[quote=@Lucius Cypher] [@Spirit] Gratzi, I’m glad he’s good to go. To wander a few of our questions: Yeah he most likely would be doing Rune inscription based enchanting. As his own spell selection is mainly limited to variant Transmutation Magic’s, he uses enchantment to achieve magic effects he himself can’t preform. For example he could create a sword that teleports to your hand, but he himself doesn’t know any teleportation it summoning magic. As for their lands I had imagined that this would be the case, and I’m sure you k ow well that in the African continent their lands are rife with warlords and warring factions trying to take over the place. The only thing that differs my specifically brand f orcs and their empire is the fact that they do actually k ow a lot about the humans beyond the north, as the current Emperor is a half-Orc and so is my character. This actually plays a much more important part of their success and purpose in the grand scheme of things, as the empire is effectively taking over the southern continents while being funded/supported by their human allies and to endorse their interest. Basically it’s like the European colonization of Aftican but with a slightly more cordial relationship between a nondescript European nation of the African country they’re going to one day control. This, of course, is a conflict that my character will have to confront at some point in his life. As for the wealth of the land, ills admt that not all areas are suitable for farming, it that does not mean they’re ill suited for life. They simply have a different sort of wildlife and foodstuff to grow. More importantly however the orcish lands are absolutely _rife_ with materials treasures such as gem stones, precious metals, and the like. One of the reasons that anyone would even bother to ally with the orcs beyond making them hired muscles is to access these rare materials. [/quote] Naturally so, that's actually WHY the african continent lacked major Empire based civilizations besides egypt for the most part is because the land was too erratic for sustainable farming patterns and the people of the land had to adopt a nomadic life style moving from location to location to farm fertile land and chase the migrating hunting grounds. Savannah are immensely unforgiving as they are quite literally the other extreme of the spectrum being the polar opposite of a tundra. It's also why the civilizations of ancient Africa were dubbed tribal because they would have to move in small cliques with certain exceptions of kingdoms that thrived on the coastal lines like the Swahili on the Swahili coast. The aggressive conquerors from outside cultures also eradicated much of the oral tradition, which resulted in little history and mythology being passed on throughout the centuries which is why it's SO DANG HARD TO RESEARCH THIS MYTHOLOGY--- [i]Ahem[/i], anywho, yeah that being said they aren't uneducated or to be taken lightly. The southern continent is one of my favorite places to write and talk about cause I get to delve deep into what the culture would be like applied to a fantasy setting. There are Southerners in the northern continent as the sense of adventure and glory seeking is highly encouraged in the southern cultures. In fact one of my 5 heroes that I'll be writing a story for eventually is a Prince of one of the nomadic Clans there, based of specifically the Zulu culture, and left it behind to seek glory as a warrior taking up the greatest challenges of his people. He could have taken a boat to the north, but choose the path of the desert as it was the more difficult path. He ends up in a arena at the edge of the desert in Hag'dvad fighting gladiatorial combat where people are forced to fight and die for entertainment. He went in their voluntarily for fun, and joined the party in their breakout of their gladiatorial enslavement not because he wanted to leave but because that sounded hard to pull off so it had to be glorious. He sticks with them because they are on a quest to defeat a great foe and yeah glory of combat you get it. Really I do love his character he's basically the preemo combat bad ass. The let's punch the bear in the face guy. Course I'm rambling again about things that don't really matter. SO here's an important bit, my requirement for enchanting is you have to know a spell to imbue an object with that spell. Rune weaving is more of a method of casting a spell, and rune enchanting is more of a light switch while normal enchanting is charge based. You provide the magic to make the magic work WHEN you want to use the magic in the item if it's a rune enchantment item, it glows and emits the properties in question. The Other method is always present but needs to be recharged eventually skyrim style. The third method that is about to be explored more is the best method where the magic is forever and becomes PART of the item not just an aspect of an outside force on the item. The third method taught by the master is a lot more like mixing paint, the item becomes like that as if it always were like that and the magic is just as much part of the item as the item is part of the magic. The other two methods are like paint jobs, they wash off. Runes are carved so are permanent, but if the rune is destroyed then the enchantment is lost as well. That being said good luck cleaving a magical item enough to ruin a rune enchantment so they are as good as permanent but need activation.