] Requires a Shotgun. Once per turn, when you kill an enemy with a Shotgun, you gain an extra shot with that Shotgun.[/indent] [b]The Quick and the Dead:[/b][indent] +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds or 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way) [/indent][/hider][hider=Inventory] [b]Sidebag:[/b] 2/5 Slots filled [indent]2x [b]Dynamite[/b][/indent] [b]Locket:[/b] [indent]You are slightly more spiritual. When you [b]catch your breath[/b] after battle (recovering health/sanity) you add +1 to the rolls.[/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Marshal Badge:[/b] [indent][i]LAW ONLY[/i] Once per Adventure, give all Heroes +2 Shots with a [i]Gun[/i] OR +2 Combat (each character may choose for themselves) during their next turn. Gear || Law || Icon[/indent] [b]Shotgun:[/b] [indent][i]2 Handed[/i] Range: 5 Squares Shots: 1 Shot per round Use a D8 instead of a D6 for hitting and for damage. A roll of a 6, 7, or 8 count as a Critical Hit. [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent] [/hider] [/hider] [b]Pastor Jimmy[/b] is a free for all character and the only character with an action left, the Round rolls over. [center][img]https://i.imgur.com/fKhwNjH.png[/img][/center] [center][b][h2]Round 3[/h2][/b][i]The darkness in the mine sleeps soundly.[/i] [b]Currently in effect:[/b] [indent][color=black]1x Growing Dread Card[/color] [color=e50000]1x Darkness Card[/color] [color=gray][i](should have activated when Room 3 was drawn, woops!)[/i][/color][/indent] [center][h3][b][color=e50000]+[/color][color=black][i]Darkness[/i]! A Dark Omen[/color][color=e50000]+[/color][/b][/h3][color=e50000]The darkness creeps forward. All heroes immediately recover 1 Determination and gain 20 XP.[/color][/center] [b]Note:[/b] [i]All current map tiles have been Scavenged apart from The Mining Room. The Mining Room may also be "Scavenged for Dynamite" indefinitely.[/i][/center] [indent][@DeadBeatWalking][b]Hawkeye Harold[/b] can move [b]3[/b] this turn.[color=gray]Spend a Determination to reroll movement?[/color] [@Duthguy][b]Dan[/b] can move [b]2[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@rocketrobie2][b]Father C[/b] can move [b]4[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@Scarecrow][b]Scare[/b] can move [b]6[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [b]Preacher Jimmy[/b] can move [b]5[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@CollectorOfMyst][b]Aaron Goldfeld[/b] can move [b]6+1[/b] or [b]4+1[/b] this turn.[color=gray] Spend 1-2 Determination to reroll 1-2 results? Which movement value would you like to accept?[/color][/indent] [B]Actions:[/b] [b]You may always move if you have movement available.[/b] [indent]You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round. >SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round. >EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a [b]discovery[/b] will be revealed... aka what is in that room. >Scavenge for Dynamite: If you end your movement in the Mining Room, you may scavenge for Dynamite. This can also be done during a fight, but it takes up your attack action.[/indent]