[center][img]https://i.imgur.com/h8BbAYr.png[/img] [b]Lantern is affecting rooms D, C and unrevealed E room.[/b][/center] Dan takes a step forward. Hawkeye Harold makes a hasty retreat from the possibly (read: perpetually) drunk preacher. Scare, the Law Holder starts digging a hole in disbelief at his ill luck. Father C shambles forward, mumbling incoherently to himself as he stares at Hawkeye Harold's back. Pastor Jimmy boosts the morale of the posse with his passionate proclimations. [center][b][h2]Round 5[/h2][/b][i]The darkness in the mine sleeps soundly.[/i][/center] [b]Currently in effect:[/b] [indent][color=black]1x Growing Dread Card[/color] [color=e50000]1x Darkness Card[/color] [/indent] [center][b]Note:[/b] [i]All current map tiles have been Scavenged apart from The Rickety Bridge. The Mining Room may also be "Scavenged for Dynamite" indefinitely.[/i] [img]https://i.imgur.com/ZCxBzRQ.png[/img] [b]The Rickety Bridge is revealed.[/b] [h3]Attack! 1 Night Terror and 6 Hellbats![/h3][color=gold][b]Loot: 2 Loot Cards[/b][/color] [@CollectorofMyst][@DeadBeatWalking][@rocketrobie2][@duthguy][@PrinceAlexus][@Scarecrow][/center] [b][color=e50000]Warning:[/color][/b] [b]Terror[/b] is in effect. [indent]Any character starting their turn on the same map tile as the [b]Night Terror[/b] will receive 2 Horror Hits (potential Sanity Damage)[/indent] [b][color=e50000]Warning:[/color][/b][b]Nightmarish[/b] is in effect.[indent] Every hit done by a [b]Hellbat[/b] will also cause a Horror Hit (potential Sanity Damage)[/indent] [center][b]Hellbats[/b] attack. [i][color=gray]Enemy Type: Demons • Void[/color][/i][/center] Hellbat 1 moves to attack [b]Pastor Jimmy.[/b] It swoops through the mine and coils up behind him, taking a bite for [color=e50000][b]1 HP[/b][/color]. [i]Reroll Defense check using 1 Determination?[/i] Pastor Jimmy is unafraid of this demonic creature. [color=gray] [b][E24 -> D6][/b][/color] Hellbat 2 moves to attack [b]Scare, the Law Holder.[/b] It slithers through the air, aiming three precise snaps that Scare dodges entirely. [color=gray] [b][E21 -> D1][/b][/color] [color=gray]Hellbat 3 moves to attack [b]Dan.[/b] It zooms into the summoning room, it bites twice for [color=e50000][b]1 HP[/b][/color] as Dan dodges out the way but takes a single hit. [i]Reroll Defense check using 1 Determination?[/i] Dan is unafraid of this demonic creature. [b][E16 -> D6][/b][/color] [color=gray]Hellbat 4 moves to attack [b]Hawkeye Harold.[/b] It flies into the Mining Room, it attacks twice, but Hawkeye Harold dodges and only takes [color=e50000][b]1 HP[/b][/color] damage. [i]Reroll Defense check using 1 Determination?[/i] Hawkeye Harold is unafraid of this demonic creature. [b][E22 -> D2][/b][/color] Hellbat 5 moves to attack [b]Pastor Jimmy.[/b] It hisses beside him, and strikes thrice, doing [color=e50000][b]2 HP[/b][/color] Damage. [i]Reroll Defense check using 2 Determination?[/i] Pastor Jimmy is unafraid of this demonic creature. [color=gray] [b][E26 -> D11][/b][/color] Hellbat 6 moves to attack [b]Aaron Goldfeld.[/b] It attacks three times, doing [color=e50000][b]1 HP[/b][/color] damage total. [i]Reroll Defense check using 1 Determination?[/i] Aaron Goldfeld is unafraid of this demonic creature. [color=gray] [b][E29 -> D20][/b][/color] [i]Note: I will update HP once I know whether people are using Determination to reroll their defense checks this round or not.[/i] [center][img]https://i.imgur.com/OsXMAeX.png[/img][/center] [hider=Hawkeye Harold][center][img]http://i.imgur.com/dTO1Dib.png[/img] 10 / 10 HP || 12 / 12 Sanity || 2 / 2 Determination || 120 / 500 XP || 100 Gold || Level 1 [b]A Dead Eye Shot is loaded.[/b] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Skills][b]Quickdraw:[/b][indent] Anytime a new group of enemies appear, and you have one hand free, you may immediately make a free attack against them. [/indent] [b]The Quick and the Dead:[/b][indent] Start with 6 [i]Dead eye shot[/i] bullets. At any point you can choose to load one of these bullets into your gun. [/indent] [/hider][hider=Inventory] [b]Sidebag:[/b] 3/5 Slots filled [indent]1x [b]Whiskey[/b] 1x [b]Darkstone[/b] 1x Dynamite[/indent] [b]5/6x Dead Eye Shot Bullets:[/b][indent] Each Bullet does +2 Damage.[/indent] [b]Trusty Pipe:[/b] [indent]You may take a puff of your pipe to Recover [b]1 determination[/b] any time you gain loot or successfully scavenge..[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i] [b]Cavalry Sabre[/b]: [color=gray]Gear • Weapon • Blade[/color] [i]One Handed[/i] You may make a melee attack [b]as well as[/b] a ranged attack during your turn. [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $600[/i] [/indent][/hider][/hider] [@DeadBeatWalking] [b]Hawkeye Harold's turn.[/b] He has [b]5 movement[/b]. [color=gray][i]You may reroll your movement with a determination as usual if you wish[/i][/color] He is in [b]combat range[/b] of two hellbats, one on D1 and one on D2. If he wishes to make a ranged attack this turn, he must move away from them and make an [b]escape[/b] test to see if he can safely get away first.