[quote=@Avant] I would like to join in on this, if you would have me. [/quote] Gladly, I would. [quote=@Shoryu] awwww, none of the later classes? how unfortunate! but I have a few questions! 1. Tankers? Other vehicles? how do we handle that? or were you planning to NPC the actual vehicles? 2. I will probably play an Engineer!... however, when I am an engineer, I have the incorrigible ambition to TINKER! I want to know if it's okay to come up with weird, unusual, or even just simply 'not canon', yet logically possible, or just not 'impossible', things that he could finagle into testing on the battlefield? 3. Research! Kindof ties into the above, but more reffered to the long-game. I was dissapointed with VC1's research progress, while it was nice that it 'existed' at all, it felt... bland... I have a very active imagination, and It just seemed silly to imply a whole research department could only come out with 'two' variation for most weapons, one of which usually seemed practically useless to me XD... I would be DELIGHTED to be the excentric but effective source of the squad's weapon modifications and stranger research progress... of course I'd run it all by the GMs first xD [/quote] Firstly, I mentioned how there are about two slots for Vehicle users, which are both the tanks and APCs at our disposal. APCs were a part of the Gallian Armed Forces, so we can have variation. Secondly, when it comes to the research, there's three "inputs" of this. We firstly have general research. The standardised research in damage and range are likely going to exist, but we won't be researching them. We'll be issued different kinds of upgrades along the way. We also have personal progress. The characters overtime will have the ability to "accessorise" their weaponry based on how they use it. Scopes on semi-auto rifles may be available to create a marksman as a new tier of scouts, as well as others for each class. Also, if the character is weak at controlling their weapon, an engineer can tinker it to have a reinforced stock etc. Lastly there's the overall progress. This goes for the vehicle, which can be slowly modified with parts salvaged by the empire. Personal things, like body plating, will be more free to adjust too. Lastly, tinkering as an engineer is fine, which is where the weapon adjustments for personal use, as well as salvaged body plating for both soldiers and vehicles can be adjusted to the required user. Don't go overboard though. Every time you wanna make something majorly impactful, consult myself or [@Jinxer]