Dev Log Time: Profit Chance and Profit Margin As of right now this is the system I have in place to make money: Profit Chance and Profit Margin. [b]Profit Chance[/b] will have you/me roll a d100. If you get a number below your class's Profit Chance, you will make money that turn as a sign of good business. Go over that threshold and something has gone awry and you make no money that turn. [i]IE: It is Jimmy the Industrialist's turn and he rolls a 56. However, the Industrialist's Profit Chance is 40 and because he got a number higher than that (56), he makes no money this turn.[/i] Each class will have their own Profit Chance. Note that you cannot [i]loose[/i] money just by this action but at the same time you do not gain any massive bonus if you roll really low like a 1. [b]Profit Margin[/b] is taken into account only if you suceed in your Profit Chance roll and determines how much money you make exactly measured in thousands. Each class has their own Profit Margin representing how profitable their endevours could be. [i]IE: Jimmy the Industrialist rolls a 20 on his turn and because that is lower than his Profit Chance of 40, he rolls for Profit Margin. The Industrialist class has a Profit Margin roll of d10 meaning he can at most make 10,000 credits and at worse make 1,000 credits.[/i] Note that certain actions and events can affect both Profit Chance and Profit Margins (of which I will get into later). The next Dev Log will likely be on Classes and Stats. Hopefully this system is easy to follow as of now. If you have questions, concerns or comments, please do mention me.