- What are some interesting ideas or themes you've played with in the past? I created once a roleplay that was based around a future psuedo utopia, essentially after a war (cliche i know) select number of the population lived within walls in the middle of basically nowhere and knew nothing but these walls (this was long before AOT) very peace loving peoples, horticulturists, scientists, etc and one day the walls are invaded by bandits/outsiders.. Basically point of the story was focused around character development, not knowing violence to having to resort to cthese elements, watching the psyches of the characters change - Are there any RP cliches that you've really enjoyed? Inns are fun, the schools for gifted are cool, I really enjoy traveling in groups accomplishing quests, missions .. unraveling mystery - What about RP cliches that you've hated? vampires, demonic type things, I don't mind them as villains but I really prefer not to be grouped together with these low vibrations - Do "we" want to have one person control storyline twists and turns or have a group of adventurers who decide what to do together/based on the environment we construct for one another? A bit of guidance from a GM is always good but also I like the plot to be pushed along by the characters - Should the world be entirely original? Based on something? Or based on the real world (like a fantasy taking place in a specific part of the world at a specific time)? Ill agree with the above, I prefer to stay away from fandom as I'm not familiar with most .. a mostly original world or drawing from specific elements/time periods is cool .. - Any elements you love to have in your roleplays? (Magic, specific fantasy species, etc.) teamwork - Is there anything else I should ask? timezones, with my current schedule (for the next 3 weeks essentially) I can commit to a specific time of day and night and then my time frees up more