[quote]Zelda doesn't lend itself to being adapted to stat oriented roleplaying game[/quote] True that it does not inherently do this, which is part of the challenge, though I have managed an alpha stage using D&D mechanics that players seem to have enjoyed. There were just some holes that I've been needing to fix. [quote]Link's progression of power is literally externalized to objects you collect[/quote] And this same thought had occurred to me in my earlier stages of considering this system. Though this doesn't inherently fix the problem, we aren't necessarily going to play as Link in this system. In fact, in any game I GM, no one will be, because I find ways to have adventures that do not involve Link. Though I realize that doesn't fix our problem, there is one Zelda game in which your statement is not 100% true, despite it frequently being looked down upon in the modern era: Adventure of Link. In this game it was actually possible for Link to gain Experience and Level Up through it. This alone was the loophole I needed to give me the thought to pursue such a goal. [quote]Your current approach of nine stats keyed to each tri-force part is needlessly complicated and kinda ticky-tacky.[/quote] While I might agree if I weren't so deep in the creation of this system, I have actually found it may be more necessary than you think. Allow me to explain. When a character comes in contact with the full Triforce without earning it, or without the perfect balance and purity of character with which to obtain it, it shatters into three, Power, Wisdom, and Courage, as you likely already know. The idea, to keep things perfectly fair, is that when a character touches the complete Triforce, be it a player or an NPC, the "Goddesses" (a.k.a. the GM) would then evaluate the characters of the game. Then, based on the stat totals in each Triangle, the Triforce is scattered with the appropriate pieces given to the appropriate characters. To avoid this, the GM could simply place the Triforce off-limits. However, as the designer, I have to keep in mind the lore of the realm I am building this around, and whatever possibilities may arise. I will say, I did expect a mixed response from people. Some would rather play Pathfinder, some would rather play Zelda, and while some like both, they wouldn't want the two to be mixed. However, others I know do seem to truly find the idea interesting and enjoyable. If, even after me explaining my side as to why the idea exists (which I will admit, I don't always do the best job at, especially up front), you still think something should be changed, let me know why. We're looking at this currently trying to crawl out of the alpha stages, so there's still room for change.