[h1][center][color=DarkSlateGray][u]MARVEL: KNIGHTS OF NEW YORK[/u][/color][/center][/h1] [h3][color=DarkSlateGray][b][center]SHOCKER[/center][/b][/color][/h3] [center][i][img]https://pre00.deviantart.net/b942/th/pre/f/2017/119/d/d/spider_fan_art_02_shocker_000_by_el_kalku_by_el_kalku-d81zn9q.jpg[/img][/i][/center] [h3][center][u][color=DarkSlateGray]CHARACTER BIO[/color][/u][/center][/h3] [color=DarkSlateGray][b]Real Name:[/b][/color]Herman Schultz [color=DarkSlateGray][b]Age:[/b][/color]32 [color=DarkSlateGray][b]Gender:[/b][/color]Male [color=DarkSlateGray][b]Powers, Abilities, and Gear:[/b][/color]Herman Schultz is a self-taught engineer who uses his knowledge and skills from the school of hard knocks and getting the shit kicked out of you in high-school to maintain his iconic battle-suit that earned him the name of the 'Shocker' by the Daily Bugle. He has also touted himself to be the world's best safe-cracker, although, the veracity of this claim has yet to be proven. Herman's battle-suit consists of two vibro-shock gauntlets and a tailored quilted full-bodied suit. His vibro-shock gauntlets, in layman's terms, act as suped-up miniature air cannons that projects a dense blast of vibrating air at high frequencies which are activated by a thumb trigger that Herman presses. The distance, the spread and the intensity of these vibro-blasts can be altered by how long Herman holds the triggers down for. There are five exponential levels of power or distinct modes of vibro-blasts that Herman has modded into his gauntlets. Level 1 is equivalent to a punch from Muhammad Ali. Level 2 is equivalent to a anvil falling from two stories high . Level 3 is equivalent to a car crash at moderately high speeds. Level 4 is equivalent to a truck crash at high speed. Level 5 is the equivalent of geting hit by a bullet-train at high speeds. Due to the vibrating nature of these blasts, large urban structures are susceptible to being collapsed. The quilted suit acts as a shock absorber to protect Herman from the dangerous recoil of activating his vibro-shock gaunlets. His quilted suit has also been padded with miniature shock units smaller in scale to his gauntlets augmented with motion detectors to go off whenever someone engages physical contact with Herman. Due to the concept of 'trip-hammer vibration', Herman's punches are roughly twelve times stronger than the average human in terms of power and impact. [color=DarkSlateGray][b]Origin:[/b][/color]The earlier parts of Herman's life could be stolen from the autobiography of any two-bit crook on the streets. Herman Schultz grew up in the Bronx to a low-income medium wage family, taking a fascination in dumpster diving for bits and bobs of recycled computer equipment when he was a boy. His parents died in a car accident when he was at the ripe age of 19, leaving Herman ,a high school drop-out,in charge of taking care of his 11 year old brother, Marty Schultz. With a lack of familial support and Herman the guardian for his younger brother. In order to provide for his brother, Herman roamed around in New York for months, taking part-time jobs working in auto-shops and fixing boats on the harbor for a means of building up enough of a welfare fund for his younger brother to go to college. Eventually, Herman found his talent for safe-cracking while working as a junkyard worker, practicing his talents on abandoned safes before joining up with a crew of criminals in Lower Manhattan as their premier safe-cracker. After years and years of working heists, Herman eventually got too big for his britches and took one job to assuage his ego, the one job that made him swear off doing risky activities ever again. Blacking out Lower Manhattan and spelling his name using the city lights, and then, threatening to black out the entire city unless he was paid a ransom. Then, he was shipped out to and locked in General Population in Riker's Prison to serve a time of 10 years for his multiple counts of robbery, assault and B&E. Unfortunately, in hindsight, New York's Department of Corrections shouldn't have assigned Schultz to being in charge of the machine shop when he was a genius in engineering. It took over five months of gathering recycled garbage materials, wiring and scraps of metal along with patience for Herman to build his first set of vibro-blasters. With his new jury-rigged tools, he busted his way out of Riker's Prison and escaped to shore in a motorboat, causing an ensuing breakout of convicts as well. It was only a sign of things to come. After months of careful planning, the Shocker arrived on scene in Queens, breaking into Queens Counting Saving Bank with a cheesy quilt suit and a new and improved pair of vibro-blasters. All was going well until a certain wall-crawling arachnid came into scene and lo and behold, Herman was wrapped up like a Christmas Present for the cops and sent back to Ryker's. A rivalry would be born that day between Spider Man and the Shocker, or at least, that's what Herman likes to tell himself when he tries to ignore the reality that Spider Man doesn't even remember his name properly. Shocker's criminal history has been illustrous for a small-time crook like him. He's run joints for Tombstone and Hammerhead. He's worked alongside big boys like the Rhino and Electro at one point. Hell, he's even formed a group of like-minded B-Lister Villains like himself at one point known as the Sinister Syndicate. He's fought seventeen different superheroes. He's been arrested seventeen times. He's been convicted fifteen times. He's escaped from jail fifteen times. What that hasn't got him is a lick of respect. Now that Spider Man's out of the game, this might be Herman's chance to get his big score.... [h3][center][u][color=DarkSlateGray]STORY INFO[/color][/u][/center][/h3] [color=DarkSlateGray][b]High Concept:[/b][/color] Spider Man has one of the most iconic and infamous rogues gallery in the history of comic book superheroes that's on par with legends such as Superman or Batman. They come in all shapes and forms from Doctor Octopus, to the Sandman, to Venom, to the Green Goblin and....that's probably all about any lay-man can remember. Those are the A-Listers. Then, you've got the B-Lister's like Frogman, Boomerang and the Shocker. He's belittled. He's ignored. He's the laughingstock of Spider Man's vast array of enemies. He's not the villain of a grand story arc, he's the guy that Spider Man beats up on a regular Monday morning. Now, the name of the game's changed in New York and Herman is one of the dozens of career criminals in New York being pressured by mob bosses into joining their factions while trying to maintain his own independence. Herman's story will revolve around the common tropes of most crime dramas; an aspect I want to focus on being heist thrillers as Shocker to me, isn't a villain suited for big showdown dramas with superheroes. I also plan to use the Shocker to act as the lens into the underbelly of the criminal underworld and expand more on the politics of crime itself through his dealings with mob-bosses and other criminals. [color=DarkSlateGray][b]Motivation and Conflict:[/b][/color] A big part of Herman's motivations is trying to get some sense of respect in the villain community and yet, that conflicts with his nature of being safe and secure, by sticking to small heists with months of planning instead of trying to participate in some job that'll cause all lot of buzz but won't net him profit. With Spider Man gone, the temptation to do grander and bigger things is spurned by the offers that numerous mob-bosses are giving him to be a part of their organisation. [color=DarkSlateGray][b]Notes:[/b][/color] N/A [center][h3][u][color=DarkSlateGray]PLAYER INFO:[/color][/u][/h3][/center] [b][color=DarkSlateGray]Player Name:[/color][/b]The Bork Lazer [b][color=DarkSlateGray]Preferred Contact Method:[/color][/b]PM, Discord [b][color=DarkSlateGray]Why [i]This[/i] Character?:[/color][/b]The Shocker is a under-utilized character in the Marvel canon and Herman Schultz deserves more love. The vague nature of his backstory allows for a hell of a lot of experimentation. Let's have the B-Listers have the limelight, shall we? [b][color=DarkSlateGray]What Can You Bring to the RPG?:[/color][/b] A role-player of a year's experience who's adaptable on the fly, enthusiastic to take criticism and advice to improve myself and a positive attitude.