90% WIP, but will be updated frequently enough. [hider=Osetina] [center][h2]Osetina[/h2][/center] [h3]Government[/h3] Osetina is a feudal monarchy wherein practical autonomy is granted to the upper nobility in their domains, but ultimate authority resides in the crown. One third of the country is held by the crown in perpetuity, and the remainder is divided among the high nobility. The relationship between the high nobility and the crown is based upon the latter providing protection, stability, and law to the former in accordance with the rulings of the High Council of the Serene One. The rulings of the sovereign are absolute in theory, though in practice convention dictates that the sovereign shall not impinge upon the rights of the high nobility to govern their respective domains how they see fit so long as that governance abides by the rulings of the High Council of the Serene One. High lords and ladies exercise near total autonomy under this convention, though they are in turn expected to pay tax proportional to their wealth and provide fighting men in times of war. While not strictly law, these conventions are entrenched to the point that their violation would be equivalent to undermining the state itself and earn harsh punishment. When a king or queen dies their successor is considered to be whichever member of the immediate royal family was appointed to be the heir by the erstwhile sovereign. If the departed sovereign selected no heir all eligible heirs are expected to hold an election among themselves to select the next ruler. With regard to eligible heirs, the princes and princesses of Osetina are granted temporary holds within crown lands which they may govern at the leisure of the sovereign. Meant to provide possible successors experience in governance the tradition also serves another purpose. On the occasion conflict breaks out among heirs that conflict may be resolved more expediently should the designated heir govern a larger share of the country. In cases where there is no clear successor eligible heirs often find themselves with lands of equal worth, making war a riskier proposition when election offers an easier avenue to command of the kingdom. [h3]Geography[/h3] [img] https://i.imgur.com/qoKH0rH.png[/img] Osetina is dominated by a large mountain range broken in two by the Valley of Bones, a fertile stretch of land once contested by nearly every tribe on the peninsula. The climate in the mountains ranges from temperate in the summer to cool in the winter. For most of the year the foothills, valleys, and coasts can generally be described as mild, but wet. Large forests in the north mark the border with Lynnfaire. Though largely thinned by agriculture where the land makes such a pursuit practical these forests dominate the northern mountains to the extent that they are often considered impassable without a local guide or a great deal of luck. The southern peaks are somewhat more amenable to travel, being carpeted by shrubs and wild grasses in the milder summer months. The largest city on the Osetinan peninsula is Murno in south, the agricultural capital of the kingdom. Surrounded by fertile fields and near enough to the mountains to make the city a mining hub, Murno is the economic heart of Osetina. However, it is not the capital. That particular accolade goes to the honoured city of Otocres. Situated in the Valley of Bones Otocres was once the spiritual core of the peninsula, and it was there the First Prince declared his new kingdom. [h3]Culture[/h3] Much like the government section, don’t drown us in details, though feel free to add more info under a hider or something. Is your country culturally homogenous or a mixture of ethnicities? Are your people humans or some other race? If you have various ethnicities, how do they interact with each other? What are your people’s values? Bonus points for adding insults they use to refer to the people from countries they have been at war with. A note about nonhuman races: do not simply make them arbitrarily superior to humans, if they are better than humans in one way then they will be inferior in another way. [h3]Military[/h3] How do your people fight? What strategies and tactics do they usually employ? What sort of equipment do your troops use? What’s the emphasis of your military? Try to be somewhat unique here. If a pre-existing country makes heavy use of heavy infantry and shield walls, for instance, don’t do the same yourself. I am not interested in numbers or percentages, so don’t use them. [h3]Heroes[/h3] Each country gets one superior hero and three normal heroes. In terms of combat strength expect a superior hero to be on par with about 150 men and normal heroes to be on par with 100 men. (Yes, this is the only place in the sheet where there are actually numbers) Basically these are the badasses of your country that you can use for point of view characters if you want. At absolute bare minimum you need a name and one line description of what your hero is good at; however, ideally this should be the largest section of your sheet. You can use any explanation you want for why your heroes are stronger than normal people. For example using magic, being blessed by a divine entity, or simply being very skilled with their weapons. Also keep in mind that if a hero dies you can replace him or her with a new one. [h3]History[/h3] A brief history of your country is fine, so long as you cover the last 20 or so years. I’m looking for more of a summary of important events than list of dead monarchs. [h3]Relations[/h3] How does your country interact with its neighbors. I am [b]not[/b] looking for a list of exports and imports, but feel free to add them if you want. At bare minimum I want a listed rival here, another country that yours viewed as an enemy and actively worked against during the past twenty or so years. [h3]Characters[/h3] Optional section. Put any info about any characters here. Examples of this would be your kings or queens, military leaders, and non-hero “badasses”. You can also put more detailed info of your heroes here as well.[/hider]