Name: Ruber Dewer Age: 17 Gender: Female Appearance: [hider=Ruby] [img]https://img.roleplayerguild.com/prod/users/552196bf-ba62-4b0e-a3c6-ab659f32f5f4.png[/img] [/hider] Personality: Ruby comes off as cold or distant at first glance, but really she's just an awkward girl who isn't good at social interactions. She's blunt and to the point, because that's the way she thinks she should be but realizes often times that's not how people would like her to be. Ruby tries to be kind though, often doing favors for nearly anyone if they just asked. This was how Ruby gained a few friends, but she never really put in the work to try and make them better so it often felt more like they were acquaintances to her. Before coming to The Grand Magisterium, Ruby would have been content with staying her family's smithy (preferring blacksmith work over people) and not interact with the rest of the world unless she had to or her sister wanted her to, but now that she's here she wants to try to improve her social skills as she realizes with her new found powers she can't live a life of solitude, not if she wants to master her magic. Bio: Ruby was born into a family of renowned blacksmiths and was raised mostly by her father, grandfather and older sister, Mary Jane, as her mother had died of a heart condition when Ruby was young. Her family did their best with raising her and Ruby grew up in a loving home. Ruby kept mostly to herself growing up, preferring to stay and try to learn from her father and grandfather, unless coaxed out of the house for an adventure by her sister. Ruby would still be in her family's home if her powers hadn't come in. Ruby had been at a dance, at her sister's request, and had been leaning against a pillar, away from some of the dancing. She had just finished a dance with a poor soul that had asked her to, and by dance, it was more of a game of how many times could Ruby accidentally step on the poor boy's feet as they moved around. Ruby was wishing that she could just disappear when the floor underneath her suddenly gave way. Ruby fell into a dark...space, slowly just kind of floating there. Ruby was stunned for a moment until she realized she couldn't breathe and quickly looked around. She saw a light above and was able to swim up until she was back in the dance room. Startled at what just happened, she fled the party, heading home in the night, more surprised to find she could see perfectly well in the darkened streets. When she got home she told her father and grandfather, and eventually her sister what had happened and when they saw the Sigil on her back, they knew what had happened. It didn't take long for the Magisters to come. They explained to Ruby what was going to happen, and while Ruby didn't want to go, her family convinced her it would be for the best, as they were unequipped to help her with her powers. So Ruby packed her things and with a tearful goodbye, left for The Grand Magistrum, vowing to herself to make the most of what was to come. Sigil: [hider= Ruby's Sigil] [img]https://img.roleplayerguild.com/prod/users/c02974ca-b994-436a-8d27-09b835155b8f.png [/img] [/hider] It's located just below her neck on her back. Ability: Ruby has Umbrakinesis and with it, she can do: Shadow manipulation: Basically she can manipulate shadows to look different. She can make them bigger or smaller, can turn a man's shadow into a beast's and so on. But the more drastic the change, the harder it is to do and it gets harder to keep up over time. There are also times when Ruby can't manipulate the shadows and nothing happens to the owner of the shadow because their shadow is being manipulated. So essentially, all this is good for is possible scares and so Ruby can be the best shadow puppet champion. Entering shadows: Ruby can go into shadows and stay there. Its like it's own little pocket dimension that is only limited by how big the shadow is. Ruby can only enter if the shadow is big enough and she can't breathe inside of a shadow so she'll eventually have to surface for air. Also if the shadow moves she'll be moved (think if she's in the shadow of a buggy and that buggy moves she will be taken along for the ride unless she gets out) and if someone shines a light on the shadow to make it disappear, she will be forcibly ejected from the shadow. She can not manipulate the shadow that she is in and she will cease to manipulate a shadow if she enters it. She can bring other people into the shadow with her if the shadow is big enough. (I would like to have Ruby gain the ability to breathe in the shadows over the course of the rp) Shadow balls: Ruby is able to take a shadow, ball it up and throw it at something or someone. The shadow itself is something a bit harder than a snowball when it comes to density and the bigger it is the harder it is for ruby to throw. Probably won't cause more than a bruise unless it's very big at a very close range. Night vision: A passive ability that allows Ruby to see in the dark. Oddly enough her Night vision is better than her normal vision. Powers that I want Ruby to slowly gain over the course of the rp: [hider= Powers Ruby will obtain over the rp] Shadow tendrils: Essentially tendrils that come from the shadows and latch onto something or someone, either holding them down or dragging them into the shadows. Shadow minions: Essentially little animate shadows (think something along the shadow heartless of kingdom hearts series). They'd be small, weak creatures that could possibly fight for her (albeit poorly) or move things around for her if not too heavy. She wouldn't be able to have too many of these out at a time nor could she be far away from them or in a shadow. They would also need instructions from her and without any would stand around waiting for her commands. [/hider] Note: Ruby's powers, with the exception of her night vision, will not work in total darkness. There must always be some light around for her to use her powers.