[center][Hider=Piper Morgan][b][u][color=MediumTurquoise]Character Theme[/color][/u][/b]: [url=https://www.youtube.com/watch?v=w0haC4QkPO0][color=PowderBlue]Sunslammer[/color][/url] [b][u][color=MediumTurquoise]Registered Name[/color][/u][/b]: [i]Currently Registered as[/i] [color=PowderBlue]Piper Morgan[/color]. [i]Registered Nicknames include:[/i] [color=PowderBlue]Glitch[/color] [i]and[/i] [color=PowderBlue]Pip[/color] [b][u][color=MediumTurquoise]Age[/color][/u][/b]: [i]Fifteen[/i] [b][u][color=MediumTurquoise]Appearance[/color][/u][/b]: [i]Profile Video Uploaded by Cyber Familiar;[/i] [color=LightSteelBlue]Widget[/color] [img]https://data.whicdn.com/images/120434716/original.gif[/img] [b][u][color=MediumTurquoise]Personality[/color][/u][/b]: [color=PowderBlue]<< R E D A C T E D >>[/color] [b][u][color=MediumTurquoise]Occupation[/color][/u][/b]: [i]First Year[/i] [color=PowderBlue]Student[/color] [i]attending[/i] [color=PowderBlue]Port Crescendo East Academy[/color]. [b][u][color=MediumTurquoise]History[/color][/u][/b]: [color=PowderBlue]<< R E D A C T E D >>[/color] [b][u][color=MediumTurquoise]Class[/color][/u][/b]: [color=PowderBlue]Cyber Witch[/color] [i]Piper's class is of her own design and combines aspects of the standard [color=PowderBlue]Mage[/color] Class with the innovation of Cybernetic Technologies to create the [color=PowderBlue]Cyber Witch[/color]. Possessing a supernatural influence over machinery as well as debilitating magics aimed to wear away at her foes, Piper is able to control the battlefield from afar. Whilst possessing less of a direct threat than other combat classes, the [color=PowderBlue]Cyber Witch[/color] will wreak havoc on those who foolishly ignore her.[/i] [b][u][color=MediumTurquoise]Class Skills[/color][/u][/b]: [color=PowderBlue]<< A C T I V E >>[/color][hr] [color=PowderBlue]<< E L E C T R O C U T E >>[/color] [i]Rank 1[/i] [i]Casts a bolt of electricity from Piper's hands that travels up to [b]10m[/b] and deals minor [b]Electric Damage[/b]. [b]Stuns[/b] the first target hit for [b]1.5 Seconds[/b].[/i] [color=PowderBlue]<< S C R A M B L E >>[/color] [i]Rank 1[/i] [i]Channels for [b]12 Seconds[/b] before casting a Hex on any target that can be seen and within [b]6 Meters[/b]. If the channel is uninterrupted or line of sight is not broken, the target will have all [b]Enlil Network[/b] functions halted for [b]1 Minute[/b]. Passive Skills will be become nullified, Inventory and Active skills become locked. Tablet Power remains functional.[/i] [color=PowderBlue]<< T H E R M O P T I C - C A M O U F L A G E >>[/color] [i]Rank 1[/i] [i]Fades into [b]Stealth[/b] after [b]2.75 Seconds[/b]. Lasts for [b]10 Seconds[/b]. Using abilities or otherwise attacking breaks the invisibility early, however spells can be channeled without leaving camouflage until the spell is finished casting. Widget's abilities do not break Piper's Stealth.[/i] [color=PowderBlue]<< P A S S I V E >>[hr] << H A C K E R >>[/color] [i]Rank 2 Piper possesses a keen mind when it comes to technology and is able to work her way around standard encryption and locks. She also possesses the ability to communicate with machinery.[/i] [color=PowderBlue]<< C Y B E R - F A M I L I A R >>[/color] [i]Rank 1[/i] [i]Piper's robot companion, [color=LightSteelBlue]Widget[/color], levels up as she does and acts under her control. The drone is designed for out of combat utility. The familiar possesses it's own Active and Passive class skills.[/i] [color=PowderBlue]<< S H O C K - R E S I S T A N C E >>[/color] [i]Rank 1 Piper is able to withstand minor electric shocks and is less susceptible to [b]Electric Damage[/b].[/i] [color=LightSteelBlue]<< W I D G E T - A C T I V E >>[/color][hr] [color=LightSteelBlue]<< S C A N >>[/color] [i]Rank 1 Scans a target within [b]10 Meters[/b] and reveals their weaknesses to Piper. Scanning takes [b]2 Minutes[/b].[/i] [color=LightSteelBlue]<< W I D G E T - P A S S I V E >>[hr] << F L I G H T >>[/color] [i]Rank 1 Widget is able to hover indefinitely at a fixed speed of [b]15 Km/H[/b]. It can also carry a weight of [b]30 Kg[/b] with no penalty to it's aerial movement. It can hold up to double this amount, but will move at half speed. Anything more and Widget will be unable to move.[/i] [color=LightSteelBlue]<< C Y B E R N E T I C - L I N K >>[/color] [i]Rank 1 Information perceived by Widget is broadcast to Piper provided the two are within [b]500 Meters[/b] of each other.[/i] [b][u][color=MediumTurquoise]Tablet Power[/color][/u][/b]: [color=PowderBlue]<< T E C H N O L O G I C A L - P O S S E S S I O N >>[/color] [i]Piper is able to transform herself into an electrical current and take control of machinery. Whilst inside she has access to all functions of said machine and can travel through pre-existing currents into different machines. Whilst controlling machinery, Piper is more susceptible to [b]Water Damage[/b] and Heavy [b]Shock Damage[/b]. Additionally she is able to [b][color=PowderBlue]Upgrade[/color][/b] any machine she possesses with additional features beyond it's original design. All of her Active and Passive Class Skills are locked while possessing a machine.[/i][/hider][/center] [center][hider=Jayce Kyson][b][u][color=Firebrick]Character Theme[/color][/u][/b]: [url=https://www.youtube.com/watch?v=_zfOKIREJX8][color=Coral]Time On My Side[/color][/url] [b][u][color=firebrick]Registered Name[/color][/u][/b]: [i]Currently Registered as[/i] [color=coral]Jayce Kyson[/color]. [i]No Registered Nicknames.[/i] [b][u][color=Firebrick]Age[/color][/u][/b]: [i]Sixteen[/i] [b][u][color=Firebrick]Appearance[/color][/u][/b]: [i]Network Profile Picture[/i] [img]https://i1.sndcdn.com/artworks-000122623527-l70xir-t500x500.jpg[/img] [b][u][color=Firebrick]Personality[/color][/u][/b]: [color=coral][i]"I'm just a white girl trying to enjoy the croutons in her salad."[/i][/color] [b][u][color=firebrick]Occupation[/color][/u][/b]: [i]Second year student attending[/i] [color=coral]Port Crescendo East Academy[/color]. [b][u][color=firebrick]Biography[/color][/u][/b]: [i]Jayce's Biography section is filled with various selfies and various screenshots of funny pictures found online.[/i] [b][u][color=Firebrick]Class[/color][/u][/b]: [color=coral]Time Bard[/color] [i]Utilizing magical performances in order to manipulate space and time, this supportive class can directly buff allies whilst hindering foes. The Time Bard also has access to incredible mobility for both the Bard and his allies. Jayce uses his [color=Coral]Temporal Turntables[/color] as his musical medium for his abilities. The Bard's abilities only work on those who are able to perceive his performances. While being weaker in terms of combat power, the Time Bard more than makes up for it with his team wide mobility and useful supportive abilities.[/i] [b][u][color=Firebrick]Class Skills[/color][/u][/b]: [color=Coral]<< A C T I V E >>[/color][hr] [color=Coral]<< T I M E - B O M B >>[/color] [i]Rank 1 Lobs an orb of temporal magic up to [b]2 Meters[/b] away that sticks to the first surface it encounters. After [b]5 Seconds[/b], the Time Bomb will erupt dealing light [b]Non Elemental Damage[/b] to everything in a [b]0.5 Meter[/b] Radius and adding a [b]15% Slow[/b] effect to all targets for [b]2.75 Seconds[/b]. Whilst under the effect of [b]Active Flow[/b], Time Bomb will [b]Root[/b] the targets instead of slowing.[/i] [color=coral]<< R E W I N D >>[/color] [i]Rank 1 Instantaneously sends any target within a [b]6 Meter[/b] radius back to their location [b]2.5 Seconds[/b] prior to casting Rewind. The target will be returned to whatever state they were in at that current moment, giving Rewind a lot of supportive utility. Jayce can use rewind to heal wounds, remove status effects or simply re-position his target. Rewind can only be used on the same target once every [b]4 Hours[/b].[/i] [i]During [b]Active Flow[/b], Jayce is able to use [b]Lesser Rewind[/b] on himself. Lesser Rewind functions the same as the original spell, but it can be used even if Jayce has already used Rewind on himself and is still in his 4 Hour Cooldown Period. This variation does not restore Jayce to a prior state and only functions as a re-positional ability. Using Lesser Rewind removes Active Flow.[/i] [color=Coral]<< F A S T - F O R W A R D >>[/color] [i]Rank 1 Leaves behind a temporal field with a [b]2 Meter[/b] radius. Allies who move through the field are granted half of Jayce's speed bonus from [b]Flow[/b] for [b]3 Seconds[/b]. The field lasts on the ground for [b]6 Seconds[/b].[/i] [color=coral]<< P A S S I V E >>[/color][hr] [color=coral]<< N A T U R A L - T A L E N T >>[/color] [i]Rank 1 Jayce is a gifted musician and performer, possessing an exceptionally high [b]Charisma[/b] score.[/i] [color=coral]<< C H A R M E R >>[/color] [i]Rank 2 Jayce has an easier time than most when swaying a person to his side. He is a smooth talker with a silver tongue; lending to being quite persuasive and suave in his mannerisms.[/i] [color=coral]<< F L O W >>[/color] [i]Rank 1 Gains additional speed up to [b]30 Km/H[/b] over [b]15 Seconds[/b] provided Jayce is continuously moving. When maximum speed is reached, Jayce enters into [b]Active Flow[/b]; granting additional benefits to some of his abilities.[/i] [b][u][color=firebrick]Tablet Power[/color][/u][/b]: [color=coral]<< P A R A L L E L - C O N V E R G E N C E >>[/color] [i]Creates a temporal ghost of Jayce that moves and acts as he does, but is completely intangible and has a 5 second delay in mimicking Jayce. When Jayce's doppelganger catches up to him, he releases a radial discharge of temporal magic that deals heavy non-aspected damage to all foes as well as stuns them for 3 seconds in a 6 meter radius. The major disadvantage of Parallel Convergence is how easy it is to read, but Jayce is able to use this ability in tandem with [b]Rewind[/b] to help catch opponents off guard.[/i][/hider][/center]