[quote=@Suku] Ill be interested in joining. [/quote] The thread is, for now, first in best dressed. Feel free to put together a CS for approval here. Good to have you onboard! [quote=@Sho Minazuki] Still drawing. *Snipped CS* [/quote] Sweet concept, love how much work has gone into the movesets. Points for discussion: [list][*] [b]Spirit Thief[/b] is overtuned by a great deal. Eating other magical attacks and draining magic on hit are fine, but universal reflection of magic doesn't fit the theme at all given it's an uncontrollable anti-magic storm. Having the passive give you magical energy back from eating up other magic is fine, but controlling and re-casting other spells doesn't appear anywhere else in your list, and isn't justified in how you described the magic. [*] The rest of Tier 1 is fine [*] Can you reword the [b]Soul Harvest[/b] to '...halt or delay any casting, and weakens or removes any magic the target has on them'? Depending on the severity of the hit and the power of the individual in question, it would have different effects. [*] The rest of Tier 2 is fine [*] Can you reword [b]Yomi no Handan[/b] to '..between 30s and 3 minutes, depending on how much magic they had when they were struck, and how close to the epicenter they were when they were hit)...' [*] The rest of Tier 3 is fine [*] Tier 4 is fine so long as it basically drains all your remaining magic and stamina when used (not including the small to moderate amount you would receive from absorbing your opponent's magic if you land the Army of the Abyss. [/list] Again, love the concept, but nullification magic can be extremely un-fun for everyone else if handled poorly, and can make encounters very difficult to balance. If in the scheme of things it turns out that toning down the skill set has made Vega too weak somehow, I'm more than happy to revert the changes as he grows stronger. Hope these changes are alright with you!