[hider=Isaac] [center][img] https://i.pinimg.com/736x/1e/46/ac/1e46acb898ac355d69c1893603e86c22.jpg[/img] [color=lightgray]"I’m not going to pretend to like what I’m doing, but I know it’s something I should do."[/color][/center] [b][color=lightgray]Name:[/color][/b] Isaac Redgrove [b][color=lightgray]Age:[/color][/b] 18 [hider=Magic] [b]School of Magic:[/b] Isaac practises imbuing magic, an esoteric branch of magic that focuses on mitigating the transience of magic. In simpler terms, imbuing magic focuses on making magical energy linger. Imbuing magic has few direct attack options, but can be deadly enough with the proper preparation. The most common and well-known application of imbuing magic is the imbuing of objects to bestow magical properties, a practise better known as enchanting. Enchanted weapons and armour can be very powerful but are limited in use as constant magical power is required to upkeep the effects of the enchantment. Less well known is imbuing magic’s capacity to create magical traps, a skill which takes significantly less effort than enchanting but with much less permanent results. Clairvoyants who use imbuing magic tend to work with solid objects, though there are legends of Clairvoyants who didn’t need tools to do their work, beings who could enchant the very air itself to do their bidding. Imbuing magic can be quite difficult to learn in comparison to more action-oriented magics but those with the patience to learn its ways are rewarded in full. [b]Augmentor:[/b] Plain hunting knife. Rather banal for a magic tool, save for the insignia of a red flower on the hilt, but it holds immense sentimental value for Isaac and helps him carve magical circuits for imbuing. [hider=Skills] [list] [*][u]Imbue[/u] One of the most basic imbuing spells, insert magic into an object. A straight-forward directing of power from the body into a target conduit and the of bestowing magical properties onto it, allowing the object to affect things in the same manner that magic does. Depending on the material, however, this can prove difficult. Most clairvoyants can, on some intrinsic level, inject magic into an object, which allows them to use enchanted objects. But it requires skill to let the object hold the charge and take on magical properties, to fully enchant an object. Carving magical circuits into the object in question makes it easier to imbue and provides more stability, functioning as canals for magic to flow. Botched imbuing is likely to destroy the object if it fails and poor imbuing often leads to unstable results which have a tendency to explode in a user’s hands. There are some, however, that use that particular characteristic to their benefit. Imbuing magic into living things is extremely difficult and ill-advised, since if the person rejects the imbued magic then the user will suffer greatly for the attempt. Imbuing is generally performed through contact, and while imbuing from range is possible, such techniques tend to produce significantly weaker results. [*][u]Imbue - Mine[/u] A skilled imbuing mage is usually represented by stability, with their ability to create enchantments that can last for years. Isaac isn’t particularly skilled, and like many unskilled imbuers, his creations tend to be more volatile, much less stable. Isaac found a way to use that to his advantage, however. Isaac created a method of imbuing magical energy set at a volatile state enough state to be weaponised, but inert enough to not collapse in on itself. Disturbing the imbued object either via physical contact or a sufficiently large magical presence disturbs the balance and causes the magic inside to explode in a burst of pure magical energy, damaging anything within the blast radius. Isaac’s mines benefit greatly from preparatory carving, with which he can adjust the volatility of the mine freely for his needs. He can still create a mine on the spot, but it will typically be weaker and its sensitivity will usually be off the mark. Depending on the volatility of the mine, the enchantment will either explode or fade out of the object after some time. [*][u]Imbue - Snare[/u] A modified mine which releases tendrils of magic to ensnare the foe. Typically made with a solid core covered with rope, with both the core and rope imbued with magic. When activated the core explodes and sends the ropes flying towards the target. The magic imbued in the ropes allows them to affect Pyrrhics and physical beings besides, as well as allowing the ropes themselves to stick to each other when it captures its target. The bind usually lasts a fairly significant amount of time and the rope’s strength is increased by the magic imbued in it, making for an effective measure to prevent enemy movements, if only temporarily. [*][u]Imbue – Light[/u] A basic imbuement spell which converts magical energy into light. Imbue an object and supply it with magic to have a constant light source. Easily used and drains little magic, magical circuits can be used to increase its efficiency. Can keep a stock of magic to stay lit for a while. [*][u]Diffusion wave[/u] Isaac throws a wave of imbuing magic into the air to confound foes. The magic inside is weak and it is diffused to go as far as possible, so it does little damage. It causes some pain to living caught in the cloud, useful mostly for irritating or distracting foes. Most of the damage comes from the volatile imbued dust particles which have the potential to cause serious damage, but more often than not only lead to superficial wounds. Despite the light damage, however, there is enough magic in the wave to activate Isaac’s mines, allowing him to remotely detonate them from a safe distance. [/list] [/hider] [/hider] [b][color=lightgray]Personality:[/color][/b] Isaac is usually pretty unemotional. He’s quiet and tends to keep to himself, preferring to observe from a distance, but is nonetheless polite when he interacts with people. He won’t shy away from social contact but he doesn’t purposefully seek it out either. He’s fairly easy to talk to and always answers questions truthfully, but there’s a certain reservation behind his acts. He usually commits little to relationships and tends to leave decision making to the last minute. With that being said, his actions are at times tempered by a sort of nihilistic decisiveness, where he puts aside his misgivings and acts out whatever he needs to do. He goes through life with a sense of detachment and caution but there’s a straightforwardness to his attitude that betrays a little of the ideals Isaac carries. [hider=Sample Post] The boy breathed slowly, quietly, as if to hide his breathing. His hands held a bow, with an arrow on the string, though he hadn't drawn it back just yet. His gaze was steady, eyes locked on the shadows ahead as they shifted and shuddered, revealing a familiar form that seemed to bleed out of the walls. If a shade lives long enough, kills for long enough, gains enough power, it becomes a sullen. A rare existence indeed, and one that spells trouble for anyone unlucky enough to encounter it. The Shade emerging in front of Isaac was not a Sullen, but it was close to one. And it was angry. Nearly sullen or no, a Shade was a Shade. Tougher than normal for sure, but a Sullen’s power was incomparable to a Shade. It would be harrowing, but if Isaac was in peak condition then he was pretty unlikely to lose. This time, however, that wasn’t the case. Isaac took aim as the shade walked closer. The arrow on his string was the last magic arrow he had. He’d used up all of his pre-prepared traps and a fair amount of improvised traps on other shades earlier, meaning that his mana stores weren’t all that high. He was most definitely on the back foot here, but, then again, he supposed that it could be worse. The Shade charged forward and Isaac drew the bow string back. He let go, and the arrow went wide. He dropped the bow as the creature dodged to the left. Isaac’s hands dropped to his side, his left gathering what little magic he had remaining while his right grabbing the hilt of his hunting knife. He splayed his left hand forward, releasing a wave of magic at the shadowy fiend. The Shade weathered the wave with little but discomfort, absorbing the myriad pinprick explosions with it's shadowy body. It reached out its clawed hand to slash at Isaac, confident that it had the upper hand. But that wave was never meant to stop the beast. Isaac dashed forwards towards the Shade, even as its claw tore a gash across his face. He drew his hunting knife and sent the last vestiges of his energy into it as the creature raised its other hand. Isaac was betting it all on this instance, and all he needed was one thing. A small explosion and burst of light told him that his bet had payed off. Ropes lashed out at the aberrant shadow’s back, a present from Isaac’s final arrow. They bound themselves around the Shade, entangling its limbs with their magic. The binding was shoddy and likely wouldn’t last very long, but Isaac only needed a moment. It only took two steps to reach the Shade, a simple arm movement to raise the glowing blue knife and one more to bury it into the creature’s neck. Its body began to disappear, slowly fracturing into pieces smaller than dust before disappearing into the wind. Isaac let out a long sigh and sank to the ground. The only thing that remained of the duel were the ropes on the floor and the blood flowing sluggishly down his cheek. It had been a long week and the trek back to a friendly town would make it longer, but for now all he wanted to do was rest. [/hider] [/hider]