A mysterious yellow puddle forms under [b]Father C[/b] once he enters the room. Pulling out his shotgun, he mercilessly [b]crits[/b] the beast into utter oblivion, receiving [b]10 XP[/b] and felling the foul creature once and for all. [b]The battle is over.[/b] [center][img]https://i.imgur.com/YmPSbQ2.png[/img] [h3][color=gold][b][u]Loot![/u][/b][/color][/h3][/center]Everyone in the posse receives [b]40 XP![/b] [indent][@DeadBeatWalking] [b]Hawkeye Harold[/b] receives [color=823479][b]1 Darkstone[/b][/color] and [color=gray](1d6, 1 x 50)[/color] [color=gold][b]50 GP[/b][/color]. [color=gray]Spend a Determination to reroll gold amount?[/color] Hawkeye may puff on his [b]Trusty Pipe[/b] to recover [b]1 Determination.[/b] [@Duthguy][b]Dan[/b] receives [color=823479][b]1 Darkstone[/b][/color] and [color=gold][b]50 GP.[/b][/color] [@Scarescrow] [b]Scare, the Law Holder[/b] receives [color=823479][b]1 Darkstone[/b][/color] and [color=gold][b]50 GP.[/b][/color] [@rocketrobie2] [b]Father C[/b] receives [color=gold][b]25GP[/b][/color] and an additional and [color=gray](1d6, 4 x 50)[/color] [color=gold][b]200 GP.[/b][/color] [color=gray]Spend a Determination to reroll gold amount?[/color] [@PrinceAlexus][b]Pastor Jimmy[/b] receives a total of [color=gold][b]275 GP.[/b][/color] [@CollectorofMyst] [b]Aaron Goldfeld[/b] receives [color=823479][b]1 Darkstone[/b][/color] and [color=gold][b]100 GP.[/b][/color][/indent] [center][b][h3][color=84dd63]Catch Your Breath, Heroes![/color][/h3][/b][/center] You catch your breath after battle and may recover a mix of health and sanity. [b]If you have Determination, you can reroll to attempt to gain back more.[/b] The maximum health/sanity points you can have to heal with is 3. [indent][@Deadbeatwalking][b]Hawkeye Harold[/b] recovers [b]1 health[/b] as he has taken no sanity damage. He is back to full health and sanity. [@Duthguy][b]Dan[/b] can recover a mix of [b]2[/b] health and sanity. [i]He chooses sanity, see below.[/i] [@Scarescrow][b]Scare, the Lawholder[/b] can recover a mix of [b]3[/b] health and sanity. [color=gray](He gets a buff from his [b]grand sword locket[/b]. But he's at full health/sanity anyway ;)[/color]) [@PrinceAlexus][b]Pastor Jimmy[/b] can recover a mix of [b]2[/b] health and sanity. [i]He recovers 2 HP.[/i] [@rocketrobie2][b]Father C[/b] can recover a mix of [b]2[/b] health and sanity. He's already at full health and sanity, though. [@CollectorofMyst][b]Aaron Goldfeld[/b] can recover a mix of [b]2[/b] health and sanity.[/indent] [b]Please[/b] let me know how you are distributing your points. [b]Movement:[/b] Once everyone's movement has been spent, a new round will start and characters can explore/scavenge as usual. [@Duthguy][b]Dan[/b] has [b]1[/b] movement left this turn. [@Scarescrow][b]Scare, the Law Holder[/b] has [b]3[/b] movement left this turn. [@PrinceAlexus][b]Pastor Jimmy[/b] has [b]3[/b] movement left this turn. [@CollectorofMyst][b]Aaron Goldfeld[/b] has [b]1[/b] movement left this turn. [color=gray]Father C is out of movement. Hawkeye Harold is out of movement.[/color] [center][hider=Characters]1. HAWKEYE HAROLD the GUNSLINGER. [color=cccccc][i]created by DeadBeatWalking.[/i][/color] [hider=Hawkeye Harold][center][img]http://i.imgur.com/dTO1Dib.png[/img] 10 / 10 HP || 12 / 12 Sanity || 1 / 2 Determination || 180 / 500 XP || 150 Gold || Level 1 [b]A Dead Eye Shot is loaded.[/b] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Skills][b]Quickdraw:[/b][indent] Anytime a new group of enemies appear, and you have one hand free, you may immediately make a free attack against them. [/indent] [b]The Quick and the Dead:[/b][indent] Start with 6 [i]Dead eye shot[/i] bullets. At any point you can choose to load one of these bullets into your gun. [/indent] [/hider][hider=Stats][center][b]Combat:[/b] Initiative 6 • Melee Combat 1 [color=gray]To Hit Melee 5+[/color] • [color=gray]To Hit Ranged 3+[/color] Defense 5+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 3[/color] • Spirit 2 [color=gray]Strength 2[/color] • Lore 2 • [color=gray]Luck 4[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 4/5 Slots filled [indent]1x [b]Whiskey[/b] 2x [b]Darkstone[/b] 1x [b]Dynamite[/b][/indent] [b]4/6x Dead Eye Shot Bullets:[/b][indent] Each Bullet does +2 Damage.[/indent] [b]Trusty Pipe:[/b] [indent]You may take a puff of your pipe to Recover [b]1 determination[/b] any time you gain loot or successfully scavenge..[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Pistol:[/b] [indent][i]1 Handed[/i] Range: 6 Squares Shots: 2 Shot per round [i]Upgrade Slots: 0/2 used Weight: 1 Worth: $100[/i] [b]Cavalry Sabre[/b]: [color=gray]Gear • Weapon • Blade[/color] [i]One Handed[/i] You may make a melee attack [b]as well as[/b] a ranged attack during your turn. [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $600[/i] [/indent][/hider][/hider] 2. DAN the RANCHER. [color=cccccc][i]created by Duthguy.[/i][/color] [hider=Dan][center][img]http://i.imgur.com/DzDw9Aw.png[/img] 14 / 14 HP || 8 / 10 Sanity || 1 / 2 Determination || 120 / 500 XP || 50 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Skills][b]Home Remedies:[/b][indent] Spend [b]1 Determination[/b] to Heal 1-6 wounds from yourself or an adjacent hero. Gain 5XP healed from another Hero this way.[/indent] [b]Rapid Shot:[/b][indent] Requires a two handed weapon. Anytime you kill an enemy with a two handed gun, you can immediately shoot again.[/indent] [b]Evasion[/b]:[indent] You are more likely to [b]escape[/b] when you move away from an enemy. [/indent][/hider][hider=Stats][center][b]Combat:[/b] Initiative 3 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 4+ • Willpower 4+ [b]Challenges:[/b] Agility 2 • [color=gray]Cunning 2[/color] • Spirit 3 [color=gray]Strength 3[/color] • Lore 4 • [color=gray]Luck 1[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 4/5 Slots filled [indent]1x [b]Darkstone[/b] 1x [b]Bandages[/b] 1x Dynamite[/indent] [b]Lucky Dice:[/b] USED TUTORIAL MISSION [indent][s]Once per Adventure, cancel and redraw any card drawn (e.g. monsters, loot, scavenge, room tile, event, darkness, growing dread. [i]this item will become more clear in future. I'll let you know if you can use your dice, so don't worry too much.[/i])[/s] [/indent] [center][b]1/8 Carryweight used[/b][/center] [b]Hunting Rifle:[/b] [indent][[i]Two Handed[/i] [b]Range:[/b] 12 Squares [b]Shots:[/b] 1 Shot per round [b]Damage:[/b] +2 Damage [i]Upgrade Slots: 0/3 Used Weight: 1 Worth: $350 [/i] [/indent][/hider][/hider] 3. FATHER C the PREACHER. [color=cccccc][i]created by rocketrobie2.[/i][/color] [hider=Father C][center][img]http://i.imgur.com/KibQD6g.png[/img] [b]Father C the Preacher[/b] 12 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 80 / 500 XP || 225 Gold || Level 1 || [color=gold]2 Faith[/color] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies. [/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Intervention:[/b][indent] [i] requires 10+ on two dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Cancels one darkness effect, or spend 1 extra faith to cancel a [i]growing dread[/i] effect. [b]Faith Cost: 2[/b] [b]XP Gained:[/b] 50 XP[/indent] [b]Judgement - Shockwave:[/b] [indent] [i]Requires 9+ on 2 dice to successfully cast.[/i] [b]Father C takes 1 corruption hit on successful cast.[/b] Every enemy within 2 spaces of you automatically takes one hit. [b]May only be used if you did not move this turn.[/b] [b]Faith Cost:[/b] 2 [b]XP Gained:[/b] 25 XP [i]Improves at level 2, 4, 6 and 8.[/i][/indent] [/hider][hider=Stats][center][b]Combat:[/b] Initiative 2 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 5+[/color] Defense 5+ • Willpower 3+ [b]Challenges:[/b] Agility 1 • [color=gray]Cunning 2[/color] • Spirit 4 [color=limegreen]+1[/color] [color=gray]Strength 3[/color] • Lore 3 • [color=gray]Luck 2[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Concealed Flask:[/b][indent] Better at dealing with spirits. Once per adventure, you may use the flask to fully heal your sanity.[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent][/hider][/hider] 4. SCARE the LAW HOLDER. [color=cccccc][i]created by Scarecrow.[/i][/color][hider=Scare the Law Keeper][center][img]https://i.imgur.com/ose81zH.png[/img] 10 / 10 HP || 12 / 12 Sanity || 0 / 2 Determination || 80 / 500 XP || 100 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Skills][b]Double-Shot:[/b][indent] Requires a Shotgun. Once per turn, when you kill an enemy with a Shotgun, you gain an extra shot with that Shotgun.[/indent] [b]The Quick and the Dead:[/b][indent] +2 Sanity. At any time you may use 1 determination to heal either 3 Wounds or 3 Sanity from yourself or a hero on your map tile. (Gain 5xp for every Wound or Sanity healed from another hero this way) [/indent][/hider][hider=Stats][center][b]Combat:[/b] Initiative 4 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 3+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 4[/color] • Spirit 2 [color=limegreen]+1[/color] [color=gray]Strength 2[/color] • Lore 1 • [color=gray]Luck 3[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 3/5 Slots filled [indent]1x [b]Darkstone[/b] 2x [b]Dynamite[/b][/indent] [b]Locket:[/b] [indent]You are slightly more spiritual. When you [b]catch your breath[/b] after battle (recovering health/sanity) you add +1 to the rolls.[/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Marshal Badge:[/b] [indent][i]LAW ONLY[/i] Once per Adventure, give all Heroes +2 Shots with a [i]Gun[/i] OR +2 Combat (each character may choose for themselves) during their next turn. Gear || Law || Icon[/indent] [b]Shotgun:[/b] [indent][i]2 Handed[/i] Range: 5 Squares Shots: 1 Shot per round Use a D8 instead of a D6 for hitting and for damage. A roll of a 6, 7, or 8 count as a Critical Hit. [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent] [/hider] [/hider] 5. PASTOR JIMMY the PREACHER. [color=cccccc][i]Created by Asura.[/i][/color][hider=Pastor Jimmy][center][img]https://i.imgur.com/KzpvtkB.png[/img] [b]Pastor Jimmy the Preacher[/b] 11 / 12 HP || 10 / 10 Sanity || 2 / 2 Determination || 106 / 500 XP || 525 Gold || Level 1 || [color=gold]2 Faith[/color] [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center][hider=Skills][b]Redemptionist:[/b][indent] you may use [b]two handed guns.[/b] [/indent] [b]Scourge of the Dead:[/b][indent] +1 Damage to [b]undead[/b] enemies.[/indent] [center][b]Sermons[/b]:[/center] [b]Blessing - Faith Healing:[/b][indent]Starting Sermon. [i]Requires 5+ on 2 dice to successfully cast.[/i] For every Faith spent on the cost of [i]Faith Healing,[/i] you may heal [b]1 Wound[/b] from yourself or an adjacent hero. [b]Faith Cost:[/b] *see above [b]XP Gained:[/b] 10XP [i]Improves at level 5.[/i][/indent] [b]Blessing - Shield of Light:[/b][indent] [i] requires 9+ on two dice to successfully cast.[/i] Choose any Hero. Until the end of the turn, that hero gains Armor / Spirit Armor. Limit 1 shield per hero. [b]Faith Cost: 1[/b] [b]XP Gained:[/b] 20 XP [i]Improves at Level 5.[/i][/indent] [b]Judgement - Righteous Fury:[/b] [indent] [i]Requires 8+ on 2 dice to successfully cast.[/i] [b]Pastor Jimmy takes 1 corruption hit on successful cast.[/b] Choose any hero (including yourself.) Until the end of the turn, all of that hero's hits do +1 damage each. [b]Faith Cost:[/b] 1 [b]XP Gained:[/b] 25 XP [i]Improves at level 4 and 9.[/i][/indent] [/hider][hider=Stats][center][b]Combat:[/b] Initiative 2 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 5+[/color] Defense 5+ • Willpower 3+ [b]Challenges:[/b] Agility 1 • [color=gray]Cunning 2[/color] • Spirit 4 [color=gray]Strength 3[/color] • Lore 3 • [color=gray]Luck 2[/color] [color=limegreen]+ 1[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 1/5 Slots filled [indent]1x [b]Whiskey[/b] [/indent] [b]Lucky Charm:[/b][indent] Better Luck. Once per Adventure, ignore all damage from a single source.[/indent] [center][b]1/7 Carryweight used[/b][/center] [b]Shotgun:[/b] [indent] [i]2 Handed[/i] [b]Range:[/b] 5 [b]Uses the D8 To Hit and for Damage. Crits on a 6, 7 or 8.[/b] [i]Upgrade Slots: 0/1 used Weight: 1 Worth: $300[/i] [/indent][/hider][/hider] 6. AARON GOLDFELD the SCOUT.[color=cccccc][i]Created by CollectorOfMyst.[/i][/color][hider=Aaron Goldfeld][center][img]https://i.imgur.com/Q5Fi5rz.png[/img] 9 / 10 HP || 8 / 10 Sanity || 0 / 2 Determination || 111 / 500 XP || 150 Gold || Level 1 [i]Determination: This can be spent to reroll any dice at anytime, and can be spent to use abilities.[/i][/center] [hider=Skills][b]Fast:[/b][indent] +1 Movement.[/indent] [b]Cavalry Scout:[/b][indent]You may roll 2 dice for movement each turn and choose which to use.[/indent] [/hider][hider=Stats][center][b]Combat:[/b] Initiative 5 • Melee Combat 2 [color=gray]To Hit Melee 4+[/color] • [color=gray]To Hit Ranged 4+[/color] Defense 4+ • Willpower 4+ [b]Challenges:[/b] Agility 3 • [color=gray]Cunning 2[/color] • Spirit 3 [color=gray]Strength 2[/color] • Lore 3 • [color=gray]Luck 2[/color][/center][/hider][hider=Inventory] [b]Sidebag:[/b] 3/5 Slots filled [indent]1x [b]Darkstone[/b] 1x [b]Bandages[/b] 1x [b]Dynamite[/b][/indent] [b]Compass:[/b] [indent][i]Once per Adventure, cancel and redraw an exploration token.[/i][/indent] [center][b]2/7 Carryweight used[/b][/center] [b]Carbine:[/b] [indent][i]Two Handed[/i] [b]Range:[/b] 8 Squares [b]Shots:[/b] 3 Shot per round [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $400[/i] [/indent] [b]Hatchet:[/b] [indent][i]One Handed[/i] [i]Tribal, Traveler or Frontier Heros only[/i] [b]Damage:[/b] +1 Damage [i]Upgrade Slots: 0/2 Used Weight: 1 Worth: $250[/i] [/indent][/hider][/hider] [/hider][/center]