[center][h1]Thundering Cloud[/h1][/center] [center][h2]Guard Corporal[/h2][/center] [center][b]◤≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡◥[/b][/center][center][h2][b]24 | Reformed Human | Female[/b][/h2][/center] [h1][center][b]◇Physical Description◇[/b][/center][/h1] Thundering Cloud (Cloud to her friends) stands at 5 feet and eleven inches tall and with a build that looks like it may have been softer once. Nowadays, all the softness has been chiseled away, and while she isn't flat by any means, her build leans more towards boyish. Her skin is a light coffee color, topped with neck-length curly black hair that she usually keeps in a tight bun. Despite her build, her facial features remain soft, and she has expressive green eyes that always seem to be slightly widened. She has a small scar that runs alongside and above her left eyebrow, as well as a gunshot scar just a few inches above her navel. [h1][center][b]◇Personality Elements◇[/b][/center][/h1] [list] [*] Loyal to her friends and superiors. [*] Open-hearted and minded. [*] Still believes there's good in the world. [*] Distrustful of those from outside the Equestrian colonies. [*] Haunted by memories. [*] Light smoker. [*] Terrified of centipedes. [*] Has conflicted feelings about the re-education programs, however she understands it's the only solution so far. [*] Secretly a bit of a sadist. (There's just something about pulling the trigger and dropping a threat that brings her a measure of peace.) [/list] [h1][center][b]◇Biography◇[/b][/center][/h1] Cloud was born into a military family, to a mother that worked at ONI (US Office of Naval Intelligence) and a father who was stationed in Florida at the time of The Rending. She spent most of her time with her father, living and going to school wherever he was stationed. She had trouble making friends, and as such was mostly withdrawn and more concerned with being independent. By the time she was 13, she could cook and clean for herself, and her father had given her an M1911 handgun for her 14th birthday for her to own when she "got older." She only knew of her mother because her father had told her. Apparently, she'd chosen a career at ONI over the family life. Cloud had just turned 13 when the Equestrians made first contact, and her life became a blur at that point. Her father was redeployed every few months as US Command struggled to address the novel issue that foreign entities could now teleport directly into their cities. Unsurprisingly, she found herself fascinated by the Equestrians and their magic. She was 14 and home alone when the world was plunged into terror. When the screams died down enough outside, she waited for her father. For anyone, really, but nobody came, and after several days of hiding indoors, she was forced to leave the house to survive. She took the gun her dad gave her for her 13th birthday and braved the horrors of the outside world. Cloud could never have prepared herself for what she'd witness. She kept to herself, spending most of her time hiding and scavenging when it was quiet. She avoided other kids as well, but she couldn't stay hidden forever. a month before she was found by the Equestrians, her little hideaway was discovered by a band of looters. She managed to escape with her life, having to shoot one of the deranged adults to escape. The rest of the group vengefully pursued her for a couple of weeks before giving up the hunt. When the Equestrian search parties looking for survivors found her, she was in depressing shape. Malnourished, traumatized from months of a living nightmare, and desensitized to the horror. After reform and re-education, Cloud decided she wanted to help the Equestrians reclaim her world. At least, that's her goal. She managed to get into the Guard and not a single step higher. Cloud's 21st birthday rolled around and she joined the Guard and started training. Initially, she didn't quite take to fighting head-on with a spear, but in time she got the hang of it and started her service. She quickly found to enjoy the few times she was deployed outside of the settlement, even though she came back with a bullet in her stomach the last time. Over the years, the memories have started to trickle back in. She remembers "Charlotte" but she doesn't know who's name it is yet. She remembers she had a family, but she cannot recall anything about her mother. She knows, at least, that her father was a soldier. She doesn't remember why a handgun was among her possessions, but she's also inexplicably fond of it. She deals with the memories as they come. Currently, she has around three years of service in the Guard, and has some experience fighting mutated horrors and bandits, although she's more used to helping keep the peace. Overall, her service record is quite good, although she has made the occasional slip-up in the past. [h1][center][b]◇Skills and Talents◇[/b][/center][/h1] Thundering Cloud is a soldier above all. She knows how to read a situation and make the right call, and has a solid mind for tactics. She's proficient with the use of the spear and her handgun. She also knows how to survive outside the settlement for extended amounts of time, an instinct retained from before her reformation. [h1][center][b]◇Relics, Spells, and Techniques◇[/b][/center][/h1] Cloud has her "survivor's endurance." She survived The Rending and the months after by her lonesome, and just when things seemed bleakest and death seemed to call her name, she pulled through and survived. In dire situations, Cloud can keep herself extraordinarily calm or tank through serious injuries (although she has her limits), and if pushed too far she might do something irrational in her desperation. She also retained small bits of her paranoia from the time of The Rending, and many can attest to how difficult it is to catch her by surprise. She has a knack for noticing things at the last second or catching particularly small sounds. [h1][center][b]◇Gear◇[/b][/center][/h1] -Guard Armor sized for a human. -Respirator -Worn belly rig (She uses most of the pockets and magazine pouches for random stuff, but she is also currently carrying two magazines for her M1911 -Sturdy spear -A Trusty M1911 Handgun chambered for .45 ACP. -Pack of old cigarettes (currently has four) -Slightly rusty Ka-Bar bayonet (Usable as a backup weapon/utility knife.) -Soldier's rucksack for whenever her duties take her beyond the settlement's boundaries (Bedroll, compass, weapon maintenance kit, journal, water canteen.) -3 pairs of adjustable cuffs. (Usable on humans/ponies) -1 Unicorn horn-dampener (for apprehending those dang unicorns) [hider=Afterword] Sorry for jumping the gun on you like that. I had these unshakable assumptions that there'd probably be a decent amount of human military stuff left over but I was wrong and it's fixed now hopefully. [/hider]