[@Cao the Exiled][@Jove][@Pirouette] Excellent! So, since this is a fiasco roleplay, things will run a bit differently. [center][h3][b][color=#F09678]Act 1[/color][/b][/h3][/center] [color=9C6F9A]We will take it in [color=A4F2F6][b]turns[/b][/color] to set up [color=A4F2F6][b]scenes[/b][/color] between specific characters that move along the story. It's good to think about it in terms of where you want the story to go, what your character needs or wants, and what sort of events you want to have setup in the roleplay. If your character gets a good outcome (they achieved what they wanted, didn't get hurt, ect), they receive a while die. If your character gets a bad outcome (they failed to achieve a goal, ended up in a worse situation) they receive a [color=black]black[/color] die. The player of that character may then gives the opposing colour die to another player (note: That player doesn't have to be in that scene, either.) Before one scene starts, the[/color] [color=A4F2F6][b]active player[/b][/color] [color=9C6F9A]decides if they want to [/color][color=9C6F9A][b]Establish[/b][/color][color=9C6F9A] or [/color][color=9C6F9A][b]Resolve[/b][/color]. [indent][color=#F09678][b]Establish:[/b][/color][color=9C6F9A] The active player choses the place, the conflict they're exploring, the people, they essentially set up the scene as they wish. However, the resolution of the scene is up to the other players. Depending on what happens IC, the other players will vote to give the active player a white die or a dark die, during the scene. That player must accept the resolution, and then wrap up the scene according to the resolution given to them.[/color] [color=#F09678][b]Resolve:[/b][/color] [color=9C6F9A]The active player may instead choose on the resolution of the scene. They take the die they want and the other players decide on the place, conflict, people involved, and set up the scene. They choose the situation, and it must be resolved according to the die taken at the start (i.e good or bad outcome)[/color][/indent] [color=A4F2F6][b]Please Note:[/b][/color] [color=9C6F9A]not every scene has to involve player characters. If you need a scene involving the school council, for example, typically another player would roleplay those NPCs for you during that scene.[/color] [color=#F09678][b]Example Scenes:[/b][/color] [indent][list][color=9C6F9A]Emmaline and Jared talk about preperations for the Halloween Ball, while Jared probes for information Valerie and Ashton go about preparing or attempting to steal the artefact Emmaline and Ashton are studying together, while Ashton hints at Emmaline's troubled impending-future ect. ect.[/color][/list][/indent] [color=9C6F9A]These are purely examples to give a feel for what to expect.[/color] [center][color=9C6F9A][i]Note: I've removed a spare 5 since we've already setup now.. and there should be 8 of each dice for each set with 4 players[/i][/color][/center] [center][hider=Dice][b]White Dice:[/b] 1 2, 2 3 4 5, 5 6 [b][color=black]Black Dice:[/color][/b] 1 2 4, 4 5 , 5 6, 6[/hider][/center]