[U]Name[/U] [List] [*] Pathfinder [/List] [U]Purpose[/U] [List] [*] The purpose of this class is to enable those venturing beyond the boundaries of their typical civilized society an adventuring throughout the lands, to be able to more easily traverse those unknown lands. These pathfinders typically venture ahead of the main party, exploring the lands before them in the capacity moreso of a scout than anything else. While they may be able to to defend themselves or fight quite well they will more often than not be reserved to stealth skills. [/List] [U]Requirements[/U] [List] [*] The requirements of becoming a pathfinder include being of either the Hwiaton or the Ptuom races, or a similar race that has the capabilities of being agile, and fleet of foot, One must also possess an affinity for nature, and specifically the forest. This person must also have an innate strong sense of direction. [/List] [U]Skills[/U] [List] [*] In short, it can take decades to become an effective member of this class. It can potentially be a lifetime should an individual wish to be a strong pathfinder capable of leading parties and scouting through any unknown environment. While a master can teach one how to obtain the information necessary to be a good pathfinder but it takes decades to explore the world and obtain a worthwhile understanding of the environment. In order to handle this particular class a character must be ready to spend a great deal of time in solitude. Whether it is learning the terrain, understanding how the fauna move or migrate through the land or simply finding the safest path through a difficult piece of environment. If one wishes to be a strong pathfinder they will often live a life alone or at least more often than not being alone in the world. The person most suitable for this particular class has a strong personality trait for being an independent leader and taking the initiative when things seem to be getting out of control. Being able to make a decision when a situations is at its worst is a strict necessity. A high amount of endurance and high dexterity are a close second to must haves as well as a high constitution given the likelihood of contracting a disease or other poison-obtained condition. [/list] [U]Special Attributes[/U] [List] [*] [u]Fast Movement:[/U] A pathfinder’s land speed is faster than normal for those of his race, even through the difficult terrain that they might typically encounter. [*] [u]Uncanny Dodge:[/u] A pathfinder gains the ability to react to danger before his sense would normally allow him to do so. [*] [u]Animal Companion:[/u] After spending many years in the wild, living amongst the natural inhabitants it is not uncommon for a pathfinder to obtain an animal companion to aid in their scouting rituals. These creatures typically include a badger, camel, dire rat, dog, riding dog, eagle, hawk, horse, owl, pony, snake, or wolf. [*] [U]Nature Sense:[/u] A pathfinder gains a strong understanding of knowledge pertaining to nature as well as survival itself. [*] [u]Wild Empathy:[/u] A pathfinder can use body language, vocalization, and demeanor to improve the attitude of an animal. With this particular skill the pathfinder and the animal must be able to study each other, which means that they must be within about thirty feet of one another under normal conditions. [/List] [U]Relation[/U] [List] [*] The everyday average joe member of society has little need for this particular occupation. Quite frankly, outside of Thiafla society being a pathfinder is often second step to some other pursuit. Most people are not aware of their existence with the exception of a small group that will direct those who are in need. This particular class is so often concealed that many do not even have the opportunity to look down on the few members of this class. Further, those who are privy to the information are more than happy to explain the importance of this class on any adventure into the unknown. Because the environment of Ein Sof can be quite dangerous there is little reason not to have a pathfinder with you. In fact, it can oftentimes be deadly without one. Because of this fact they are highly sought after by those who are adventuring far beyond their field of geographic knowledge or even into their own backyard when the area is unknown or influenced by an unknown force or change. [/List] [U]Known Members/Trainers[/U] [List] [*] Olivaster Mephala, Hwiaton Pathfinder of Klynn Grove [/List] [U]Other[/U] [List] [*] Because of the way this particular setting is exploiting through game play, it is not uncommon for pathfinders to partake in a larger amount of 1x1 roleplays involving a separate dungeon master. [/List]