[@PandaBrady] CS is below. Cheeky bump for your post as well. If the CS is pants or there is something you don't like just say and i can adjust. [hider=Character Sheet][center] [img]http://image.ibb.co/fAb6V6/rctitle.png[/img] [b]Codename:[/b] Draig [b]Age:[/b] 29 [b]Race: [/b]Human [b]Gender:[/b] Male [img]http://icons.iconarchive.com/icons/fatcow/farm-fresh/16/male-icon.png[/img] [b]Nationality:[/b] Welsh [img]http://lingua-world.co.uk/wp-content/uploads/2014/07/flag-wales-fl.png[/img] [b]Appearance[/b] [Hider=Battle Attire][img]http://image.ibb.co/ko94Hm/rcfullbattle.png[/img][/hider][hider=Theme][youtube]https://www.youtube.com/watch?v=ASj81daun5Q[/youtube][/hider] [hr] [b]Powers - [[color=7ea7d8]Within Self[/color] / [color=a187be]Granted By Items[/color]][/b] [color=7ea7d8][b]The Foresight[/b][/color] Years within the Veil of Annwn have honed the supernatual powers within Draig. The magical energies of the realm have imbued into his very soul granting him split second foresight. The Foresight allows him to dodge all but the fastest of attacks, the energies granting him the speed to do so. [color=7ea7d8][b]Force of Goch[/b][/color] As with the Foresight, the Veil has given Draig supernatural strength. He is able to throw a main battle tank with a reasonable amount of effort and can punch his way through a bank vault door. [color=a187be][b]Enhanced Durability[/b][/color] As a result of the Bindings of Annwn, Draig has an increased durability to all damage. His body can withstand a direct hit from an armour piercing tank round and he is able to fall from great heights with no risk of injury. [color=a187be][b]Teleportation[/b][/color] The cloak that Draig wears is directly linked to the magic of the Veil of Annwn. He can teleport short distances with no stress or strain on his body. Distances over a mile induce nausea while anything over fifty miles will result in him blacking out when arriving at is destination. He is incapable of teleporting anyone other than other Mabinogi and he retains any momentum he had when teleporting. Due to the magical bond between himself and his gifted items, he is capable of summoning them directly to him. In the case of the Bindings and Cloak they will materialise on his form in place of whatever he wears at the time. The brothers will appear in his vicinity wherever he wishes them to be. When teleporting he leaves behind a black mist with floating embers weaving their way through it. [hr] [b] Weaknesses - [[color=7ea7d8]Within Self[/color] / [color=a187be]Granted By Items[/color]][/b] [color=7ea7d8][b]Human[/b][/color] While wearing the Bindings of Annwn, Draig is able to withstand the most severe of attacks. Without them he is no more resistent to damage than any other human. While he still has The Foresight, anything capable of landing a blow would essentially be hitting a normal man. [color=7ea7d8][b]Annwn Above All[/b][/color] While the Mabinogi are taught by their ancestors to defend humanity, the veil must take priority. Should the Veil fall into the wrong hands then humanity would most certainly be devastated. As such, the Mabinogi are oathbound to defend the Veil above all else if called to its defence. [color=a187be][b]Bindings of Annwn[/b][/color] The bindings make Draig a veritable juggernaut, however as with most things it does have a weakness. The element silver is able to pierce through the Bindings and their magic as if they were no more than leather armour. [hr] [b]Items[/b] [b]Brothers of Time[/b] The brothers are a pair of falcata swords made from a mystical ore called Gwyn. It is found only in the realms of Annwn and the nearest comparible material in magical properties and durability is Uru. One of the blades is called Bore for day and the other Noson for night. The falcata are bound to the soul of the person who owns them, amplifying their magical talents while in their possession. They grant the owner abilities beyond that which they are capable of themselves. [b]Bindings and Cloak of Annwn[/b] A cloth and leather like armour in appearance that is imbued with millennia old magic. The energies spread through the wearers body granting increased durability. The Bindings are tied directly to Draigs soul. If they receive any damage they regenerate almost instantly, unless the damage was inflicted by silver. [hr] [b]Backstory[/b] On the outside Iolo and Gwyneth Cadogan are a loving couple blessed with a son called Robert, but there is much more to the family than that. Iolo and Gwyneth are part of the Mabinogi, direct descendents of the ancient Druids of Britannia. The Mabinogi are a tribe that managed to pierce through the very fabric of reality through to the Veil of Annwn untold millennia ago. The Veil of Annwn exists in an ethereal realm and is home to very powerful magic. The souls of the dead Mabinogi inhabit the Veil as teachers to the young, passing on the history of the tribe. They teach the importance of humanities preservation and the need to defend it, but are instructed to always put the Veil first. Should it even fall to the Coriniaid, then humanity would be doomed for eternity. The Coriniaid are another Druid tribe that has existed as long as the Mabinogi. Where the Mabinogi strive to protect humanity, the Coriniaid want to enslave it into total servitude. The two tribes have shared the Veil in equal measure since it's discovery, neither side able to gain ground in the ancient conflict. Should the Mabinogi fall then humanity would be subjected to an eternity of hellish slavery. Robert has been raised for much of his life within the Veil, learning the history of his people and training to become as powerful a warrior as he can possibly be. Upon reaching the age of 18 he took the Oath of the Mabinogi, the result of which caused the Veil and its magic to fuse into his very being, granting him great strength and power. The Oath is a promise to protect the Veil against the Corianiad at all costs. If the Oath were ever to be broken, the power granted to him would disappear in an instant. In the years following his taking of the Oath, Robert fought in several long battles against the Coriniaid. There was no victor from these fights, simply a neutral outcome leading to several years of uninterrupted quiet. Neither tribe pushed against the other, deciding to take time to consolodate their power until the next time. Since this time Robert has stayed in the city of Ultropolis, working as a private investigator and vigilante.[/center][/hider]