The things the GM will be texting are all "stress modifiers." There is no actual toxin. It given the character a false sense of urgency. I don't know if I mentioned it already, but the [i]only way[/i] to die is being killed by another character, with "exploding collar thing" as a fail-safe for players who just stop posting and disappear. Personally I don't like exploding collars. I don't want the players to worry about trying to take it off or deactivate it or figure out how it works (all of which are realistic decisions), because none of that is relevant to the point. Of course, the desire to escape will always be there. I don't doubt that players will work hard to find a loophole, since you can't just up and kill someone else without getting it worked out between them and the GM. Speaking of which, something everyone needs to understand is that [b]the GM has the right to kill your character at his discretion[/b] and [b]dead characters cannot be revived.[/b] This does [i]not[/i] mean I may kill characters for no reason or because I find it amusing, nor may I kill characters because I personally don't like them. This means that, should you conflict with another player OCC, the GM will decide the outcome, which will most likely be based on what would have realistically happened. I will absolutely work with players, and if Player A is willing to let Player B's character survive, we'll make it work, but I will [i]not[/i] go back-and-forth with players who really want to have their way and generate drama. That'll be in the rules.