[quote=@Ferrocerium] Oh man, this looks cool. And I like your ideas on 'character roles'. I'm cautiously interested in the captain/naval officer role (in command of a huge-ass ship? Yes [i]please[/i]), and I'd be willing to Co-GM, but I've never actually done that before. What sort of duties would that entail? [/quote] Co-GMing is along the lines of helping the GM realize their plot, as well as enforcing rules on the RP. Additionally, the Co-GM will head up the RP if the GM is absent. The Co-GM will also work in private with the GM to come up with fun plot ideas for the group. I Co-GM'd for Myke on the last Falling Skies as the ship captain, and it was a great experience. As for the Captain role, it's a good idea to make up a roster of key ship personnel that will be mainly interacting with your character. Since the Captain doesn't have a MAS, it's not often that he/she will be directly engaging with the rest of the players, so RPing with yourself is a must. I can speak from experience that it is a challenging role, but fun and rewarding in its own way. The role is a great way to test your skill as a writer. If you want ideas and inspiration on the role, here is a [url=https://www.roleplayerguild.com/topics/77610-falling-skies-7th-mobile-armor-suit-team/ic]link to the previous Falling Skies[/url], which shares the same format as this new one.