The visualization of not only Ruron, but her master’s gem, lashed out across her mind’s temperament, catching the brunt of her anger with a harsh, nearly bestial growl of displeasure as the treacherous prodigy evaporated from the shadowy skirmish. The irony was not lost upon the ancient cleric, for everything the wunderkind was brilliant at, in every execution and performance, teamwork was where the boy historically stood at a standstill and refused to participate. Partially because no one could easily mimic and match his precocious, flawless tendencies. His now directed slander to the gnome’s ignorance portrayed an overall cruelty Wick never had witnessed, demonstrating how nefarious and astute his demons were. [i]Why would he use them, and to what beneficial desire, just to throw them away just as carelessly without a flicker or shadow of remorseful reflection? [/i] Abruptly, slaughter came forward and almost overtook Cesar and then Wick by the hands of the verdant, angered admiral. The warlock’s brows quaked, in attempts to restrain and redirect the [i]Green Man’s[/i] fury against their common foe. [color=ec008c]“Defilers?”[/color] An offering of peace slithered from her lips in a candied bite, as the dark tendrils hugged her armor, tighter, without abandon. [color=ec008c]“We are not your enemies.”[/color] She gestured to the obsidian threads of dusk and damnation, now surrounding them. [h3][color=ec008c][b]“They are!”[/b][/color][/h3] [Hider Mechanics] Wick will leave her unseen servant, stationary wherever that may, to which in the future can still be manipulated via Bonus Action. Wick will invoke Fey Presence to Charm (Spell Save DC is 14) the Green Man and Persuade him to fight the Shadows and not the Wardens of Light (5 without Advantage; 18 with Advantage). [url=https://www.myth-weavers.com/sheet.html#id=1197066][color=ec008c]Wick[/color][/url] HP: 22/22 Temp HP: 6 AC: 17 (Breast Plate (14) + DEX Mod (1) + Shield (2)) Weapon: quarterstaff in dominant hand, others (sheathed) Arcane Focus: Fleece Necklace Concentration: Nothing Spell Slots: Warlock (Level 2): 0/2 First Level Full Spell Caster (Level 2): 0/3 First Level Globe of Light Limit: 0/1 (unused) Spell Attack/DC: Cleric: 3/11 Warlock: 6/14 Wizard: 4/12 Lesser Restoration: 1/Day after finishing a long rest (unused) Arcane Recovery: 1/Day after finishing a short rest (used) Fey Presence: 1/short rest (used) [/Hider]