[@Iuniper] Well that depends on where we draw the line between "total historical accuracy" and "role-play liberty." I'm not saying that adhering to realism is not fun, obviously. But there is a point where you should be able to say "Okay, don't worry about that" to make the RP, I dunno, easier or more playable. For example, it would be simpler to excuse the explosion of deer for the sake of not having to carry, string, maintain, and store two bows, when I'm already toting an axe and a knife. It would also be less fun to say I was an excellent marksman with two types of bow, used for different jobs with different training (hunting requires extreme accuracy, ranged combat does not). I spent my life hunting, so I would be used to that particular bow, and since we have never been in an actual war, my character would logically not have experience with a longbow, except that a longbow is far more useful in combat. So i COULD write in that Cedric is just also really good with a longbow, or we could provide enough liberty to say that, in this roleplay, the longbow is also a practical hunting weapon. I mean, I'll leave it up to [@Kassarock], but I somewhat doubt he wants me to either increase my skill (and inventory) or remove a pretty important element of my character (longbow skill or hunting skill). Same for quivers. Rather that figure out where I'm going to stick the arrows in the ground, or limit myself to wedging them into my belt, it would be better to delegate arrows to a quiver. I don't know if I'll need to count my arrows or not. That's also the GM's call. [quote]Endurance makes a good longbowman, not being a sharpshooter.[/quote] I'm sorry, are you suggesting that my character is NOT Legolas? /s