[quote]The point isn't to "resolve" either of those things (and at the moment, I don't care enough about the concept to even consider those points of logistics), more to provide a structure that is easier to follow for outsiders, managers of such a context and people within the world itself. It is better, in my book, to try and manage fantasy characters in a setting where relative power can be more easily defined and understood when fantasy typically has specific connotations and expected power levels, as compared to trying to manage an all-encompassing setting where armies with swords and otherwise somewhat primative equipment can meet plasma gun toting kill teams with armor suitable for the thirty-first or what have you century with a pretty clear anticipated result.[/quote] Ideally, that's what leveling/abilities are for. But that just turns into a turn-based RPG, and I think we're trying to avoid that.