awwww, none of the later classes? how unfortunate! but I have a few questions! 1. Tankers? Other vehicles? how do we handle that? or were you planning to NPC the actual vehicles? 2. I will probably play an Engineer!... however, when I am an engineer, I have the incorrigible ambition to TINKER! I want to know if it's okay to come up with weird, unusual, or even just simply 'not canon', yet logically possible, or just not 'impossible', things that he could finagle into testing on the battlefield? 3. Research! Kindof ties into the above, but more reffered to the long-game. I was dissapointed with VC1's research progress, while it was nice that it 'existed' at all, it felt... bland... I have a very active imagination, and It just seemed silly to imply a whole research department could only come out with 'two' variation for most weapons, one of which usually seemed practically useless to me XD... I would be DELIGHTED to be the excentric but effective source of the squad's weapon modifications and stranger research progress... of course I'd run it all by the GMs first xD