Putting up my CS again, glad this is back up. [hider=Matt's Back] [b]Name:[/b] Matt Dorn [b]Appearance:[/b] A slight child, Matt stands at about 1.6m and doesn't weight much even for that height. He has long blonde locks with a hint of rebellious curling, and usually wears simple but practical clothing. He's always carrying around a backpack that looks too large for him, filled with art supplies and his own creations. [b]Age:[/b] 16 [b]Species:[/b] Only Human [b]Gender:[/b] Male [b]Occupation:[/b] Student, first year. [b]Personality:[/b] Raised in a small, tightly knit family environment, Matt is often shy around outsiders. To him the big city is a place full of surprises and strange people. He's a quiet kid most of the time, but if you get him talking about something he enjoys he has a tendency to rant. But despite his many social inadequacies he's always hopelessly optimistic and cheerful. [i]Openness to Experience:[/i] 70 [i]Neuroticism:[/i] 60 [i]Agreeableness:[/i] 85 [i]Extroversion:[/i] 30 [i]Conscientiousness:[/i] 70 [b]Attributes:[/b] [hider=Details and Instructions. Remove me when posting]Distribute 40 Points. Most characters' stats should range between 3 and 8. Minmaxing players had better be good at playing that character, because these numbers ain't just for show. Monster Characters may cap out any given two attributes at 12, and First Generation Chimera characters may cap out any given two attributes at 11, but they still have the same total point value. This is in exchange for their physiological inability to use human equipment. 0=Dead or Unresponsive. Don't use this. 1=Severely Disabled 2=Disastrous 3=Exceptionally Poor 4=Poor 5=Average 6=Above Average 7=Gifted 8=Exceptional 9=Monstrous 10=Absurd P/F/V/C impact what each attribute is most useful for. P = Physical, F = Foundation, V = Vision, C = Compromise. Strength: P (Pretty obvious. Can you suplex a train or not?) Endurance: PFC (How long can one continue to work, fight, or use magic?) Constitution: PF (Welcome to the Salty Spitoon! How tough are ya? - physical durability, including poison resistance) Agility: P (Gross motor skills - movement speed, acrobatics, climbing, etc.) Dexterity: P (Fine motor skills - weapons accuracy, finesse, writing neatness) Intelligence: FVC (In this case, ability to learn new things quickly and draw connections between concepts.) Wisdom: FV (Resistance to faulty information and impulse control. The lower your Wisdom, the more propaganda you swallow.) Charisma: C (Social skills, language skills, and animal skills! Contrary to popular belief, not boosted by alcohol.)[/hider] Strength: 3 Endurance: 4 Constitution: 3 Agility: 5 Dexterity: 7 Intelligence: 8 Wisdom: 5 Charisma: 5 [b]Magic Type Preference:[/b] Enchanting [b]Innate Magic Talent:[/b] Golemmancy [b]Interests:[/b] Drawing, Painting, Origami, Pottery, Nature, Insects, General Art [b]Skills:[/b] Quite Artsy, Bookwise [b]Biography:[/b] At home, Matt never really fit in. He grew up in a farming village, where everybody worked for their keep. As a scrawny boy he was never able to help out much on the farm, and he preferred to spend his time reading books or staring at flowers instead of playing with the other children. It didn't take long for his magical talent to manifest. One day he rushed into the living room in order to show off a paper plane he'd brought to life. Animating inanimate objects came naturally to him, and his parents accepted that Matt wasn't much like them. However they supported him fully, pooling up money with the whole village in order to send him to a good school. As such Matt was allowed to develop his talents, as well as his knowledge and artistic inclinations. After some time Matt discovered that the village wasn't doing well. They had never been rich, but the success of magically enhanced farms and industrialisation was lowering the price of food. Farming the old-fashioned way just wasn't making enough money. It was only when Matt returned home from school that he realised just how much effort it had taken to get him into that school. As such he promised he would become a master magician, and he'd use his magical talents to support the whole village. With this determination in mind he came to Mordhaben's Institute, although he might be in for more of a challenge than he was prepared for. (Sorry about the relatively short backstory, Matt just doesn't have much going on in his past). [/hider]