[hider=Character Sheet. Feel free to format it how you please, but this is the minimum stuff.] [b]Name:[/b] [b]Appearance:[/b] (Picture optional, text description required) [b]Age:[/b] (16 and up, or Monster equivalent in the event of shorter lifespans) [b]Species:[/b] Human, Monster (describe type - restricted to S through ML size), or Chimera (list generation and type) [b]Gender:[/b] [b]Occupation:[/b] (Students only at this time. List year, first years preferred. Will open up to Professional Mages at a later date, when the roleplay mandates it). [b]Personality:[/b] (only what others would notice immediately; I'd recommend filling out the Big Five test scores below, but you can remove those if you have a suitable description) [i]Openness to Experience:[/i] 0-100 [i]Neuroticism:[/i] 0-100 [i]Agreeableness:[/i] 0-100 [i]Extroversion:[/i] 0-100 [i]Conscientiousness:[/i] 0-100 [b]Attributes:[/b] [hider=Details and Instructions. Remove me when posting]Distribute 40 Points. Most characters' stats should range between 3 and 8. Minmaxing players had better be good at playing that character, because these numbers ain't just for show. 0=Dead or Unresponsive. Don't use this. 1=Severely Disabled 2=Disastrous 3=Exceptionally Poor 4=Poor 5=Average 6=Above Average 7=Gifted 8=Exceptional 9=Monstrous 10=Absurd P/F/V/C impact what each attribute is most useful for. P = Physical, F = Foundation, V = Vision, C = Compromise. Strength: P (Obvious) Endurance: PFC (How long can one continue to work, fight, or use magic?) Constitution: PF (Welcome to the Salty Spitoon! How tough are ya? - Physical durability) Agility: P (Movement speed, acrobatics - gross motor skills) Dexterity: P (Fine motor skills - weapons accuracy, finesse, writing neatness) Intelligence: FVC (In this case, ability to learn new things quickly.) Wisdom: FV (Resistance to faulty information and impulse control) Charisma: C (Social skills, language skills, and animal skills! Contrary to popular belief, not boosted by alcohol.)[/hider] Strength: Endurance: Constitution: Agility: Dexterity: Intelligence: Wisdom: Charisma: [b]Magic Type Preference:[/b] (Magic category - manipulation, energy conjuration, object conjuration, time alteration, illusion, etc. - come up with shit if necessary) [b]Innate Magic Talent:[/b] (specific magic usage that may or may not be linked to magical type preference, such as chucking fireballs, dispelling magic, seeing into an object's past, etc.) [b]Interests:[/b] (E.g. underwater basket weaving.) [b]Skills:[/b] (add a few things your character is good at; you can keep filling it out as the RP goes on) [b]Biography:[/b] (3+ paragraphs, 5 preferred. Put your heart into it!) [/hider] Here ya go. Y'all can think about your characters while stuff is getting in order. CS is a bit long/detailed, but that's mostly because we want there to be very little confusion when it comes to roleplaying characters, and we'd like to prevent a repeat of the last time we tried running this (a few players just disappeared from the site completely). 4-5 days before the main IC, OOC, and Character tab posts go up. Attributes aren't going to be used for numbers and dice rolls or anything, but rather are there to help judge what a character can do, what their biography might be, how to roleplay them, etc. Attributes are not meaningless numbers, so keep them to what you think you would be able to handle. They will have a minor impact on class benefits.