[center]Charlotte "Bad Mother" Hestley[/center] [center][h2]Guard Corporal[/h2][/center] [b]◤≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡◥[/b][/center][center][h2][b]24 | Mixed (White/African) | Female[/b][/h2][/center] [h1][center][b]◇Physical Description◇[/b][/center][/h1] Charlotte stands at 5 feet and eleven inches tall and with a build that looks like it may have been softer once. Nowadays, all the softness has been chiseled away, and while she isn't flat by any means, her build leans more towards boyish. Her skin is a light coffee color, topped with neck-length curly black hair that she usually keeps in a tight bun. Despite her build, her facial features remain soft, and she has expressive green eyes that always seem to be slightly widened. She has a small scar that runs alongside and above her left eyebrow, as well as a gunshot scar just a few inches above her navel. [h1][center][b]◇Personality Elements◇[/b][/center][/h1] [list] [*] Loyal to her friends and superiors. [*] Open-hearted and minded. [*] Still believes there's good in the world. [*] Distrustful of those from outside the Equestrian colonies. [*] Haunted by memories. [*] Terrified of centipedes. [*] Has conflicted feelings about the re-education programs, however she understands it's the only solution so far. [*] Secretly a bit of a sadist. (There's just something about pulling the trigger and dropping a threat that brings her a measure of peace.) [/list] [h1][center][b]◇Biography◇[/b][/center][/h1] Charlotte was born into a military family, to a mother that worked at ONI (US Office of Naval Intelligence) and a father who was stationed in Florida at the time of The Rending. She spent most of her time with her father, living and going to school wherever he was stationed. She had trouble makig friends, and as such was mostly withdrawn and more concerned with being independent. By the time she was 13, she could cook and clean for herself, and her father had given her an M1911 handgun for her 14th birthday for her to own when she "got older." She only knew of her mother because her father had told her. Apparently, she'd chosen a career at ONI over the family life. She had just turned 13 when the Equestrians made first contact, and her life became a blur at that point. Her father was redeployed every few months as US Command struggled to address the novel issue that foreign entities could now teleport directly into their cities. Unsurprisingly, she found herself fascinated by the Equestrians and their magic. She was 14 and home alone when the world was plunged into terror. When the screams died down enough outside, she waited for her father. For anyone, really, but nobody came, and after several days of hiding indoors, she was forced to leave the house to survive. She took the gun her dad gave her for her 13th birthday and braved the horrors of the outside world. When the Equestrian search parties looking for survivors found her, she was in depressing shape. Malnourished, traumatized from months of a living nightmare, and desensitized to the horror. After reform and re-education, Charlotte decided she wanted to help the Equestrians reclaim her world. She remembers no specific moment of the nightmare she lived, but as the years went by, she started to remember more. Her 21st birthday rolled around and she joined the Guard and started training. When her Equestrian drill sergeant asked her for her name, she cheekily responded with "Bad Mother" as an attempted play on Equestrian naming conventions. The nickname stuck. As she's racked up time in the Guard, the memories started to become more concrete, especially during those rare few times she goes beyond the wall. She deals with them as they come. Currently, she has around three years of service in the Guard, and has some experience fighting mutated horrors and bandits, although she's more used to helping keep the peace. [h1][center][b]◇Skills and Talents◇[/b][/center][/h1] Charlotte is a soldier above all. She knows how to read a situation and make the right call, and has a solid mind for tactics. She is proficient with firearms in general, and is also trained in survival techniques, stealth, and athletics. Socially, she does well at parties and similar gatherings. [h1][center][b]◇Relics, Spells, and Techniques◇[/b][/center][/h1] Charlotte has only one special ability, and it's her "survivor's endurance." She survived The Rending and the months after by her lonesome, and just when things seemed bleakest and death seemed to call her name, she pulled through and survived. In dire situations, Charlotte can keep herself extraordinarily calm or tank through serious injuries although she has her limits, and if pushed too far she might do something irrational in her desperation. [h1][center][b]◇Gear◇[/b][/center][/h1] -Tactical Vest W/ Kevlar Plating that covers torso and shoulders -Kevlar plating for arms and legs as well -Kevlar helmet with drop-down visor and built-in radio. -gas mask designed to fit into the helmet's shape, seals helmet when used. -Belly rig with magazine pouches (four M16A1 magazines taped together into pairs of two) (Three M1911 handgun magazines) -M16A1 assault rifle with adjustable combat sight (x1-x4) and removable bayonet (See knife below) -Ka-bar bayonet with knuckle guard. (Doubles as utility knife. Charlotte usually keeps the knife off the gun but will fix that bayonet if things get bad enough) -Soldier's rucksack for whenever her duties take her beyond the settlement's boundaries (Bedroll, compass, weapon maintennance kit, handheld magic detector, journal, water canteen.) -3 pairs of adjustsble cuffs. (Usable on humans/ponies) -1 Unicorn horn-dampener (for apprehending those dang unicorns) *edited because I just saw your reply to my question*