[hider=Falling Down] [center][img]http://txt-dynamic.cdn.1001fonts.net/txt/dHRmLjk2LjY3Y2RkYS5SbUZzYkdsdVp5QkViM2R1LjA,/sofija.regular.png[/img][/center] [center][img]https://lh3.googleusercontent.com/C7B7GQZTfvyVyPyJb11npnyfQW8ZDUc1wfpWsnyUiIRqeMCQFPffZphYt1o--rZ8AmRkUg-CGaa25IiiV3K0AGUDosdfy4DleqSLFlfVBf0QHgIrhJy4pinOyB4rVOvBSodfRxWriwxvYNSRQdKBX-uLt5HYoFME_j0xo4qerjAjVCgvQm8mN8L_PSg9KYGXvMnFVyn7hAVw1wvfLzweUgf0ZBZjDJJMpMEjmH2qd3YDkWi6Kh9RQtMlq77DJSYtUtylZEAqKxxvR6t_F5U4q-MhnhGDCvuxcOIuVkDbDwmsgJyvKQpzedRGsKFU7omKn8XbeObWgoLiGjLXGP6-7gO6DmkBPmMl4HUUqkUjyZLhQu-0hEJUD_pXHN65eG-xL4dEa7tdYscObDzgya0sUokf1icEq-ZOckXkqN7komEBueMcNCmYpjlPsbcsXlOyuy77L2gg27EgstVnXVJmolDgM4ouDUzYCihqNrGL1iHQn7dsF_lkwuWKBKRqrcGK6z5T7u10fEGWKyMfQvJp4A0sBhRl31W9XRzSjyuuUNWkhBK1Dv7arHjCnckQkLzDILZbkAQ4UiemwFMiUCInTn-g9ZCY_CBaUOWg2YnwyQ=w834-h847-no[/img][/center][center][h1]The Disaffected[/h1][/center][center][b]◤≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡◥[/b][/center][center][h2][b]17 | Reformed Human | Female[/b][/h2][/center] [h1][center][b]◇Physical Description◇[/b][/center][/h1] Falling Down is a young, human, teenage girl who reeks of adolescent rebellion. Standing 5,7 with a cocky smile and messy unkempt brown hair styled in a crude pixy cut of sorts, she's never far from trouble. Her maroon colored eyes, turned an unnaturally red shade after exposure to the radiant wave following the release of mankind's magical doomsday weapons, either gleam with her typical boisterousness or grow dull in her far more common boredom. Her constant constant activity has left her with a light athletic build and light but healthily toned skin. Though fair her skin is course and calloused in places, mainly her knees and the palms of her hands. Scars and remnants of recent cuts and scrapes can often be found dotting her hands or legs. As of her recent transfer between Reform Schools, Falling is dressed in beaten red and white sneakers, battered jeans with the knees worn out and patched, a white t-shirt with a design that's long since faded from vision, and a denim jacket that's got ragged at the sleeves and threatens to fall apart at the slightest provocation. [h1][center][b]◇Personality Elements◇[/b][/center][/h1] [list] [*] Mistrusting [*] Disloyal [*] Lacking Confidence [*] Lonely [*] Adventerous [*] Curious, but easily bored [*] Passionate [*] Brave [/list] [h1][center][b]◇Biography◇[/b][/center][/h1] Iris Strich was born in Ontario, Canada to a young upstart police officer and a sleepy eyed office worker. From her seven-year old viewpoint her life was nothing short of idyllic. A pleasant haze of 1st grade elementary school, sugary breakfast cereals, stuffed animals, and nights watching television alone downstairs as her parents failed to show up from work on time to feed her dinner. Then in a single hour Iris's happy, predictable life was shaken to it's core as her country was thrown into blind panic at the terrible destruction around it. The [color=red][b][i]Rending[/i][/b][/color] had happened. Law and order dissolved like gasoline soaked paper put to the match as countless people attempted to flee from the chaos and into the wilderness. Transports were taking people to safety, but there was only so much room and so much time. Her parents rushed on foot from their house to meet one of the last transports, dragging Iris behind them as she went. Being just seven years old Iris slowed them down and seeing they were about to be left behind her parents did something that was forever burned into her mind. They let go of her hand and [i]ran[/i]. Without a single sign of hesitation Iris parent's abandoned her and hurled themselves onto the transport just as it took off, leaving the little teary eyed girl behind as they disappeared into the clouds above. Left alone Iris was forced to fend for herself, wandering the lawless streets still in a daze at what had happened. It wasn't long before she met others like her and found what she believed to be friendship. Iris put her trust in those she met, only for them to betray her as soon as she became an inconvenience for them. Embittered and hurt, Iris soon treated everyone she met as if they were inevitably going to throw her away. However a seven year old who didn't trust anyone wasn't well equipped for survival and Iris was left on the verge of starvation when the Equestrians came. They rounded her and countless other surviving children up, taking them to a secure camp where they were fed and had their injuries mended. Though she was saved by them Iris only expected the worst from the Equestrians, like she had begun to do with everything else. Eventually the Equestrians began to lead the children away from the group, one by one. Iris grew suspicious but didn't sense any danger as she was lead to a small room with just a chair inside. Sat down in the chair Iris was told to wait and begrudgingly she did. Time passed and Iris began to feel strange. She began to lose focus, it became hard to think, and the urge to sleep became overwhelming. Closing her eyes Iris fell asleep and when she woke up, she remembered nothing. Having her memory erased, Iris was given the name "Falling Down" and was happy for a time. As happy as she had been before the chaos, maybe even more so. Yet a few days after the erasing she began to experience odd nightmares. There were times during the day when she was struck with the overwhelming fear of being abandoned. She felt as if everyone was going to cast her aside and turn their backs on the promises they made to her if she became a burden. Though Falling’s memory had been erased she still remembered that someone had betrayed her before… These memories colored the rest of her life from that point. Falling grew mistrustful of the other kids, distancing herself from them for fear of being hurt. Falling had difficulty doing what she was told and following the advice of the teachers, feeling they would mislead her. She no longer felt safe around them, around anyone. Once she became a teenager Falling became overtly rebellious, disobeying rules, starting fights, and causing a number of problems. Falling was moved from Reform School to Reform School. Each time she was moved in the hopes of her being able to get a new start and finally get the help she needed to start living her life, instead of simply living in fear. Yet Falling proved uncooperative and her behavior ended up becoming self sabotage. She’s only recently been transferred to Bellbrooke a week ago. Though Falling isn’t happy with the transfer, it feels like this may be her last chance…[h1][center][b]◇Skills and Talents◇[/b][/center][/h1] [u][b]Athletic:[/b][/u] Falling is highly athletic. Though she dislikes sports because of the teamwork inherently involved in many of them, her less then acceptable activities around the Reform Schools she's been in have kept her physically active in a multitude of ways. As a result she possesses quick reflexes, enough strength to lift herself, and a superb running speed with stamina to match. [u][b]Brawler:[/b][/u] Constant mistrust, fear of abandonment, unbridled emotional issues, and delinquent tendencies have gotten Falling into plenty of fist fights and brawls. Though they were usually between other children her age, she's taken enough hits and thrown enough punches to gain a general idea of how to wield violence effectively against her enemies and obstacles. [b][u]Sleight of Hand:[/u][/b] While Falling has done many unpleasant and inappropriate things, she's largely avoided outright thievery for fear of what the repercussions could be. However she's made a habit of finding and keeping things she really isn't supposed to have. As a result the girl has had some practice with hiding knickknacks, books, sharp objects, and various other things from watchful eyes. Making it seem like she's gotten rid of something when she hasn't has become second nature to her. [b][u]Daydreamer:[/u][/b]While not exactly a great student Falling is an avid reader. Of fiction. She's read countless adventure stories and is rather knowledgeable on them. Not that knowing the tales of a fictional hero in a fictional world have ever been much used to her, but it makes her a vivid day dreamer who often slips off mentally when bored out of her gourd. [h1][center][b]◇Relics, Spells, and Techniques◇[/b][/center][/h1] Iris is ignorant in the ways of magic and possesses no magical artifacts or items, but that doesn't mean her interest in such things is by any means low. She searches high and low in the hopes of finding some wondrous thing that will solve all of her problems... [h1][center][b]◇Gear◇[/b][/center][/h1] [u]Regular Human Clothes:[/u] Clothes made before the fall of humanity. On the verge of becoming threadbare in places, but fitting and comforting. Offers little if any protection from ranged, magical, or melee attacks. May attract moths. [u]Iron Pipe:[/u] A four foot length of iron piping with a heavy duty ball valve at the end. Falling picked it up with the intent of making something out of it, but quickly began to use it for hitting things she didn't like while exploring outside the school. [u]Bolo:[/u] Seeing the strange weapon in a half-burnt book she found while exploring outside the school, Iris replicated the weapon using a length of rope and a pair of round brass weights. Swinging the weapon over her head Iris can, supposedly, hurl the weapon and entangle her enemies legs. Provided she can actually hit them. [u]One-Half a pair of Binoculars:[/u] A pair of broken binoculars, made decades ago. Snapped in half Iris uses the remaining mostly functioning half she has as a spyglass of sorts. [u]Backpack:[/u] A teal, medium sized backpack littered with all manner of pockets and straps. It's where Iris stashes everything she finds on her unauthorized trips outside of school. [/hider]