[hider=Master Sheet] [center][b]Name:[/b] Teresa Brannigan [b]Nicknames:[/b] "Puppet Queen" [b]Age:[/b] 27 [b]Gender:[/b] Female [b]Master of:[/b] Rider [b]Command Seal Location:[/b] Right side [b]Origin:[/b] [u]Connection[/u] [b]Appearance:[/b] [hider=Teresa] [img]http://safebooru.org//samples/1819/sample_86e7768bccf34b5a3a96359af37c6e94866f4370.jpg?1901661[/img] [/hider] - [b]Personality:[/b] Teresa Brannigan is prideful in her work and tends to ignore those who look down on her. Despite this tendency she at least knows how to work with others and can sympathize with those the mage's association dislikes. She can get quite cranky if someone stats dissing her creations and may lash out if infuriated. Teresa can be somewhat socially awkward as her her magecraft has put her in the company of lifeless objects most of her life. Sometimes she can catch herself talking to her puppets which can only makes things more awkward to anyone catching her in the act. This awkwardness translates over to her relationship with her servant as working with a personality filled familiar that thinks for itself. Since servants often act on their own this can be quite disconcerting to a mage that is used to things obeying her every command. Despite her awkwardness, she knows how to be calm and collected on the field and has a sharp mind. With her skill set she is naturally tries to stay away from the front lines as she supports with her puppets from afar, which makes her able to analyze situations quickly and decisively. If she finds her life in direct peril it will be harder for her to concentrate effectively however. [b]Biography:[/b] Teresa Brannigan was born into a unique lineage. A mage family based in Ireland that were adept Alchemists, their unique talents were nothing extraordinary but they had a connection to a somewhat declining art, that of automaton creation. These hybrids of machinery and magecraft are often considered somewhat crude and unrefined, over the years falling out of favor with modern mages. Still the Brannigan family stubbornly stuck to their craftmanship and continued the tradition. When Teresa was born it was discovered that she had somewhat stronger magic circuits than her ancestors. With a decent capacity for magic, her father rigorously trained her from birth to become a splendid puppet master. After a few years it was found out her strength revolved around consciousness transference magic, which worked quite well with her souless creations for use in the field. Despite her talents, her family was still considered one of the weaker mage families and their puppetry magic was not held in high esteem. Soon a way to change that perception became the Brannigan goal and Teresa devoted herself to creating stronger and better automata. One day she hoped to reach a level of craftmanship that would make even the biggest skeptic have to acknowledge her family's skill. Her big break came when one of the top mages in the association saw her work and decided to become a major sponsor. His name was Frederick Isilebaun and he was well known for trying to keep the ancient crafts alive while updating them for the modern mage. Thanks to his tutelage and the added resources, especially of some of the more exotic materials, her work improved by leaps and bounds and members of the association acknowledged her work as being useful in the field. Some of her automata and puppets were even used by the scouts that went to Poland to find the enemy mages and while they obviously failed to kill the enemy, some data was still able to be recovered through their reconnaissance. Chosen to be one of the masters for the upcoming war, Teresa considers this her chance to solidify her position in the mage's association as the modern day puppet master and to create an automata worthy of being called a masterpiece. She is under no illusions however that the association still considers her creations more as just scouting tools than as battle instruments. She hopes that by winning the war she will be able to solidify her craftmenship as viable and essential part of magecraft even in the modern world. - [i]Magecraft Section:[/i] [b]School of Magecraft:[/b] Alchemy with emphasis on Puppet Mastery and Soul Transference [b]Skills/Spells List:[/b] [i]Transference of Consciousness[/i] - 6 Times [i]Puppet Creation[/i] - 4 Times [i]Automata Enhancing[/i] - 2 Times [i]Grandr[/i] - 20 Times [i]Rock Wall[/i] - 2 Times [b]Amount of Magecraft Mana:[/b] B [b]Other:[/b] Because she likes to make her automata look good, Teresa learned how to sew so she could make outfits for her humanoid creations. Her skills got so good that sometimes mages even order outfits from her.[/center][/hider] ~ [hider=Rider] [i]Class Name:[/i] Rider [i]Nicknames:[/i] The Green Knight [i]Alignment:[/i] Chaotic Good [i]Servant of:[/i] Teresa Brannigan [i]Weapon(s):[/i] A Large Battle Axe Plate Mail Warhorse [i]Wish:[/i] To test and find out who is 'worthy' in the world. [b]Abilities:[/b] [i]Skills:[/i] At The Boundary C: Bravery A: Natural Body B: Mana Burst B: [i]Class Abilities:[/i] Magic Resistance C Riding Skill A [i]Base Parameters:[/i] Strength: B+ Endurance: C Agility: B Magical Power: C+ Good luck: D Noble Phantasm: A- [i]Noble Phantasms:[/i] [hider=Bough of Joy] Name: Bough of Joy Quote: "May the Joy of our Lord bring peace to your soul." Rank: A Type: Anti-Gate Range: 15 meters long, 3 meters wide Description: A magnificent axe with dragon designs embedded in its steel; however the true worth is in the bough of holly that is entangled around the entire weapon. While the axe itself is strong enough to stand against high class weapons, the holly has been bestowed with the gifts of nature. When the Noble Phantasm is activated, earth magic pours though the bough of holly, causing rapid growth in the space of a single second. Massive branches shoot out from the bough, smashing everything in its way. The sudden growth is strong enough to strike through stone and even if something does survive, it will completely surrounded in tough, mana filled branches. Because the Noble Phantasm is a forced growth of nature, the new 'tree' stands in existence and then cuts itself off from the axe, allowing the user to walk away without trouble. While incredibly powerful the range is rather short though the area it can cover is decently wide. Being a rider class makes the Noble Phantasm easier to use as he can get into position much quicker than normal. After a single use, it will take a long time for the Bough of Joy to be able to be used again however. [/hider] [i]True Name:[/i] [hider=True Name] [url=https://en.wikipedia.org/wiki/Green_Knight]Bertilak de Hautdesert[/url] [/hider] [i]Appearance:[/i] [hider=The Knight] [img]http://safebooru.org//samples/2243/sample_993b02ddb094d98d5baeebfbcd0345df5a98a0bc.jpg?2337012[/img] [/hider] [/hider]