[center][img]https://i.imgur.com/BNW8CIj.png[/img][/center] [@Duthguy] Dan successfully holds back the darkness. [i]The darkness sleeps.[/i] [b]Hawkeye Harold[/b] moves further into the Summoning Room. He loads a [b]Dead Eye Bullet[/b] and puffs on his pipe. [i]Note: You will only refresh determination from your pipe after a successful loot/scavenge roll.[/i] [b]Pastor Jimmy[/b] starts to sing. [i]Shield of Light counts as an action so I'll ask you again about it come your turn :D[/i] [@CollectorofMyst] Aaron Goldfeld's turn. He can move either [b]3+1[/b] or [b]5+1[/b] this round. [center][img]https://i.imgur.com/Q5Fi5rz.png[/img] 10 / 10 HP || 8 / 10 Sanity || 0 / 2 Determination || 50 / 500 XP || 50 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Aaron Goldfeld][hider=Skills][b]Fast:[/b][indent] +1 Movement.[/indent] [b]Cavalry Scout:[/b][indent]You may roll 2 dice for movement each turn and choose which to use.[/indent] [/hider][hider=Stats][center][b]Combat:[/b] Initiative 5 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 4+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 2[/color] • Spirit 3 [color=gray]Strength 2[/color] • Lore 3 • [color=gray]Luck 2[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 2/5 Slots filled [indent]1x [b]Bandages[/b] 1x [b]Dynamite[/b][/indent] [b]Compass:[/b] [indent][i]Once per Adventure, cancel and redraw an exploration token.[/i][/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Carbine:[/b] [indent][i]Two Handed[/i] [b]Range:[/b] 8 Squares [b]Shots:[/b] 3 Shot per round [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $400[/i] [/indent] [b]Hatchet:[/b] [indent][i]One Handed[/i] [i]Tribal, Traveler or Frontier Heros only[/i] [b]Damage:[/b] +1 Damage [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $250[/i] [/indent][/hider][/hider]