DEV LOG: CLASSES AND STATS Following in the footsteps of the Guild 2, there will be four classes based upon the four professions in the game: Agronomist (Patron), Industrialist (Craftsmen), Savant (Scholar) and Outcast (Rogue). [quote][b]AGRONOMIST:[/b] "Foodstuffs is rarely seen as prestigious, but all the prestige in the world matters little when you're starving." The Agronomist is the class concerned with foodstuffs and is a major pillar of civilization. It is a low risk, low reward class where you don't make much money per building but you have a high chance of succeeding your Profit Chance rolls. [indent][b]Profit Chance: 60 | Profit Margin: d6[/b][/indent] Special Action: Sampling - [i]Catering, donations, party supply, Sampling is when you give some of your produce to others in the hopes that they'll come back for more in the future.[/i] [b]For 10% of your total wealth, you will get a bonus 25% to your Profit Margin roll on the next turn plus Influence equal to your Reputation Stat x 10.[/b] IE: Bob the Agronomist decided he wants to preform the Sampling Action. At the end of his turn, he spends 10% of his 100k Total Wealth (10k) to cater or donate or some shit. Next turn, he rolls a 4 on his Profit Margin which gets bumped up to 5 because he preformed the Sampling action last turn. In addition, since his Reputation Stat is a 3, he will get 30 Influence from the action [/quote] [hr] [quote][b]INDUSTRIALIST:[/b] "The beating heart of industry is what builds cities, ships, products and equipment for the Empire!" The Industrialist is concerned with raw resources and its refinement into other resources or finished products. This is represented by their high risk, high reward style where you can potentially make the most money out of any other class right out of the gate but you also the greatest chance to fail your Profit Chance roll. [indent][b]Profit Chance: 40 | Profit Margin: d10[/b][/indent] Special Action: Arm Self- [i]Its dangerous in space and sometimes a good gun or solid armor is all that protects you from the void. And nothing is safer than something you make yourself.[/i] [b]In exchange for making no money, you gain both a Security and an Attack bonus of 10.[/b][/quote] [hr] [quote][b]SAVANT:[/b] "Money is all well and good, but having a sharp mind and an even sharper wit can get you places money can't." The Savant is the nerdy, erudite type who also happens to have a good deal of social grace. Whether it be being the belle of the ball or rousing zeal into a religious crowd. They rely heavily on their Reputation stat as it stands for their Charisma to augment the fact they have the smallest possible base Profit Margin roll. They excel in Influencing the world around them to better themselves. [indent][b]Profit Chance: 75 | Profit Margin: d4 + Reputation[/b][/indent] Special Action: Oration- [i]Giving speeches, preforming religious sermons, selling snake oil, the gregarious Savant is never at a short for words to spout and people to entrance.[/i] [b]You make a second Profit Chance roll but at your Reputation Stat x 20. If you pass, you get an additional d4 Profit Margin to roll and half of that becomes bonus Influence.[/b] IE: Mary the Savant decides to preform the Oration Action. She has a Reputation Stat of 3 and thus must make a roll of below 60 (Reputation 3 x 20). She makes it with a 34 and now rolls a d4, resulting in a 2. She then gets 10 Influence as a bonus.[/quote] [hr] [quote][b]OUTCAST:[/b] "Being rejected by society can be a death penalty for many. But cunning souls realize that they no longer need to play by society's rules once exiled." The Outcast is perhaps the most unique class as it does not have Profit Chance and Profit Margin rolls. Instead they solely rely on Actions and other Classes to make wealth. Elusive at heart, they must rely on being able to slip back into the shadows or have accusations roll off their oily hides as much of their business revolves around harming others and directly targeting other players. A good Outcast should find a balance between how much they should attack others less they incur their wraith. [indent][b]Profit Chance: N/A | Profit Margin:N/A[/b][/indent] Special Action: Wayaly- [i]Banditry and Pirating are professions older than time, hardly the most righteous but you get all the results of working without doing any of it yourself.[/i] [b]You pick a target and you steal 25% of the wealth they earn next turn, provided they even make wealth.[/b] IE: Chad the Outcast targets Jimmy the Industrialist with Waylay. Jimmy gets lucky and rolls a 10, netting him 10k Credits. However, because Chad targeted Jimmy, Jimmy will only get 7.5k while Chad gets 2.5k and presumably calls Jimmy a nerd or something. Special Action: Grovel- [i]Begging is an easy way to make a quick buck if you put on a convincing enough show. If you're lucky, you can even pickpocket someone![/i] [b]The closest thing the Outcast has to a normal way or earning money, they make a Profit Chance roll at 60 and have a Profit Margin of d4.[/b] Special Action: Extort- [i]Protection Rackets, the grown up version of school yard bullying only a lot more violent.[/i] [b]You pick a target and demand money from them which you can set. Alternatively you could demand 1/4 of the money they will make next turn. If they accept, they will pay you that much but you may not outwardly attack them for 4 turns. Should they refuse however, you will be given a +10 Attack bonus against them for one turn.[/b] [/quote] Now for Stats, there are simply three of: Reputation, Elusiveness and Cunning. [b]REPUTATION[/b] is essentially Charisma and is used mostly to get a resource called Influence, used to call in favors to get boons or even alter roles. [b]ELUSIVENESS[/b] is basically Dexterity and its main usage is getting away with illegal actions as well as a few combat related states (possibly). [b]CUNNING[/b] is almost like a Strength or Intelligence stat but its main use is in business and getting money (affecting your Profit Chance and Margin). Its main draw is that for every point in Cunning you take, you can subtract 5 to Profit Chance rolls. The game system is expanding folks, and the world is building. Again, I will only be able to take in a certain number of players given the fact I have to keep track of stats. Next time I'll share the wonders of Influence, Security and Attack along with Building Tiers and Steps. Please do direct any questions, comments, concerns etc to me. Have a nice day. :sun