[hider=Cecilia] [center][img]https://safebooru.org//images/1424/bf58cdb5d7a22d0a52b5f4bc7c7b1bb70deff59d.png?1491569[/img] [color=Silver][h3]"...not to alarm you or anything but, there's a spider on your head. Also that thing right there in your hands is a veeery sensitive explosive. Like, don't even move. Or breathe. Just...stand still and pray. Eh? I should have told you about the explosive first? [sub]where's the fun in that[/sub]"[/h3][/color][/center] [hr] [i] [color=silver]"Since we're workin' together, you can call me Cecil."[/color][/i] [b]Name:[/b] Cecilia Fleischer 'Cecil' [i][color=silver]"They call me 'Traveler'. Probably because I spend more time in the Zone than in the city. I've seen some [i]amazing[/i] places in the Zone. I uh, have a tendency to not stay put for long, hehe."[/color][/i] [b]Codename:[/b] 'Traveler' [i][color=silver]"Been doin' this since I was a kiddo! The Eclipse Zone is a fun place, ain't it? Hey, hold this for me."[/color][/i] [b]Age:[/b] 23 13 years experience, since her first sight of the Eclipse Zone at the age of 10. [i][color=silver]"Y'know, metal is a [i]lot[/i] more attractive than flesh."[/color][/i] [b]Appearance:[/b] Cecil is a product of her environment. Despite some efforts made to maintain her appearance, her physical form leaves a bit to be desired. While she's not what one would call 'ugly' she's not exactly easy on the eyes either. She has several large scars running across her body, most notably on her left side on her abdomen that run between what remains of her leg and arm, and across her stomach. Of course, what most would first notice about her appearance is her left arm and leg have been almost entirely replaced with a 'Metal Jacket' or 'Jack'. The smooth black metal has functioned as her arm and legs ever since she was thirteen and experienced first hand the dangers of the 'Eclipse Zone'. Despite the low-quality of the metal and general low-tech functionality of them, she has sanded down and polished the once rough metal to be more sleek and to fit much better as to not hamper her ability to tinker and move. Cecilia herself stands at five foot seven, and weighs roughly 152 lbs with her jacket (136lbs without, if they have been removed for whatever reason). and Her skin itself, is pale white, and her long white hair is usually kept clean as possible for one who lives in the slums of the outer rings. She typically dresses in fairly casual attire when not out diving or working, preferring comfortable though fashionable enough clothing for a resident of the outer ring. Doesn't like pants though, for obvious reasons. Difficult to fit around her jacket. When tinkering, diving, or otherwise heading out into the Eclipse Zone, she wears much more practical gear. The Jacket in question seems to be made of a singular piece, though modified over time to be much less weighty and 'junker' looking. Made of smooth black metal starting at her left foot, the leg moves up to just above where her knee would be if she still had one. From there, it splits off into a 'Harness' of sorts, that curves alongside her hips and up to her waist where more of the black metal secures against her flesh on either side before traveling up her spinal area and branching off to her left arm, with numerous metal plates having fused with her flesh alongside her shoulders and other straps and metal fittings to make sure the Jacket fits properly and doesn't fall. Of course, most of this framework is typically hidden under her clothes. As for the mobility of it - after numerous tweaks and modifications, they function almost exactly as a normal human limb, though they still lack a tactile response. [i][color=silver]"Want a gun that shoots fire? How about a shotgun that shoots explosive rounds? Night Vision goggles? Working on making a visor with a working 'HUD'. Wanna help me test? Whaaa? No, it won't accidentally melt your eyes. [sub]Probably. No refunds. Just sign this liability waiver.[/sub]"[/color][/i] [b]Specialty:[/b] Technician. [b]Talents/Skills:[/b] [i][color=silver]"After working with machines for awhile, you just start getting a knack for things."[/color][/i] [u][i]Machine Eye[/i][/u] With a trained enough eye, one is able to determine how a machine or object roughly works simply from seeing it. While not really an in-depth understanding of it, but one develops a knack for understanding certain things. More of a skill that allows one to make 'Educated Guesses' about how something works based on previous experience. All machines usually work under the same basic principles, and understanding such a thing makes it easy to disable even ancient ones in Terra. [i][color=silver]"I wonder how much a human can lose and still live with metal...If you ever lose a limb, I can patch ya up with a jack of your own. [sub]Also no refunds. Juuust sign the legal waiver again. Any experiments won't kill you. Probably.[/sub]"[/color][/i] [u][i]Metallum, Caro[/i][/u] While not exactly trained formally in the field of prosthesis and biology, she does have some understanding of how machine can work with flesh. She's lived with it for near ten years now, after all. She could [i]theoretically[/i] likely find a way to do the same to someone else should they desire or lose a limb. This lends her a small understanding of biology and the medical fields. While she's no field medic, she could patch someone up a small bit. [i] [color=silver]"If you're in the Zone alone, fighting is [i]probably[/i] gonna getcha killed."[/color][/i] [i][u]Silent Running:[/u][/i] She's not a fighter. Well, she [i]does[/i] have combat skills as far as some self defense and things go, but she'd much rather not put herself in such danger if she can help it. She can sneak past most human targets easily enough, despite her prosthesis. Inhuman creatures and things, she might have a bit of trouble with but that's a problem she's working on. She can run fairly quietly, and is fairly light and agile on her feet and able to move fairly easily. [i][color=silver]"Ever work with Catalysts? Takes a special hand to make 'em, but oh boy are they nifty. Not that hard if you can take one and reverse engineer it. Unstable? Huh? That just makes them more fun to work with."[/color][/i] [i][u]Catalyst Tech:[/u][/i] To supplement her machines, she's studied how to use Catalysts and make them, and use them for power. She doesn't use something like this often, as it is quite expensive as you might imagine and isn't something she does lightly, except for special projects. Entirely self-taught, by attempting to reverse engineer existing catalysts. [b]Equipment:[/b] [i][color=silver]"Built this myself outta an existing stun-baton. Juuust made the base of it metal, made it work with a catalyst for increased and adjustable output...saved me a lot of trouble. Name? Eh, just call it my 'Bash Stick.' What? It's totally a good name!"[/color][/i] [b][i]Unique Equipment:[/i][/b] [u][i]Disrpt_Staff(Sys_Ver 1.2)[/i][/u] A rather special item she made to supplement her own forays into the Eclipse Zone. Likely her most advanced piece of tech, aside from her arms and leg. Highly illegal two own something that runs on an A-class catalyst of course, but when you're already a criminal that doesn't matter too much. She crafted it after several trials and attempts to make herself a suitable self-defense weapon and an item that could have uses for something other. The item itself has a sleek, black finish similar to her Jacket. Made so simply because of design and aesthetic choices. The haft is able to be broken down for easy storage. [i]Sys_Func_incl:[/i] (Sys_BashStick): It doubles as a rather efficient melee weapon. Rather redundant in a world with guns, but its fairly effective at what it does, especially against other creatures out in the Eclipse Zone and sneak/surprise attacks. The weapon is made of pure metal, and extremely sturdy. Creative uses include using it for leverage to help brute-force a door. While she's not going to be fighting if she can help it, the halberd like weapon at least helps deter those in close range. The blade is less for attacking, and more for shoving it into small gaps between metal plates before delivering a paralyzing shock to a machines systems, but is used just as well for making one. (Sys_Disrpt_Chrg): The weapon's main function, is that of a high powered stun baton is capable of producing an electrical current that runs along the entirety of its metal body. While not lethal to humans in its normal state, it creates a 'Shock' upon impact similar to that of a taser. Unguarded humans are definitely going to be feeling it. The output can be adjusted for high levels, at the cost of draining the Catalyst. Can be used to overload Electronics and disrupt machine functions, and other creative uses. [i] [color=silver]"Hm. I wonder if I could turn my arm into a laser cannon...or if some sort of localized gravity field would make levitation a thing..."[/color][/i] [u][i]Metl_Jack(Arm_leg_Sys)[/i][/u] Well. She has metal arms and legs...why not get creative with them? Runs on an A-Class catalyst of course, with some heavy personal modifications. The core is located in a central spot in her jacket, on a space between her shoulder blades. Aside from being repairable and easily sacrificed should she find herself in a precarious situation, they currently don't have too many uses, she of course is always looking for more ways to add to their functionality. [u]Arm - Tech_Torch(Output_var):[/u] Simply put this allows her to use the ends of her fingers as a personal cutting torch with an adjustable power setting. Able to cut panels off of walls at its lowest setting, and able to melt someones face off at the highest setting. Mostly utility usage, but able to be used as an effective deterrent in a pinch. [u]Leg - Vectr_Chnge:[/u] Her left leg is able to produce 'burst' of energy outward from the heel. A more versatile ability than some might think, as it is strong enough to slow ones fall if used carefully. Able to assist in movement if used carefully, and getting hit with the blast is equivalent to a strong punch. Shouldn't be used to slow falls over four stories, as the user will still probably be in not so good shape [i][color=silver]"This hunk of junk? 'head Exploder' Modified standard semi-auto pistol. Took out the semi auto, adjusted the barrel size, made some stabilizers...you wanna shoot something, oh boy you'll hit it and whatever's behind it. Maybe should think about custom bullets...Explosive? Explosives are always fun."[/color][/i] [i][u]Hed_Expl[/u][/i] A modified pistol, designed to function with an A-Rank catalyst. Fires high-powered physical projectile. Low rate of fire, high accuracy and power. [i] [color=silver]"My goggles? Good for welding and eye protection. Made 'em able to see in the dark pretty well too! Not the best night-vision out there, but hey, better than having a torch. Probably. Usually. as long as y'know, they don't break. Always carry a backup."[/color][/i] [i][u]Tech_Gog(Low_Ver)[/u][/i] A set of protective goggles to be used when welding or cutting metals with her arm. Protects from harsh light conditions and is able to have an adjustable low-light setting. [b][i]Standard Equipment:[/i][/b] [color=silver][i]"I got some flame bombs...explosives...couple of custom stuff. Need to stun a War-Forged? Heh, I got ya. Just press this button, throw, and anything that runs on electricity is gonna cry."[/i][/color] [u][i]Proximity Mines/Grenades:[/i][/u] A grenade that unleashes a powerful disruptive electrical charge. Used as a grenade usually, but can be modified by pressing a button to switch to a 'proximity mine' mode. Comes in a variety of different uses. EMPs, Standard Explosive, Shrapnel, and Flash-bang. She can craft these fairly easily on the fly, with the proper materials. [u][i]Divers harness:[/i][/u] Standard Issued divers harness. Grappling hooks, etc. The standard fare. Has been modified slightly to work better with her Jacket. [u][i]Tech Gear:[/i][/u] A standard set of wire cutters, pliers, and other small tools kept in a bag around her waist for tinkering and other things. It's where she keeps most of her tools when not in use. Useful tools for any sort of tech work. [i] [color=silver]"Hey hey, we're friends right? Then you mind pressing that big red button for me? Pfft, dangerous? No no! You won't explode horribly or anything! [sub]Probably...either that or it'll activate that giant machine back there.[/sub]"[/color][/i] [b]Personality:[/b] Despite her somewhat maimed appearance and otherwise not exactly nice quality of life, Cecil is a friendly soul. Perhaps a bit odd to most people in this sprawling dark metropolis, but for whatever reason Cecil keeps a friendly and otherwise non-hostile demeanor to most people. Of course, she just doesn't understand why people themselves upset, down, or let themselves get down by needless trivialities. She herself, always keeps her eyes on that supposed tower in the horizon, and moves forwards. She is ever curious about anything she can see and get her hands on, and always loves to learn how things tick, or to make them better. Has a bit of a mischievous streak in her, and will jokingly hand someone a live explosive or otherwise joke about such things. Of course, she isn't a complete little ball of sunshine. While she does have an intense curiosity about her, she has trouble actually [i]caring[/i] about other people. If anything, while she will have a friendly chat and make 'friends' with just about anyone...truthfully, she couldn't care less about them. Perhaps it was from a young age and some trauma or something, but she in fact, does not like most people. She'd prefer to spend her time among the ruins of the old world, fixing machines and discovering their secrets than hanging around with people. If, perchance, she could learn something about a machine or other piece of technology at the cost of human life - she wouldn't hesitate. To her, human life is secondary above her desire to learn about machines and how they work. [i] [color=silver]Been in the Zone since I was a kiddo, really. Nothing other than that matters, does it?"[/color][/i] [b]Short History:[/b] "Fuck...what the hell happened here?" "Looks like you after you decide to get friendly with the other customers at the bar after drinking too much." "Oi, fuck you mate. Not my fault them jaggoffs pissed me off." "Can it you two. Lets see if there's any salvage around here. Don't think whoever was here is going to miss it-" "I wouldn't be too sure...boss! Got a live one!" "Gods...that's bad...HEY! Bring the medical supplies! Help me get this off of her!" "Easy there, kid, you're gonna be just fine...what's your name?" [hr] Cecilia lost her parents when she was thirteen. Job occupation? Illegal divers. Runs in the family, really. Her parents did it, and so did her grandparents, and great-grand parents supposedly. Not that she ever met any of them. Illegal diving was often dangerous as was it rewarding. If it wasn't the monsters or beasts out there beyond the relative safety of the city, it was the environment itself fighting against you. She herself, was lucky to be alive. If it wasn't for a team of sanctioned divers happening upon the scene that had a first-rate field medic with them, she wouldn't be alive to day. Lost an arm and a leg, but alive at least. This might have deterred others from such an occupation, but Cecil? Well, she loved it. She couldn't just [i]not[/i] do it. After recovering, the leader of the team that took her in raised her as his own. It wasn't a perfect life, considering just how bad they had it in the slums but it was fun, nonetheless. She focused on her tinkering and building skills, and she made constant trips to the Eclipse Zone without his knowledge. When She finally got old enough to make her own way, well, she's still out there and still find the Eclipse Zone much more to her liking than the crowded streets of the city. She jumps at any chance to explore it. [b]Misc:[/b] - Ambidextrous - Has a 'Nervous Tick' of fiddling with the settings on her jacket. Can be seen doing that whenever she's thinking. [/hider]