[hr][center][sup][sub][h3][color=bf2628][b]T H E S A N C T U A R Y[/b][/color][/h3][/sub][/sup][/center][hr] [center][hider=Basic Floor Plan] [img]http://i.imgur.com/Fu6rVT9.jpg[/img][/hider] [/center] [INDENT][color=darkgray]Located near the township of Happy Harbour on Rhode Island inside Mount Justice, the Secret Sanctuary was, decades ago, the Justice League’s headquarters. Although a long time has passed since the League used it, it has been updated with state of the art security systems and technology to ensure that it is a fitful home for the world’s next generation of heroes. There are two main entry and exit points to the base barring the bay door and the zeta-beam tubes. The first is located at the base of Mount Justice, leading into the forest that borders it and Happy Harbour. The second is hidden in a cove that’s accessible along the Rhode Island coast. Both of these require physical identification scans and passwords entry for access. [b]The hangar[/b] contains the Young Justice Initiative’s modes of transport, including their primary, the Y-Wing, an old Tamaranean spacecraft modified by Cyborg which had previously been the Teen Titans’ T-Wing, and has now been passed down to, and renamed by, the Team. There is also a bay door, through which the underwater access tunnel may be entered, opening onto the Atlantic Ocean. [b]The communications complex[/b] is where missions are occasionally overseen by the Team’s caretakers, Oliver Queen and Dinah Lance. An array of screens display live feeds of the Team’s body worn video cameras, as well as any information the overseers want to see. Microphones are linked directly into the Team’s communications system, as well as the Justice League’s international network. [b]The meeting chamber[/b] is designated for briefings and conferences. A large meeting table of wood and stone stretches for much of the room’s length, the Young Justice symbol engraved in its centre. Chairs surround it (as you’d hope), and there are displays situated at each seat, as well as a main screen at the head of the table. [b]The lab[/b] is separated into two rooms and contains nearly any and all imaginable equipment that might be necessary for the examination and/or investigation of an object, whether live or inanimate (located in the lab proper), as well as the healing or patching up of people and other living beings (located in the med bay). [b]The gymnasium[/b] is where the Team can train to their hearts’ content. With a plethora of exercise equipment, weapons, adjustable sparring mats and an Olympic-sized pool, it is a state-of-the-art facility within which members can lose hours of their day. [b]The lounge and kitchen[/b] are where the Team goes to wind down. The kitchen views a large, U-shaped couch, in front of which is a coffee table and a wall-mounted widescreen television, to which are attached a variety of gaming systems. The lounge’s perimeter is made up of bookshelves that reach from the floor to the ceiling, containing a collection of the widest possible variety of books, both fiction and non-fiction. [b]The power generator room[/b] is home to the Sanctuary’s main power source. [b]The dormitories[/b] are home to the personal living quarters of each team member, which can be personalised in any way their occupants see fit. A dorm typically contains a single bed, a study table and chair, a closet, a bedside table and a wall-mounted television. [b]The teleporter room[/b] is the base’s main access point for much of the team, containing zeta-beam tubes that are accessible to any registered user from hidden locations in their home cities/towns. [/color][/indent]