I can definitely see why its too complicated and needs to be "dumbed down" in simple words, to a 6 stat system with health/magic/stamina, but then it would lose uniqueness. It would just be D&D with a few extra stats tacked on to fit the world of Hyrule, not a brand new system from the ground up based entirely in Hyrule lore. I say keep the first system, but change around some of the stats so that some are less useless, and it's more streamlined, like my suggestion on the sister thread. ([url=https://www.roleplayerguild.com/topics/168461-building-dungeons-of-hyrule-a-legend-of-zelda-d20-tabletop-game/ooc#post-4516230]click[/url])