So there are effectively 3 options from what I'm seeing. The First: Keep the 9 Stat System, but rework it to be closer to the WoD Stats (Power, Wisdom, and Courage, each with a power, finesse, and defense trait). The Second: Draw from the model [@0 Azzy 0] gave me and rework the D&D stats into the Triforce along with the derived stats and other such house rules. The Third: A Tri-Stat system with only Power, Wisdom, and Courage for the main stats as suggested by [@Jerkchicken]. For Azzy, I forgot to ask, I can't seem to find a good resource that explains what WoD's stats all do. You said there was a "Social" category. How does that work with power, finesse, and defense? I get the mental one, I think. Effectively, a high mental power would mean you could answer virtually any math problem with dead-on precision as if you were a calculator, but if your mental finesse is low, it might take you much longer to reach said solution than the average person. However, the social one is a little more complex to me, and given if I were to use the nine-point system, Courage would be the closest to the social box, I would like to know so I'm fully informed going into my final decision. For Jerkchicken, I also have a question. Or rather, a couple of questions. Say I'm trying to shoot an arrow at a Bokoblin. How would, in the Tri-Stat system, how would I go about determining that attack? Would each of the singular stats be a montage of each of the triangles I had initially suggested for the nine-point? Or would it be something else altogether? The second thing is, how would things like Heart, Magic, Stamina, and Hero Points, along with how well one can dodge (I guess armor could still function as normal, but dodging feels like it's left out)? Just some key questions so I know how this idea might function.