[quote=@Spanner] *Snipped CS* [@Lord Sawsaw2] As promised, here's the last character for Golem's Hand. Still lacking some editions, since I kinda want to make the writing of the Bio in particular smoother and still got to add some things to his Darkness Magic (specifically Custom spells and customized descriptions for every Canon spell) but since he isn't using it until later in the RP I felt that it would be ok to leave it like this as of now. [/quote] Alright, suggestions and changes. My biggest overall change for the Illusion magic would be to make it incomplete somehow so that even those who have been affected by it still have some way of fighting back against it, rather than the fight just straight up being over once it affects them. And no, the option of fighting with your eyes shut at all times is not an acceptable drawback, that's arguably even more debilitating. My suggestion for a magic-wide drawback is that the illusions don't work in the very corner of people's visions (like the SEP field from Hitchhiker's Guide to the Galaxy). Since most people won't know your magic is illusions, they won't know to look for it, but in a protracted fight it's possible for people to figure it out, particularly in your bigger and more grandiose illusions. As for the individual skills, Jabberwocky is fine as long as you have to have physical contact to activate it on a person. Simply being able to point at someone and fully change their emotions to the point that they would cut down their allies is hella broken. In something that will be repeated later, I'd also suggest that if you lose line of sight to the individual in question, the effect ends, or if you move too far away from them it ends. 2 minutes is a hell of a long time with no counters, that's like a page and a half to two pages of text. Obviously I will be lenient with this when you're using it on NPCs Wonderland is such a sweet idea, but at present it's also hilariously broken. As written, your wonderland could literally just put them in a .5m x .5m box so that they can't move, turn, or fight, and then you could just walk up to them and slit their throats. This needs to be changed to make it balanced either by making Seto and all his allies follow the rules of the Wonderland, making the wonderland only exist in a small diameter cone made up of Seto's field of vision (like 5m max), making illusory objects that are touched disappear (can still be played around by leaving objects in so that when they start walking through walls to make them disappear, they walk into actual walls/holes/trees/spikes because they don't believe they're real), or making it another targeted spell like Jabberwocky. I'm definitely open to more ideas from you about how to balance this, but be prepared for a reasonably strenuous vetting process for this to make sure it both works for you and is fair for everyone else. Moving on to the darkness magic. As canon magic, these are all approved of course, with the following stipulations. - Dark Deflect can only affect pure magic spells, not things with physical components - Dark Enveloping Claw can either be cast as a Trap (as I'll explain later to everyone) or as a two-post spell, giving the receiving party time to react to it being cast - Dark Grab has the same secondary requirement, in that it allows the target to react to being attacked and potentially dodge or whatever - Same with Darkness Breath I say these only because the pages you referenced have them landing immediately as auto-immobilize attacks, which are inappropriate for a combat RP with potential inter-player combat. I hope I haven't been too harsh! Please let me know what you think of the changes and we can work on getting it all approved. Outside of the spell, your CS looks fantastic, so once the spells are done you'll be approved. [hr] [quote=@Valor] *Snipped Question* 2: Would this work? The character I'm planning would be a "leader" type character. If you've played Dungeons and Dragons, think of the Warlord. [url=https://i.pinimg.com/originals/02/1f/aa/021faa230e4508c89a7aaa1c63f300dd.jpg]Here's her image.[/url] The main thing I'd be thinking would be something along the lines of "shouts of power" or something akin to that. Like in the original Dawn of War where, if you upgrade a squad with a sergeant and use his "Rally Squad" ability, he can shout several things like "You will stand your ground!" and "Rally Squad!" among other things. [url=https://youtu.be/hqFcGhQ1V4A]See here.[/url] and [url=https://youtu.be/nb6cSEI1FLk]here[/url] for examples. I don't really know if this kind of magic would work in the Fairy Tale world. I was going to have the "shouts of power" be caster magic, though disguised as holder magic, specifically the gemstone in the pommel of her sword. The other thing would be a sort of "Repair" magic, which would keep her equipment in good shape and allow her to heal faster. Would that work? The Wiki and watching a few episodes doesn't really bring a lot of clarity to what you can and cannot do. [/quote] Alright, so, my thoughts on how to make the voice thing work are as follows: You can either make it a major or a minor part of your character's magic. If you're planning on going down the route of the combat specialist ex-equip character, you'll want to make it a minor part that gets used as the need arises. If you'd rather go down a path where it's the focus, you'll need to have more of a think about the scope of what you want it to do. If you wanted it as a minor magic, you could do something like a rallying cry that transfers some of your magical power out to your allies to help them get back in the fight, or a powerful scream (like a Banshee) to demoralize and/or terrify those who hear it. Sound magic can do a lot more, you just have to be inventive about how you implement it. Your example of Squad Rally doesn't really hold up as in IC terms that's literally just the Sergeant being in command of his squad and making sure they stay in line, but you could have magic that makes people naturally trust you, or just feel braver when you're around. If you want to have a longer conversation about you'd like to make it work, feel free to send me a PM and we can have a chat about what you'd like to make! [hr] [quote=@pkken] [@Lord Sawsaw2] I am guessing magic games will be a thing :3 [/quote] Definitely will be a thing if we ever get there, yes! [hr] [quote=@Sho Minazuki] [@pkken] I took a look at Curses, and according to the description, yes. It's the yin to regular magic's yang. Magic is stemmed from will and emotions, but Curse harnesses the dark wills and emotions instead. [/quote] The fact that they both stem from emotions is why you can still use your magic on it. Since the other source of power is not the same, it's partially incompatible. For balance sake, and simply as a footnote to how canonical magics have interacted with Curse magic in the setting, see my ruling of it being 20% effective. Your tier four armor form is still largely immune to regular curse magic though. [hr] I think I've now addressed everything from the last couple of days that require my attention. If you feel I've missed something, please do let me know so I can stay on top of it. Outside of that, keep up the discussions about team dynamics and your work on relationships and we should hopefully be good to get into it by the weekend, when I will post up a set of guidelines about what the schedule will be, and certain mechanics that we'll be using to keep the story flowing naturally and fairly for everyone.