[hider=Alexandria Galtemalos][center][hider=Alexandria Galtemalos.][img]https://i.pinimg.com/originals/02/1f/aa/021faa230e4508c89a7aaa1c63f300dd.jpg[/img][/hider][/center] [center][i]”Words can be powerful, but sometimes you must also take up a sword.”[/i][/center] [center][h3]Basic Info[/h3][/center] [center][b]Name::[/b] Alexandria Galtemalos. [b]Nickname/Alias::[/b] Lady of War. [b]Gender::[/b] Female [b]Age and date of birth::[/b] 23. December 13th[/center] [center][b]Guild::[/b] Harpy’s Wing. [b]Rank::[/b] A-Class. [h3]Personal Information[/h3][/center] [center][b]Personality::[/b] Alexandria is fair and refined. She prefers diplomacy and practical efforts instead of combat, but is well aware of the need to, when the time is right, raise a sword for your cause. Alexandria doesn’t like to pass judgement too harshly upon others, for she knows that, from time to time, we all make mistakes in judgement. However, once Alexandria has decided you are worth her scorn, she very rarely forgives. Despite this, Alexandria is overall pleasant to be around and, when among friends, drops a lot of her “in command” acting and treats everyone equally.[/center] [center][b]History::[/b] Alexandria was taken from the streets to serve as a maid in a noble home. She doesn’t remember who her real parents are, but it’s not something she really dwells on. Alexandria was trained in the ways of maidship and noble acting. Years went by, and the noble home was brought into a feud over trade rights. A group of assassins snuck into the house, and slew several members of the family. The guards of the home responded eagerly, but several fell. Alexandria came to see what the commotion was, and was frightened when a sword spun to her feet. Looking around at the situation, Alexandria was shaken to her core by what she saw. Grabbing up the sword, Alexandria raised it and felt words leap to the tip of her tongue. Shouting out, Alexandria cried. “We must not falter!” A wave exploded from Alexandria. Her vocal chords ached, and she could no longer speak. However, the guards seemed to bolster themselves. Their weapons and armor gleamed in the faint light and with a burst of strength, they cut the assassins down. Alexandria fainted, and woke several hours later in a place unknown to her. An aging man grinned at her and commended her effort. Alexandria had it explained that she had used a type of voice magic. Alexandria had been lucky, that had been a fully powered spell, and most people would’ve had severe trouble recovering from such an effort. Thankfully for Alexandria, the remaining family was wealthy enough to pay for treatment at a nearby guild. Alexandria was drafted into the guild for further training, soon grew to learn the other types of magic flowing within her body. She named her abilities “The arts of war” and continued to hone her unique talents. The guild members began to call her the “Lady of War” with how much she focused on magical and physical training. When news came of the Dark Guild attack and the formation of Golem’s Hand, Alexandria chose to bid farewell to her current guild and travel to join the Harpy’s Wing guild. Alexandria was worried about further attack on the city and potential infighting between the two guilds, and wanted to use her prior experience with diplomacy to try and keep tensions down.[/center] [center][h3]Magic[/h3][/center] [center][b]Magic Name::[/b] The Arts of War.[/center] [center][b]Description::[/b] The Arts of War is a mixture of advanced [url=http://fairytail.wikia.com/wiki/Requip]Requip[/url] magic and unique [url=http://fairytail.wikia.com/wiki/Sound_Magic]Sound magic.[/url] The Arts of War focuses on shifting Alexandria’s combat style to suit the battlefield and using her magical shouts to embolden her allies as she charges into the fray. Alexandria's shouts function as a caster magic. They're powered by her vocal cords/voice box, and her throat glows while she is using them. This is why she wears a collar with most of her armor as it hides the effect. These shouts are taxing on her voice to use, and as such only one or two may currently be used per fight before Alexandria is rendered mute for the rest of the fight and, without treatment, potentially the rest of the day. Another problem is that the shouts affect those within earshot. So if someone is hard of hearing or temporarily hard of hearing then the shout might not work on them as well as it would work on others, or it might not work at all if the target is completely deaf. Alexandria has trained herself to not be affected by her negative or offensive based shouts, but the same cannot be said for friend and foe when her offense-oriented shouts are used.[/center] [center][b]Known Spells::[/b][/center] [center]Requip - Standard: Equips Alexandria’s default gear. See her primary image for reference.[/center] [center]Requip - [url=https://i.pinimg.com/736x/31/aa/5f/31aa5f4592d1f3ad923f2a190b1e49ed--fantasy-warrior-fantasy-art.jpg]Heavy Knight[/url]: Alexandria equips a set of heavy armor along with a large shield and a lance for combat where she plans or expects to be the primary target. Her movement is drastically slowed thanks to all of the heavy gear, but the lance packs a powerful punch and her armor and shield provide vastly increased protection from mundane attacks.[/center] [center]Requip - [url=https://i.pinimg.com/736x/1d/a9/a7/1da9a7c3d9be0f7b2f77e1f25de8c028--female-characters-fantasy-characters.jpg]Archer.[/url]: Alexandria switches to a lighter set of equipment and a longbow to provide more ranged support to the group. This renders her more vulnerable to damage, but allows her to engage a wider variety of opponents.[/center] [center]Requip - [url=https://i.pinimg.com/736x/21/ba/7a/21ba7a8c1bf411a1cf2b801085f3d02d--female-armor-female-knight.jpg]Twin Blade Fighter.[/url]: Alexandria equips this armor when one sword is not enough and increased defense is not entirely needed. It’s a heavier set of armor, but still lighter than her heavy knight gear, and a pair of broadswords for each hand.[/center] [center] Requip - [url=https://i.pinimg.com/736x/30/8a/f2/308af26521b731c6a1b152904db1bfa1--fantasy-artwork-female-art.jpg]Berserker[/url]: Alexandria's only current set of magical armor. This armor heavily empowers her strength, stamina, and speed in exchange for offering pitiful defense. In addition, it grants a personal version of the buff from her "Maintain the Offensive!" shout that lasts as long as she has the armor equipped, enhancing her strength even further and enabling her to heal rapidly. However, despite the stamina boost, this armor is taxing to wear, and wearing it for extended periods of time can be damaging to Alexandria's health, especially since it benefits from maintaining a large amount of adrenaline in her bodies systems, which places a lot of stress upon her organs and can lead to failure if it's maintained for too long. (A [url=https://youtu.be/wlFTRLKboFo]demonstration[/url] of what the effects of the armor can look like. Mildly graphic.)[/center] [center]Shout - Rally: The shout that Alexandria learned first. This shout bolsters the spirits and strength of those that hear it, enabling them to fight on for a longer period of time by restoring some physical stamina and bolstering their strength for a short amount of time. Shout - Stay with me!: Alexandria’s least favorite shout, but one of her most useful. When used near fallen allies, it holds their wounds closed temporarily and wakes the unconscious and usually allows them to get up and escape. It’s a temporary measure, and proper medical treatment is a must. Shout - Maintain the offensive!: Alexandria’s favorite shout, as it allows allies to be more effective in battle. Those within earshot of this shout have their natural healing streamlined and accelerated, which allows them to heal up quickly. The adrenaline present in their bodies is also supercharged, granting them increased strength and agility. However, this does come with a cost. Such levels of adrenaline are generally not healthy, and can put pressure on the organs if the affected are not careful. As another problem, the increased energy used will mean that stamina will deplete much faster, so prolonged combat is harmed while under the effects of this shout.[/center] [center]Shout - None shall stop the Crusade!: An offense oriented shout, Alexandria simply screams at the top of her lungs. Typically this wouldn't do too much, but with her magically augmented voice it has the power to make ears bleed within five meters and pull the bark off of trees some distance away. It can also throw all but the heaviest enemies away from Alexandria with enough force to break bones upon impact. However, there is a catch: This shout doesn't discriminate. So it'll hurt friend and foe alike if they stray too close.[/center] [center]Shout - Flatten the Battlefield: A utility shout. Alexandria hates illusion magic and magic that affects the mind in general, and as such this shout is a specific counter to the tricky ways that illusion magic and other types of mental-affecting magic can be used. When Alexandria uses this shout, illusion magic can literally shatter under its effect, and other mental affecting magics can be chased away with ease. More powerful magic requires a longer shout or multiple shouts to dispel, but even one shout is enough to weaken most illusion or mind affecting magic.[/center] [center][h3]Other[/h3] [b]Relatives::[/b] No blood family, but has ties to the few remaining members of her adoptive family. [b]Possessions::[/b] Several suits of armor and sets of weapons to go along with them, along with a a few dozen different sets of regular clothes for different formal or casual occasions. A decent sum of jewels to spend when needed, and a few important things for the battlefield like first aid kits and rations. Theme Song:: [url=https://youtu.be/is0I7M0W_Ig?list=PLJoNFaYOntVYVwK9L3YLfEtXc50DODQVh]Battlefleet Gothic Armada, battle soundtrack 3.[/url][/center][/hider] [hider=Alexandria’s opinions on others.][center] [h1]Harpy’s Wing guild members.[/h1] Arianna Carolina - She upholds the tenets of Harpy’s Wing well. Her capacity for forgiveness is admirable, though I am slightly worried about her condition. Maybe I’ll get her a suit of armor or something like that. If our guildmaster simply floated away we would be in dire straits. Illedrith Adrasia - A noble warrior. I shall enjoy sparring with her should she be up for it. We can also share techniques to form a better team. She’s most likely going to be the person by my side the most. Best to make good friends with her. Ceri - Quite mysterious. Needs a serious self confidence boost. Maybe if I use my rally shout around her enough she’ll come out of her shell? I doubt it, but hopefully she doesn’t remain too reclusive for long. Her smoke magic is honestly rather annoying, and we will probably butt heads when I use my shout to level the battlefield. Hopefully we can work things out. Kyuuten Rallis - Quite the happy one. Seems to be rather innocent. Hopefully he doesn’t have that innocence shattered by the battlefield. I typically don’t see a lot of people recover from that happening. His magic is interesting, though hopefully he doesn’t wear himself out too much. Saeko - Another warrior. We’ll have an effective front line at this rate. I’ll enjoy training with her and sharing techniques. Just like with Illedrith, she’s going to be by my side the most, so it’ll be best to maintain a good relationship. Dreadlin Nauss - A beastman? Interesting. As long as he’s civilized I don’t quite care how he looks. The circumstances of one’s birth are irrelevant, it is what you do with the gift of life that makes you who you are. I’ll have to strive to keep a good relationship with him, as he will also most likely be on the front line with me more often than not. Though I don’t think I can share too many techniques with him. Pan - An aging man. I won’t be spending too much time with him on the front lines, but his healing magic will be invaluable in keeping the front line going. I’ll have to bear with whatever age and experience has done to his mind. Hopefully it won’t be too bad. Cyril Parjure - Seems like he’s at least enjoying himself. He doesn’t look to be a front line fighter, but he’s within my guild so I have to be nice. His obsession with… “Hot ladies” will get annoying if he tries to press the matter. Hopefully he doesn’t. I’ll bonk him if he tries anything. His magic will be helpful in dispatching enemies on the front line. [h1]Golem’s Hand[/h1] Delsin Bastille - I like his mindset. Orderly and no-nonsense is preferred when dealing with dangerous situations. He’s got the drive and some good ideas, but hopefully the people under him don’t get messy. The Golem’s Hand has a few people who seem to be not right here and there. We’ll see what happens over time. Vega Ashworth - Remember when I said Golem’s Hand has a few people who seem to be not right here and there? This is one of the people I was talking about. Arrogant, sadistic, self-centered and S rank power with C rank attitude. I’ll definitely be keeping an eye on him and, should guilds come to clash, he will be one of the people I focus on first. Jack - The heart of a warrior, the brain of one too. Could use a few books in his head. Has potential, but limits himself. Much more pleasant than Vega, even if he has a similar aggression mindset. Conflict is sometimes unavoidable, but morale is not improved by an active lust for war. Kazue Hattori - A ninja. An assassin. I don’t like to judge others based upon my own unrelated history, but you’ll forgive me for being on my guard when she’s present. She will be second if the guilds come to fight. Damian Ivorn - Compared to some of the others he seems largely out of place. I don’t think he would actually fight if the guilds came to blows, unless someone wronged him personally. An interesting person. Seems like he still needs to find his way in the world. Seto Nakahara - I have a heavy dislike of illusion magic. To the point that I developed a shout specifically to counter it. He will be third should the guilds come to blows. Hopefully he doesn’t have a lot of physical defenses to go with his illusion magic, or it will truly be an annoying fight. Magus Lilith Astra - Shadow magic. Similar to Seto, I don't like it. Too many tricks, too much deception. I'm keeping an eye on her. She seems to be hiding a lot. Nice coffee though. I prefer tea, however.[/center][/hider]