The world never stops even if you hold your breath; but this is hardly the case in a role play. I find that time seems to slow down whenever characters start to interact with each other in a RP world. It gets boring as other RPers will usually have to wait until all the interactions are over before they can advance time. Any suggestions on giving players more freedom on time/ advancing time in a smoother way? I'm thinking about a non-linear time stamp, by posting events time frame beforehand, and stating a certain end result. So other RPers may skip time a bit before interactions end. [hider=For Example:] [quote=@CharactrA_] [table][row][cell]Time: 11:00PM 27th Nov, 2017[/cell][cell][right]Location: The Bar[/right][/cell][/row] [row][cell]Event: Combat(A vs B) [Part 1] Interactions: [@CharactrA_][@CharactrB_] Event Timeframe: 10 minutes End Result: the bar returns to be peaceful, but tables are broken.[/cell][cell][/cell][/row][/table] A attempts to punch B in the eye.... blah blah blah... [/quote] [quote=@CharactrC_] [table][row][cell]Time: 11:15PM 27th Nov, 2017[/cell][cell][right]Location: The Bar[/right][/cell][/row][/table] C walks into the bar and orders a drink. There seems to be a fight minutes ago. [/quote] [quote=@CharactrB_] [table][row][cell]Time: 11:00PM 27th Nov, 2017[/cell][cell][right]Location: The Bar[/right][/cell][/row] [row][cell]Event: Combat(A vs B) [Part 2] Interactions: [@CharactrA_][@CharactrB_] Event Timeframe: 10 minutes End Result: B is defeated.[/cell][cell][/cell][/row][/table] B takes the hit and covers his eye... blah blah... [/quote] [/hider] I think that this will encourage players to develop more short stories while not hindering the main story flow. Is this a good idea? or any better ways to do it?