[hider=Specter] [center][img]https://i.pinimg.com/736x/4c/da/e7/4cdae7aa0d65b112dabff7a0754938f1--character-concept-character-design.jpg[/img] [b]Full Name:[/b] Unknown, called Specter [b]Nicknames/Aliases:[/b] The Specter of the Ashlands, The Headhunter [b]Age:[/b] Unknown, presumed to be in his late thirties [b]Gender:[/b] Male [b]Gift:[/b] Metaphysicality- With this gift, Specter can turn metaphysical as the name suggests, making him, for all intents and purposes a ghost... or as he likes to call himself, a specter. [b]Loyalty:[/b] Ashlander Headhunter [b] Description:[/b] To the few people that have seen how he looks, Specter looks quite like an average person with short chestnut hair and brown eyes. His height certainly does him no advantage as he stands at about the average 5'10". All the time he spends outside, he is seen his combat and rarely if ever removes his mask when talking to a potential customer. [b]Personality:[/b] Having lived inside the Ashlands for much of his life, scraping out a living as best as he could. This in turn has turned him into a rather ruthless person. And while he is friendly enough when he is not on a mission, he has not made any friends for the belief that one day someone might hire him to kill that person. However, despite that, he does have a code of conduct he abides by, putting it above anything else and rightly so, considering that this code of conduct has not failed him yet. [b]Skills:[/b] Mental Resistance- Over all the people he has killed, quite a few of them have had a mental based gifts, such as telepathy, or similar things that peer into one's mind, so over time, he has learned to keep his mind empty when around a person with telepathic gifts. Combat Experience: Specter has had his current occupation for nearly two decades and in those two decades, he has fought a great deal of people, both from a range and from close quarters, meaning that he has two decades worth of experience in both types of combat, making him quite a powerful opponent in combat. Survivalist: The wastes are a harsh place, even if you are part of a settlement. Specter, has lived in the wastes his whole life and has in turn, learned to survive within them. [b]Weaknesses:[/b] Ruthlessness: While he acts friendly enough, Specter is of the belief that he does not need friends and even the few "friends" he has, he would kill if a contractor would offer a high enough price on their heads. Glass Cannon: While he is able to deal quite a high amount amount of damage, Specter is not able to take much punishment and while his gift itself nearly makes the worry of him getting hit by a physical attack null and void, it is not quite so. His gift does make him invulnerable to physical attacks, however, he can maintain the gift for a minute before having to rest for ten minutes to be able to use his gift once again. [b]Brief History:[/b] Specter is as mysterious as his name might suggest, nobody truly knows about his past, what is known is that he has been "haunting" the Outside for some twenty years, completing all of the contracts he has assigned to with brutal efficiency. [b]Other:[/b] While he does accept nearly any target, he will never accept contracts that have him kill high profile targets from any of the major factions as it would limit him greatly, contract-wise. And while he does not consider the Wanderers a major faction per se, he has shown reluctance in hunting anyone part of this group. However, whether he refuses hunting them because he does not wish to anger them, or because he sympathizes with them is yet unknown. Combat Equipment: Sniper Rifle, two pistols, two hunting knives, 4 flashbang grenades, 4 smoke grenades, 2 fragmentation grenades and respective ammo for each of his guns. While his gift does allow him to become essentially a ghost, he can only do it a minute once every ten minutes, giving him a total of 144 minutes of him being able to become a ghost.[/center][/hider]