"Yes, Birbin, magic is magic. Yours is different from mine. That does not make [b]my[/b] magic weird", he responded to the short man's flabbergasted 'question'. They did not have the time to drag this discussion on here. Not only because they needed to press onward, but also because he needed his focus on trying to piece together what these ghosts he was detecting were doing. While his armoured boots clanked against the stone floor of the crypt, following in the unseen footsteps of Wick's aide, he followed the movement of the spiritual beings with great interest. They were oddly docile, not reacting to anything but simply continuing on on their indifferent way. He pushed air through his nostrils audibly and spoke up: "There are ghosts or spirits of similar sort in great numbers here. They seem indifferent, as if defeated before we even raised our weapons. Odd." Beyond that, he didn't figure out anything of it that would be worthy of saying. The main room was a sight to behold, but now it seemed... abandoned. The light was coming from the doors at the opposite end of the room so he headed towards it, that being their only real direction. It went somewhere and there was light. Answers would lay in said direction, unless all they were to find would only be more questions. But the way to salvation did carve its path through hardships, rather than the simple path. He raised his free hand and reached for the door, intending to open it. [hider=Mechanics&Rolls] Theodore continues concentrating on [i]Detect Evil and Good[/i], now detecting all aberrations, celestials, elementals, fey, fiends, or undead within 30 feet of him, as well as where the creatures are located. Similarly, he knows if there is a place or object within 30 feet of him that has been magically consecrated or desecrated. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. He also approaches the door that has been left ajar and through which firelight illuminates part of the tomb. [b]HP:[/b] 35/35 [b]AC:[/b] 16 [b]Concentrating:[/b] Detect Evil and Good, ??? rounds left (max 60) [b]Radiant Consumption:[/b] Available [b]Slayer's Eye:[/b] Inactive [b]War Priest:[/b] 0/2 uses expended [b]Spells expended:[/b] 1/1 Free Unique 3/3 1st [/hider] [@The Harbinger of Ferocity]