Aaron Goldfeld reveals the room. [center][h3][color=gold]Clue Found! 1/2[/color][/h3][i]You have 1 more clue to find to complete this mission.[/i] [color=gray]You are sure the darkstone deposit the old miner was talking about is in this mine somewhere. You're so close, just a little deeper...[/color] [img]https://i.imgur.com/75S2AwA.png[/img] [h3]Encounter! 1/1[/h3][color=gray]Peering into the darkness, you see a glimmer of reflected light shining back at you. Is it something valuable, or are those hungry eyes watching you?[/color] [h3]Random Luck Test! Pastor Jimmy. Success![/h3][/center] [center][img]https://i.imgur.com/KzpvtkB.png[/img] [b]Pastor Jimmy the Preacher[/b] 12 / 12 HP || 10 / 10 Sanity || 1 / 2 Determination || 40 / 500 XP || 250 Gold || Level 1 || [color=gold]2 Faith[/color] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center][hider=Pastor Jimmy][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies.[/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Shield of Light:[/b][indent] [i] requires 9+ on two dice to successfully cast.[/i] Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero. [b]Faith Cost: 1[/b] [b]XP Gained:[/b] 20 XP [i]Improves at Level 5.[/i][/indent] [b]Judgement - Righteous Fury:[/b] [indent] [i]Requires 8+ on 2 dice to successfully cast.[/i] [b]Pastor Jimmy takes 1 corruption hit on successful cast.[/b] Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 25 XP [i]Improves at level 4 and 9.[/i][/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Lucky Charm:[/b][indent] Once per Adventure, ignore all damage from a single source.[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent][/hider][/hider] [center][color=gray]There's definitely something useful in here. You spend [/color][b]1 Determination[/b][color=gray] to dig around and find what you're looking for.[/color] [color=gold]Loot! All that glitters is gold.[/color] Pastor Jimmy receives [b]20 XP[/b]. Receives Gold Bars worth [b]250 GP[/b]. [color=gray][i]Note: This is automatically converted into it's gold total.[/i][/color][/center] Think I'm going to go ahead and start a new round. I don't know about you guys but I'm getting excited to see when something is going to go wrong because somehow Lady Luck has given you a pretty much perfect game so far. Even when there's been [i]Dynamite[/i] involved xD [@CollectorofMyst] Btw are you spending any determination on your scavenge roll or nah? [center][b][h2]Round 4[/h2][/b][i]The darkness in the mine sleeps soundly.[/i][/center] [b]Currently in effect:[/b] [indent][color=black]1x Growing Dread Card[/color] [color=e50000]1x Darkness Card[/color][/indent] [indent][@DeadBeatWalking][b]Hawkeye Harold[/b] can move [b]4[/b] this turn. [color=gray]Spend a Determination to reroll movement?[/color] [@Duthguy][b]Dan[/b] can move [b]6[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@rocketrobie2][b]Father C[/b] can move [b]2[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@Scarecrow][b]Scare, the Law Holder[/b] can move [b]5[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@PrinceAlexus][b]Pastor Jimmy[/b] can move [b]5[/b] this turn.[color=gray] Spend a Determination to reroll movement?[/color] [@CollectorOfMyst][b]Aaron Goldfeld[/b] can move [b]6+1[/b] or [b]3+1[/b] this turn.[color=gray] Spend 1-2 Determination to reroll 1-2 results? Which movement value would you like to accept?[/color][/indent] [B]Actions:[/b] [b]You may always move if you have movement available.[/b] [indent]You may choose to SCAVENGE or EXPLORE THE MINE. You may perform one of these actions once per round. >SCAVENGE: Each map tile can only be scavenged once total. This means if another party member has scavenged the tile you are on, it cannot be scavenged again. Scavenging successfully can yield up to three results. If you scavenge, you cannot explore the mine this round. >EXPLORE THE MINE: At the end of each map tile is an arrow. When standing on this arrow, you may explore into the next room, if you have not done another action this turn. You will immediately see the layout of the next room. If you explore, at the end of the round, a [b]discovery[/b] will be revealed... aka what is in that room. >Scavenge for Dynamite: If you end your movement in the Mining Room, you may scavenge for Dynamite. This can also be done during a fight, but it takes up your attack action.[/indent]